Quote Originally Posted by Arillyn View Post
Could do the same with the battle classes. I mean tanks all do the same thing - hold threat, healers all just keep the party alive and dps just downs things. We really just need 1 tank, 1 healer and 1 dps.
The DoW/DoM classes are different, though. Even if there are similarities, their abilities are all different and they play differently. On the other hand, all of the DoH classes literally have the exact same abilities; an in-game macro for one of them would work for another one of them. Miner and Botanist are also the same and have the same exactly abilities (although, unlike the DoH classes, they’re at least called different things in many cases). You are greatly oversimplifying a valid point - if the DoH classes literally play the exact same, it *is* kind of silly to have so many of them. SE got lazy on that front in my opinion and could’ve come up with more unique crafting methods for each of the different classes.