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  1. #541
    Player
    Ignimortis's Avatar
    Join Date
    Dec 2017
    Location
    Gridania
    Posts
    67
    Character
    Sorathos Rennedri
    World
    Odin
    Main Class
    Reaper Lv 90
    Contd.

    Delirium could be a 30-second cooldown that grants you a Dark Arts stack? Or, if you really want to keep a burst skill on a 60 second CD, it could be changed to just be like Gnashing Fang (Scourge animation, 3.0 Delirium animation, Power Slash animation) while doing the same damage and restoring the same MP as three free Bloodspillers in a row. Losing free Quietus doesn't feel like an issue to me, considering EW brings two new AoE-focused skills.

    As to what to do with the new abilities... I have very little idea. They don't really work with the rest of the kit. It's been evident that in ShB, SE already struggled to give DRK new abilities (we got a combo AoE everyone else got early, Dark Missionary, and Living Shadow, and EoS/FoS which replaced Dark Arts and Dark Passenger). EW is even worse on that front.
    • Traits — frankly, I have no idea. They're very boring. Making LS sync to your ability use would be good, but too complex for current SE design.
    • Oblation — could tie it into EoS interactions, 10% DR non-EoS, an additional 10% DR for the first 4 seconds (as is the current zeitgeist) with EoS.
    • Salt and Darkness — not sure. It's an obvious placeholder, something to weave during the opener and then just use whenever SaE is available. Good for dungeons, kinda meh for everything else.
    • Shadowbringer — um...maybe make it restore MP/Blood? Seriously, this ability doesn't really fit anywhere, you just press it when it's available during raid buffs. Then again, it overloads the already busy opener, so perhaps it should be a GCD instead?
    (0)
    Last edited by Ignimortis; 10-15-2021 at 03:42 PM.

  2. #542
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I don't think Turning Dark knight into "we have gnb at home" is a good idea either since job atm its just WAR remix

    a big help would be making Dark side a speed buff instead of storms eye
    then adding back power slash that gives you a bit of blood over time
    my point being id rather them copy mechanics from DPS like NIN or BRD than something that is already in the role.
    (2)

  3. #543
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Oblation just feels personally too much of something a tank would get around level 50 but with no cost and two charges to compensate for being a level 80 skill. I know that numbers such as potencies (literal or not) and cooldowns aren't final but since the ship has sailed already, the best we can do atm is be vocal and hope feed back is heard. Maybe by then or 6.1 it will be adjusted.

    Salted Earth could be reduced to 60 seconds. The DPS gain wouldn't exactly be immense, its QoL and gaining/using Bath Bubbles of Darkness would feel more impactful. I'd like also a completely different effect for that but that's likely not happening.

    Besides Living Dead rework, Blood Weapon charges I also would Unmend to no longer being a spell. That will make the pathetic Plunge trait less of a meme.

    If Carve and Spit damage got nerfed it better give a chunk of MP back.
    (0)

  4. #544
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I don't know if anyone noticed but DRK plays a lot like MCH. Both have:

    -one combo rotation
    -ogcd spam as filler combos
    -summons an NPC to deal damage alongside you

    At this point they should consider making DRK more like MCH and utilize esteem more often. Maybe revert Delirium back to 4.0 version with it increasing timers i.e. Blood weapon and Living Shadow in the future. Blood Weapon also needs to either, get back the 4.0 haste buff or stack system of 6.0 otherwise you will need to reach sks cap to hit 5 gcds comfortably, similar to WAR in IR windows currently. I can only imagine its worse for ppl with bad ping.
    (2)

  5. #545
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    I don't see the problem with Oblation. It seems like a pretty good tool for double tank busters. It's basically DRK's Aurora, it's fine.
    (2)

  6. #546
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Garnix View Post
    I don't see the problem with Oblation. It seems like a pretty good tool for double tank busters. It's basically DRK's Aurora, it's fine.
    double tank busters? hmmm.
    e1s: check.
    2s: check.
    3s: debatable.
    4s: check.
    5s: nope / debatable.
    6s: nope.
    7s: barely if at all / debatable.
    8s: cannot say, i didnt clear it.
    9s: with a WAR and any other pairing? Hardly. Non-war tank comps? Maybe.
    10s: (refer to 9s)
    11s: pfft no.
    12s: check.

