Quote Originally Posted by Fland View Post
The one's that preventing you from changing class is going into crafting position, not the menu itself. If you just open the menu, you can change class without closing it.
It's just that when you go into crafting position, then start your craft, you'd still be in crafting position after you finish your craft and the menu pop back on. You need to close the menu to get out of crafting position.
Perhaps SE could make it so that our character automatically get out of crafting position after finishing a craft and the menu pop back on. That way you don't have to close the menu to change to a different crafting class.
But then we'd have people complaining about the constant sit down/stand up animations as we finish a craft and start a new one when repeat crafting, especially when that would lead to lost use time on expensive food/syrup. I get the subsequent consecutive crafts of an item started much faster than the first craft because my character doesn't have to repeat the sitting animation or lose time with a standing up animation.

I imagine this is going to be one of those areas where the community won't be able to agree which way it should be. SE has to decide whether the animation lock should be set to favor the frequent crafter or the occasional crafter.

As a frequent crafter, I'm not going to be in favor of a change. I'm losing a lot less time by having to go through the sitting/standing animations maybe 2-3 times an hour at most compared to what I would lose if my character was doing it every 30 seconds for 3 hours straight.