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  1. #1
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by DoH View Post
    lol okay. I got 1st place multiple times during the Ishgard ranking seasons and was even the highest score among any class on a rather competitive server during one of the seasons. When you’re crafting that much, having to exit the crafting menu to stand up and take a syrup *is* an annoyance even if it’s only once every 15 minutes.

    Also, I have 10 retainers and they are literally full of items. There just unfortunately isn’t enough space in your inventory in this game to go about doing what you suggest if you’re trying to do some of the achievements without using the market board to buy materials. Perhaps you’re just making specific items, but again, if you’re trying to make one of everything or complete every levequest (as there are achievements in the game for this sort of thing), even if you use TeamCraft to plan it out, it still requires crafting a ton of different materials across a ton of different classes, and inventory space becomes an issue. It wouldn’t be an issue if you’re just crafting a bunch of the same thing to sell on the market board as you could more easily plan out what you need as you do, but that really isn’t an feasible option in many cases.
    congratulations, well done.

    yes, it all makes perfect sense now. I can see why you would find it inconvenient. First place multiple times, wow, impressive knowing what I know of the Restoration things.

    the 10 retainers, well, most crafters I know have that many of course, and likely, you wouldnt have 10 if you couldnt stuff them full of things
    (0)

  2. #2
    Player Conundrum's Avatar
    Join Date
    Nov 2020
    Posts
    478
    Character
    Marius De'romanas
    World
    Malboro
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ryouma17 View Post
    they should also remove shards/crystals/clusters as crafting mats, its a relic of 1.0 that is no longer needed in the game
    And really makes no sense in 99% of crafts.
    (0)

  3. #3
    Player
    Garten's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Garten Rei
    World
    Moogle
    Main Class
    Astrologian Lv 90
    100% agree with Op. Cant stand all the knee down, close, knee up, change >_>
    (0)

  4. #4
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,824
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Pictomancer Lv 100
    They should just merge all the crafting jobs into one job and get rid of shards, crystals, and clusters to save room for other stuff. For the tools use for crafting just make a universal tools.
    (4)
    Last edited by hynaku; 07-02-2021 at 02:12 AM.

  5. #5
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by hynaku View Post
    They should just merge all the crafting jobs into one job and get rid of shards, crystals, and clusters to save room for other stuff. For the tools use for crafting just make a universal tools.
    I was thinking this the other day when I was explaining to someone that crafting is now the same class you just have to level multiple times to unlock different recipes. It would likely take a ton of work to compact the crafter classes though, the quests would probably get culled and a different system for unlocking recipes would need to be put in place to keep from over-simplifying.
    (1)

  6. #6
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Dustytome View Post
    I was thinking this the other day when I was explaining to someone that crafting is now the same class you just have to level multiple times to unlock different recipes. It would likely take a ton of work to compact the crafter classes though, the quests would probably get culled and a different system for unlocking recipes would need to be put in place to keep from over-simplifying.
    Could do the same with the battle classes. I mean tanks all do the same thing - hold threat, healers all just keep the party alive and dps just downs things. We really just need 1 tank, 1 healer and 1 dps.
    (1)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Arillyn View Post
    Could do the same with the battle classes. I mean tanks all do the same thing - hold threat, healers all just keep the party alive and dps just downs things. We really just need 1 tank, 1 healer and 1 dps.
    Crafters have literally the same actions. Their differences are solely the tool skin with which they hit a shiny ball. They can be as well differentiated by auto-swapped tools and recipe sets as by separate classes.

    DoW/M do not, and cannot. Let's not strawman or otherwise conflate this...
    (4)

  8. #8
    Player
    Arillyn's Avatar
    Join Date
    Aug 2013
    Posts
    384
    Character
    Arillyn Lovesong
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Crafters have literally the same actions. Their differences are solely the tool skin with which they hit a shiny ball. They can be as well differentiated by auto-swapped tools and recipe sets as by separate classes.

    DoW/M do not, and cannot. Let's not strawman or otherwise conflate this...
    They didn't use to have the same actions. There were cross-class skills that were super useful, and yes necessary, if you wanted to reliably HQ. That was the case with DOW/DOM as well. DOW/DOM had that replaced with Role Actions. SE then changed DOH so you didn't have to level different crafts for the cross-class if you didn't want to. Serious crafters did, but if you only wanted to level one craft you were at a serious disadvantage.

    I don't want the crafting dumbed down anymore than it already has been. I don't want crafting to be like in other games. Heck, in 1.0 you could start your character as a DOH/DOL and never really had to touch a battle class. I thought that was a pretty cool idea. I know why it was changed for 2.0 and don't think that was a bad decision. But I am really tired of the dumbing down of things and while the DOW & DOM classes have different actions they don't have to. Edit - they don't have to if taken to the nth degree I mean. There are three roles - Tank, Healer, DPS. Of course I don't want them to all have the same actions and SE would never do it - but I'm just tired of people trying to dumb things down so much.

    Did I take the suggestion to the nth degree? Yes I did and I did so because I'm tired of people who don't really like crafting & gathering trying to dumb it down even more for those of use who genuinely have enjoyed crafting and gathering during the entire game. If you (general you) don't enjoy that part of the game then don't do it, but stop trying to have SE essentially get rid of it.
    (1)
    Last edited by Arillyn; 07-03-2021 at 04:02 AM.

  9. #9
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by hynaku View Post
    They should just merge all the crafting jobs into one job and get rid of shards, crystals, and clusters to save room for other stuff. For the tools use for crafting just make a universal tools.
    That's a hot take, but yeah. I'm just thinking of how much more simple my bars would be since I don't need to ctrlc/ctrlv them thirty times.
    (0)

  10. #10
    Player
    DoH's Avatar
    Join Date
    Sep 2020
    Posts
    158
    Character
    Pray Return
    World
    Faerie
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by van_arn View Post
    That's a hot take, but yeah. I'm just thinking of how much more simple my bars would be since I don't need to ctrlc/ctrlv them thirty times.
    Just have a macro such as:


    /macrolock
    /hotbar copy CRP 1 current 1
    /hotbar copy CRP 2 current 2
    /hotbar copy CRP 3 current 3
    /hotbar copy CRP 4 current 4
    /hotbar copy CRP 5 current 5
    /hotbar copy CRP 6 current 6
    /hotbar copy CRP 7 current 7
    /hotbar copy CRP 8 current 8
    /hotbar copy CRP 9 current 9
    /hotbar copy CRP 10 current 10
    And set up your CRP (or whatever class it is) the way you want it and then change to the other crafting classes and execute the macro; it still takes 7 times and is annoying but it should at least save you some time if you ever make any changes.
    (3)

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