    but let's be a bit more fair.
    DiaWEx: yep.
    EmWEx: nah, not really. I wouldn't call the "tank stack" one, but... debatable.
    RuWEx: only from adds in phase 2 / meteors in phase 2 as far as i recall. So... not really no.
    TitaniaEx: same opinion as EmWEx.
    HadesEx: meteors? the fire/ice adds phase?
    InnoEx: no. just hard outright no. I am not including add phase stuff here because, in my eyes a dual tank buster should be one target hitting two other targets. thems just two seperate "tank busters" from the adds.
    WoLEx: Nope.
    Memora Misera: Look i'mma be real chief, i did that like, enough times to get the dyable GNB coat on my two chars then never touched it again. I do not remember this fight at all.

    But... having said all that...

    Why compare a damage resistance to a regen? Also why say it's fine for what it is when what it is is already outclassed by Reprisal and all the other toys the other tanks'll be getting?
    It's like getting a thrice hand-me-down gift on christmas. Sure it's "new" to you but... it's not exciting.
    (1)
    Last edited by WhyAmIHere; 10-15-2021 at 06:14 PM.

  7. #547
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Duskane View Post
    Oblation if anything should have been a trait on TBN that it gives the 10% after it breaks
    TBN breaks, oblation comes up. If TBN breaks within 6s the cooldown is immediately reset, to sort of keep that 2 charges benefit to Oblation, and tie it into the 'correct timing' theme they've decided to go with.

    -----

    Blood weapon should really be on the stacks like most other abilities, I think it would be cool if it gave you a 1.5s GCD as well.

    I still think Abyssal Drain should get two stacks.

    I wouldn't actually mind Delirium being a 'we have Gunbreaker at home' type rip off, I prefer GNB to WAR so if they absolutely cannot resist making DRK a copy of another tank it could at least be a tank I prefer
    (4)

  8. #548
    Player
    Garnix's Avatar
    Join Date
    May 2014
    Posts
    642
    Character
    Leih'to Molkoh
    World
    Zodiark
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by WhyAmIHere View Post
    Why compare a damage resistance to a regen? Also why say it's fine for what it is when what it is is already outclassed by Reprisal and all the other toys the other tanks'll be getting?
    It's like getting a thrice hand-me-down gift on christmas. Sure it's "new" to you but... it's not exciting.
    Oblation and Aurora are really the same thing, but one is pro-active and one is re-active. But overall they pretty much serve the same purpose.
    I would prefer it to be a heal. But it just seems they want to avoid giving any form of healing to DRK, and balance it out with some sort of shielding, which I think is totally fine (except it doesn't make sense with the way living dead works).
    Is it an underwhelming new toy? Absolutely! Does it suck? Nah.
    (2)

  9. #549
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Marxam View Post
    I don't know if anyone noticed but DRK plays a lot like MCH. Both have:

    -one combo rotation
    -ogcd spam as filler combos
    -summons an NPC to deal damage alongside you

    At this point they should consider making DRK more like MCH and utilize esteem more often. Maybe revert Delirium back to 4.0 version with it increasing timers i.e. Blood weapon and Living Shadow in the future. Blood Weapon also needs to either, get back the 4.0 haste buff or stack system of 6.0 otherwise you will need to reach sks cap to hit 5 gcds comfortably, similar to WAR in IR windows currently. I can only imagine its worse for ppl with bad ping.
    I’ve noticed and is why DRK is the worst tank to play IMO, MCH loop personally isn’t fun so having a tank be very similar to it is both hilarious for the DPS and questionable since MCH is so very overrated but you can search 2-8 different methods to rework DRK. Why is one panned and the other celebrated? Making DRK more like MCH may actually be a decent idea but DRK needs its own unique set of skills. No job in the game should ever run to closely with the other especially between roles.
    (4)

  10. #550
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Marxam View Post
    I don't know if anyone noticed but DRK plays a lot like MCH. Both have:

    -one combo rotation
    -ogcd spam as filler combos
    -summons an NPC to deal damage alongside you
    I've noticed and that's why I like them both.
    I've also noticed that Reaper will similarily have a 1-2-3 combo rotation and all of their other skills form up around that, including their multiple(?) burst windows, and it forms an NPC to attack with you.
    Considering how much that style of job works for me, I'm def gonna pick up Reaper.
    (0)

  11. 10-15-2021 10:12 PM

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