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  1. #1
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,805
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    They should just merge all the crafting jobs into one job and get rid of shards, crystals, and clusters to save room for other stuff. For the tools use for crafting just make a universal tools.
    (4)
    Last edited by hynaku; 07-02-2021 at 02:12 AM.

  2. #2
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by hynaku View Post
    They should just merge all the crafting jobs into one job and get rid of shards, crystals, and clusters to save room for other stuff. For the tools use for crafting just make a universal tools.
    I was thinking this the other day when I was explaining to someone that crafting is now the same class you just have to level multiple times to unlock different recipes. It would likely take a ton of work to compact the crafter classes though, the quests would probably get culled and a different system for unlocking recipes would need to be put in place to keep from over-simplifying.
    (1)

  3. #3
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Dustytome View Post
    I was thinking this the other day when I was explaining to someone that crafting is now the same class you just have to level multiple times to unlock different recipes. It would likely take a ton of work to compact the crafter classes though, the quests would probably get culled and a different system for unlocking recipes would need to be put in place to keep from over-simplifying.
    Could do the same with the battle classes. I mean tanks all do the same thing - hold threat, healers all just keep the party alive and dps just downs things. We really just need 1 tank, 1 healer and 1 dps.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Arillyn View Post
    Could do the same with the battle classes. I mean tanks all do the same thing - hold threat, healers all just keep the party alive and dps just downs things. We really just need 1 tank, 1 healer and 1 dps.
    Crafters have literally the same actions. Their differences are solely the tool skin with which they hit a shiny ball. They can be as well differentiated by auto-swapped tools and recipe sets as by separate classes.

    DoW/M do not, and cannot. Let's not strawman or otherwise conflate this...
    (4)

  5. #5
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Crafters have literally the same actions. Their differences are solely the tool skin with which they hit a shiny ball. They can be as well differentiated by auto-swapped tools and recipe sets as by separate classes.

    DoW/M do not, and cannot. Let's not strawman or otherwise conflate this...
    They didn't use to have the same actions. There were cross-class skills that were super useful, and yes necessary, if you wanted to reliably HQ. That was the case with DOW/DOM as well. DOW/DOM had that replaced with Role Actions. SE then changed DOH so you didn't have to level different crafts for the cross-class if you didn't want to. Serious crafters did, but if you only wanted to level one craft you were at a serious disadvantage.

    I don't want the crafting dumbed down anymore than it already has been. I don't want crafting to be like in other games. Heck, in 1.0 you could start your character as a DOH/DOL and never really had to touch a battle class. I thought that was a pretty cool idea. I know why it was changed for 2.0 and don't think that was a bad decision. But I am really tired of the dumbing down of things and while the DOW & DOM classes have different actions they don't have to. Edit - they don't have to if taken to the nth degree I mean. There are three roles - Tank, Healer, DPS. Of course I don't want them to all have the same actions and SE would never do it - but I'm just tired of people trying to dumb things down so much.

    Did I take the suggestion to the nth degree? Yes I did and I did so because I'm tired of people who don't really like crafting & gathering trying to dumb it down even more for those of use who genuinely have enjoyed crafting and gathering during the entire game. If you (general you) don't enjoy that part of the game then don't do it, but stop trying to have SE essentially get rid of it.
    (1)
    Last edited by Arillyn; 07-03-2021 at 04:02 AM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Arillyn View Post
    They didn't use to have the same actions.
    In effect, they did. You simply had to level all crafting jobs to level X or Y to get a "complete" kit for any of them.

    Quote Originally Posted by Arillyn View Post
    That was the case with DOW/DOM as well.
    Yes, likewise, you had to level 2 related other classes to level X or Y to get a "complete" kit for any job.

    If you played Monk, even to level cap, and didn't yet have Blood for Blood from Lancer, you hadn't yet finished leveling Monk.

    :: You may want to look at the join dates before assuming others know less about the early state of the game than you.

    Quote Originally Posted by Arillyn View Post
    I'm tired of people who don't really like crafting & gathering trying to dumb it down
    Exiting a menu from having crafted one ingredient for a piece of gear, swapping gear sets, reentering a menu to craft the next ingredient, and so forth, is no more complex than those sets being swapped instantly, accessed from a multi-class recipe list. It's just more bloated.
    (3)
    Last edited by Shurrikhan; 07-03-2021 at 09:01 AM.

  7. #7
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by hynaku View Post
    They should just merge all the crafting jobs into one job and get rid of shards, crystals, and clusters to save room for other stuff. For the tools use for crafting just make a universal tools.
    That's a hot take, but yeah. I'm just thinking of how much more simple my bars would be since I don't need to ctrlc/ctrlv them thirty times.
    (0)

  8. #8
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by van_arn View Post
    That's a hot take, but yeah. I'm just thinking of how much more simple my bars would be since I don't need to ctrlc/ctrlv them thirty times.
    Just have a macro such as:


    /macrolock
    /hotbar copy CRP 1 current 1
    /hotbar copy CRP 2 current 2
    /hotbar copy CRP 3 current 3
    /hotbar copy CRP 4 current 4
    /hotbar copy CRP 5 current 5
    /hotbar copy CRP 6 current 6
    /hotbar copy CRP 7 current 7
    /hotbar copy CRP 8 current 8
    /hotbar copy CRP 9 current 9
    /hotbar copy CRP 10 current 10
    And set up your CRP (or whatever class it is) the way you want it and then change to the other crafting classes and execute the macro; it still takes 7 times and is annoying but it should at least save you some time if you ever make any changes.
    (3)

  9. #9
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,106
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by DoH View Post
    Just have a macro such as:
    Nice suggestion – does "current" actually apply or do you need to make seven versions of the macro?
    (0)

  10. #10
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by DoH View Post
    Just have a macro such as:




    And set up your CRP (or whatever class it is) the way you want it and then change to the other crafting classes and execute the macro; it still takes 7 times and is annoying but it should at least save you some time if you ever make any changes.
    Thank you so much for this, I was always tinkering with my bars and still hit the wrong macro's from time to time as they never lined up. I copied your post, changed CRP to WVR (my favourite set up) then pasted it in game. 20 seconds later, everything is perfect. Thank you.
    (0)