Why are they so adamant on linking Dark Knight's identity to that crappy shadow clone??
Why are they so adamant on linking Dark Knight's identity to that crappy shadow clone??
Last edited by AlucaDragonheart; 06-07-2024 at 12:15 AM.
I'm not wasting my time this go around, not making the same mistake I made the last two media tours.
The fact that Dark Knight has experienced no meaningful progression in it's job gameplay since the rework in Shadowbringers is disappointing. I am literally playing the same, dumbed down job for longer than actual good versions of DRK have existed. It'll be...probably late 2027 in 8.0 to get another chance for the job to mature. 7.0 isn't even out and I'm already writing off the entire expansion in terms of job engagement.
Everyone who was telling me that reworking DRK was a good idea so they had a foundation to build on in future expansions, I was right to doubt you, and the development team back then.
It's incredible to me that I can expect nothing from this developer team in job design, and still walk away shaking my head.
I will play launch, because my friends are, provide feedback once I have my hands on it, and then I'm probably done.
And don't tell me, it's just the media tour build, things will change at launch. It won't, I'm not stupid.
Ehh, like it is annoying it's not really that much lost MP when you really think about it. It's 3000 MP lost every 2.5 mins, or 1200 MP/min. The bulk of our MP was coming from Siphon strike which hasn't changed.Well the embargo lifted and damn these sure are changes, its about as bare minimum as you could expect.
Biggest loss is actually the loss of 1200 MP from the merged BW/Delirium, they did not bother to offset the mp generation so have fun with that I guess. I'm sure TBN being less available wont have any lasting balance impacts on 70-90 content.
But hey we got an Excog heal
Only thing that will really change in 70-90 content is that you may have to hold a single edge where you previously didn't. Even then, there's not many fights/phases in the game anyway where you're TBNing that much in a short period of time that 1200 MP per minute is going to make or break TBN usage. Like double dragons, TOP p3/6 are really the biggest places in my own recollection where you're going to want to be more vigilant on MP consumption than you were before.
Not just an excog heal though, the rampart +15% healing isn't anything to scoff at either. Sure the other tanks get it too, but for like a job like WAR/PLD they were already self-healing more than the enemies could damage them so unless DT dungeon damage massive shoots up, it was already redundant for them anyway and thus has a more prominent effect on DRK's survival in dungeons than theirs.
Apart from the loss of 1 edge every 2 which added up is a massive loss in dps, and considering the job got gutted because "We do the highest damage so we can't have other things" Then they buffed all other tanks dps and have just nerfed ours, It's a complete slap in the face to all Drk players. I wish the whole dev team gets stuck in crunch for eternity in repayment for this expac.Ehh, like it is annoying it's not really that much lost MP when you really think about it. It's 3000 MP lost every 2.5 mins, or 1200 MP/min. The bulk of our MP was coming from Siphon strike which hasn't changed.
Only thing that will really change in 70-90 content is that you may have to hold a single edge where you previously didn't. Even then, there's not many fights/phases in the game anyway where you're TBNing that much in a short period of time that 1200 MP per minute is going to make or break TBN usage. Like double dragons, TOP p3/6 are really the biggest places in my own recollection where you're going to want to be more vigilant on MP consumption than you were before.
Not just an excog heal though, the rampart +15% healing isn't anything to scoff at either. Sure the other tanks get it too, but for like a job like WAR/PLD they were already self-healing more than the enemies could damage them so unless DT dungeon damage massive shoots up, it was already redundant for them anyway and thus has a more prominent effect on DRK's survival in dungeons than theirs.
Not really shocked, not really surprised, just about what i expected. Nothing substantial and just annoyed disappointment....
This doesn't really fix any of the problems people have with Dark Knight, well, maybe a little bit regarding sustain. But aside from that, these changes don't really fix or provide meaningful change to the job's lack of identity and lack of meaningful resource management.
At least if nothing else there's not another 'Enhanced Unmend'-worthy change of so dull it comes across as a joke or insult.
Remember, this is only the media tour, there can still be changes.
For better, and (most of the time) for the worse....
(i repeat myself i know, but please devs prove me wrong)
Well if you want to be technical enhanced unmend did get strictly worse by the change to plunge.
In what world are we using gap closers so frequently for the purpose of gap closing where a trait like this needs to exist at all now
Dark knight somehow manages to be even more braindead in DT than Warrior.
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