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  1. #801
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaixern View Post
    Hey watch your tongue!

    this could be categorized as "leaking the next expansion" so please be wary of what you say on the official forums please

    /s

    (But seriously imagine getting another wave of messages deleted because of that, at this point i wouldn't know if i should laugh or cry )
    At this point, I wouldn't put it past them to do something stupid like that.

    If we had some way to sustain Living Shadow or even lower its CD, I'd be slightly be more up to having it fight by my side as good play would be your rewarded with additional damage from Living Shadow.

    Its current form being a glorified DoT on a long ass CD doesn't really make it all that appealing.

    What I'd assume most DRKs want is to have synergy between our kits. Have our resources pool into one another so it actually feels like your maintaining resources. Having more reason to use a oGCD other than damage like say a secondary beneficial effect; and lastly some form of sustain that makes it feel rewarding for playing well or just in general make DRK feel strong but not overpowered.

    I don't however see any future where DRK is gonna come out good, from the previous track record we've seen.
    (9)

  2. #802
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    I think they should remove Living Shadow, it's just a lazy DoT with zero interactions. It bothers me having this thing follow me around.

    Xeno mentioned how you could integrate Abyssal Drain into Salted Earth, I like that idea. It could save a slot for a new weaponskill or ability.

    Overall, I'm just disappointed. I got this relic from Bozja and I hate the fact I grinded BiS weapon for DRK. These developers are so stubborn. Just hire a new guy or bring back the HW designer, it's not so difficult. Whoever is designing this job doesn't care.

    You still have the old Delirium albeit 3 stacks of your choice i.e. Bloodspiller and Quietus. Now you have Shadowbringer which is an OGCD that really lacks impact by being readily available with 2 charges. Salted Earth receives Salt and Darkness.. I know animations and aesthetics aren't anything to go by judging gameplay, but instead of popping bubbles, slamming your greatsword into the ground and creating an explosion inside Salted Earth would have been far cooler.

    Some people say it's not worth giving feedback or criticism on the OF, in some way I agree. But we do have streamers saying the same thing sometimes, that's what we can mostly rely on for now, I suppose.
    (18)

  3. #803
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    Yeah I saw the Xenos video as well and I agree with everything mentioned there. DRK has so many little issues that take away some of the fun. Dark mind is just magical when most of the damage in this game is physical. His aoe rotation are spells when they should be weapon skills. Salted earth and salted heart II are very underwhelming and oblation is just useless. They could even fuse oblation with TBN and remove the mana cost, making it 25 seconds cooldown and lasting 10 seconds. Abyssal drain is good in dungeons but again very bad in raids. Bloodweapon needs to have charges and living dead will continue to be trash as always. Living shadow is a weird skill. Shadowbringer skill is just a bigger line aoe. There is so much lack of creativity in his design.
    You have a paladin who will be busted after his changes, imagine healing yourself while doing dps and having holy sheltron which is a blast. GBN with the new shield upgrade will have lots of mitigation tools while having again tons of damage. Even warrior got some love but not DRK. We use to have TBN but now everyone has a better version of TBN so what's the point of playing DRK?
    (11)

  4. #804
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Salt and Darkness would actually be a good idea IF it had;
    (1) charges (ill explain why later) most likely 2.
    (2) could be used multiple times before salted earth went away.
    (possible 3rd, put it on the GCD, while having a CD)

    Lets say u drop salted earth. Obviously you want to use S&D when mobs are in the AoE, but if the AoE lasts a long enough while to use... S&D 4 times~ish, then you may run into scenarios where you hold off on a use, as the boss jumps away, runs out of the AoE for 10 seconds, etc. so you actively have to decide when to press it. This is also why the charges, this way, if the ability comes off CD but the boss inst on the AoE atm, you can let the 2nd use charge up, before you unleash both on the boss (upon its return)
    If this was a rather common action taken every minute, that would make DRK feel like it has more depth on its own. (not saying this is the best fix to DRKs problems. theres a lot id change, and S&D i feel is better suited for another job imo)

    Dark Mind would be FUN if it had a shared CD with a Physical mitigation. (you could still make DM 30% and the physical 15% or something)
    because mitigations that are limited to "dmg types" are only fun IF you actually have to choose which skill to use, and arent just ignoring a CD for the fight. (Or the boss alternates types of tank busters at random)

    Blood and MP being essentially the same thing, is something thats both stupid in concept, and the UI for it it absolutely terrible. I think tie Darkside and Blood into the same guage, with the same purpose. Its solely the resource used for offense. MP should be the resource solely used for defense.
    Want to use TBN? use MP. Want to spam AD in trash mob packs? put it on the GCD, and cost MP. Essentially picking between TBN and AD. (Some might not like this, as they lose an oGCD, but im adding an oGCD anyways. But they might also dislike it for another reason, as its just RI and NF, from WAR, all over again. I also thought as an alternative, is something like a stronger version of Soul Eater, which does the same dmg on the 3rd step, but heals for a larger amount, at the cost of some MP.)
    DRK doesnt NEED to self heal to tank. So if someone worries about not having MP for TBN, the self healing could honestly be ignored. (though great in trash packs if AD is allowed to be spammed a bit)

    As for Darkside attached to Blood, Darkside will tick away at Blood, in the same way it ticks down its own timer, or as it did in 3.0 with MP.
    (1 sec, will type more, someone at my front door needs me.)
    (2)
    Last edited by Claire_Pendragon; 10-26-2021 at 10:20 PM.

  5. #805
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shin96 View Post
    Xeno mentioned how you could integrate Abyssal Drain into Salted Earth, I like that idea. It could save a slot for a new weaponskill or ability.
    I get that Abyssal Drain is already just some sort of satire of what it was, but... why would we want our oGCD or spammable AoE lifesteal to be fettered to Salted Earth? It's not like either needs to exist, so this isn't a matter of consolidation so much as simply choosing to siphon lifesteal from one mode of access to another (a far more restrained one, at that).

    Quote Originally Posted by Claire_Pendragon View Post
    Salt and Darkness would actually be a good idea IF it had;
    (1) charges (ill explain why later) most likely 2.
    (2) could be used multiple times before salted earth went away.
    I like that siphoning some of Salted Earth's output towards active following casts would make Salted Earth that bit less fire and forget, I guess, but our oGCD load, largely just due to how frontloaded it is, is problematic enough already.

    It feels like to have the space for this we'd effectively need to up our MP costs, reduce our burst immediately-accessible MP gen (and make up for it with some manner of some not-so-immediately accessed gauge mechanic), and/or attach MP costs to more of our offensive oGCD CDs (with Edge/Flood then truly just being a filler between those)... In this regard, Reaper seems to have the right idea in delaying/backloading much of its oGCD APM. Such is even more vital for a tank who needs defensive weave-space.
    (4)
    Last edited by Shurrikhan; 10-27-2021 at 08:51 AM. Reason: typo: simply <-> imply

  6. #806
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    I really Hate Living Shadow in its current form.

    Cost 50 Blood, 2 Minute Cooldown and does Fuck All Posing and Stretching for some time before remembering that it's suppose to do a goddamn DPS Dot Job. Then it moves as slow as possible, hits an enemy few times all sluggishly and before you know it, the bastard Esteem is gone somewhere. Probably slacking on the job and your Dark Knight didn't get full utility out of it.

    Why couldn't the little prick move his ass faster and start hitting the enemy Immediately? Like Forget the waste of time posing and stretching, just Jump on the Enemy and Hit them a few times really hard. Make it less of a drawn out, slow ass lazy DOT and just Burst Damage Fast, Right NOW. And make it interact someway with the Dark Knight's abilities, maybe reduce cooldown the more we use certain weapon skills or cooldowns, whatever.

    Living Shadow is a skill that feels unsatisfying to use and seems like a waste of 50 Blood a lot of times. It's like the Jackasses who created this skill didn't playtest it in actual unscripted hectic environment with other people.
    (19)
    Last edited by ArthurATDayne; 10-27-2021 at 07:24 AM.

  7. #807
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The biggest offense of Living Shadow is costing 50 blood and being on a 2 minute CD.

    Not even Rook/Automaton Queen suffers from that kind of crap.

    The other 3 tanks have a truckload of stuff they activate for free but with Dark Knight nothing is free it seems.
    (7)

  8. #808
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,301
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    It takes the shadow 7 seconds to become active on the field, so its real duration is only about 15 seconds, and I believe it preforms the exact same attack pattern every time it is used.

    Think I would have just prefered if it was an after image that mimmicked the player exactly or something. As it currently stands the only benefit I see to it is being a roundabout way to get in some damage during a part of a raid where normally you cant. The concept is cool, the execution is really...not great.
    (2)

  9. #809
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    What if Living Shadow was a weaponskill instead of an ability and copies your last used ability turning that ability into a weaponskill. Or stayed an ability and copies your last used weaponskill turning that weaponskill into an ability.
    (2)

  10. #810
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Even if Blood Weapon and Living Dead aren't changed in anyway, something needs to be done about DRK's mitigation suite in the form of The Blackest Night & Oblation. Oblation in comparison is way weaker than Aurora, the amount mitigated/healed through 10s vs auroras free healing for 18 is hardly comparable. TBN being a 15s resource dependant mitigation in my opinion only makes it "equal" to the other 3 new ones (bloodwhetting, Heart of Corundum, New Intervention). The only difference is the other 3 do not affect the tanks damage. My proposed changes are as follows:

    1. Have Oblation give a weak heal over time alongside the mitigation (10% flat mitigation, 100 cure potency heal during those 10 seconds) or buff the flat mitigation to 15% without adding a heal. This would give it a great option for Auto attacks, especially physical ones which is an area where dark knight lacks in comparison to every other tank.

    2. Disassociate the mana cost from TBN but make it a 25s cooldown(this would also mean removing the Dark Arts Proc), keep it the same but add a weak heal over time if shield is broken in the 7 seconds of active time. If shield is not broken, heal for the remaining amount on the shield. OR Keep duration/cost the same as it is now, but add a strong 200~250 pot heal for 10 seconds when the shield is broken.

    As hopeful as I am for Dark Knight, I'm 100% confident it will get the short end of the stick for savage/ultimate if its not receiving some form of healing that the other tanks are getting BEFORE the savage tier drops. It will just be the weaker tank for no reason other than "well they have TBN". That's not excuse anymore, EVERY OTHER TANK has a free TBN, we are just the ones who have to spend our mana & lose damage for no good reason.
    (1)

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