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  1. #4351
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    If it fell off, you'd hear a debuff falloff noise at the 15s mark, as well as a blue aura around the character as that happened, this isn't present.
    The new Delirium is 3 stacks and one buff based on my observation.

    The outcomes could be:
    Each hit Restores 1200 MP single Target, with an additional 1200 mp if you use Quietus
    The MP values stayed the same and the cooldown was reduced to 30s

    But we just dont know yet. I could see either as likely as I doubt they want to change the MP economy of Dark Knight too much given how much casuals complain about its frailty. Nerfing TBN is probably the last thing you want to do.
    I also could see the 30s route being explored as it be a way to nerf potency out of DRK's 2m combo to keep it from being a balancing nightmare like it was in Endwalker. It would also give DRK more to do outside of burst windows, and shift people calling it a WAR clone to a GNB clone, a job that they've lumped it together with in the gap closer removal.


    Or they'll just keep it 60s because changing anything is too hard for the devs and they're busy making the Foamstars sequel
    Damn. Got me there.

    between the two, I would much rather have 30s Delirium. It would drastically help the job's feel outside of burst windows. I would take a Gnashing Fang clone over an Inner Release clone any day of the week.

    Though really the only difference is one is every 30s and the other is every 60s, that shorter cooldown does wonders
    (2)

  2. #4352
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    The only meaningful change so far might be the fighting gamesque dash. It hurts they haven't bothered to update our GCDs at any capacity and Salt and Darkness is still a thing.

    We're the only tank, job even that gets stuck with the same 1-2-3 filler gcd combo from 30-100. Jobs that came after us and start at level 70 have all sorts of traits and visual upgrades and variety to their kit for levels they don't even start at or play at unless synched down.

    Now that they removed plunge and the reduction of ogcds, we're going to be left with little to do with no delirium. This compounds with Abyssal Drain having a shared cooldown with Carve and Spit.

    This a masterclass of aggressive game design. "We will technically do what you want but you'll hate it." Without all the QoL changes we've been begging for years now too.
    (6)

  3. #4353
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    What are the chances they unlink abyssal drain from C&S and give it some buffs? It's the one iconic skill we have left and it being relegated to dungeon only skill is painful. Lower the cd, give it a short regen and we get more things to do and it fix some sustain issues. Its not that hard SE.
    (0)

  4. #4354
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jakulo View Post
    What are the chances they unlink abyssal drain from C&S and give it some buffs? It's the one iconic skill we have left and it being relegated to dungeon only skill is painful. Lower the cd, give it a short regen and we get more things to do and it fix some sustain issues. Its not that hard SE.
    Very low chance, job design team never makes good decisions for these things unless its for Warrior.
    (5)

  5. #4355
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,301
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jakulo View Post
    What are the chances they unlink abyssal drain from C&S and give it some buffs? It's the one iconic skill we have left and it being relegated to dungeon only skill is painful. Lower the cd, give it a short regen and we get more things to do and it fix some sustain issues. Its not that hard SE.
    AD wasn't shown at all in the trailer while C&S is, so its very likely they're still acting like its Upheaval/Orogeny

    Even though realistically Abyssal Drain could have twice the heal potency on half the cooldown and still come up short compared to what PLD and WAR are bringing
    (0)

  6. #4356
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Keagian View Post
    Very low chance, job design team never makes good decisions for these things unless its for Warrior.
    I remember when drk was the warrior with dark arts abyssal drain in stormblood for trash packs. Man I really miss blood price…….
    (2)

  7. #4357
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    974
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mortex View Post
    I remember when drk was the warrior with dark arts abyssal drain in stormblood for trash packs. Man I really miss blood price…….
    *Sudden holy appears*
    (1)

  8. #4358
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mesarthim View Post
    *Sudden holy appears*
    At least you still got some passive blood generation out of it...back when blood actually interacted with MP and wasn't just the completely disconnected Bloodspiller gauge.

    Then again why would you have used Blood Price on trash when you could've just used Blood Weapon? Significantly more MP, more blood and DA+Abyssal had bonus enmity so you didn't need Grit for aggro.

    Actually depressing when you think about how SB Dark Knight was considered a worse version of HW DrK but was still significantly better designed than anything post-5.0.
    (4)
    Last edited by Absurdity; 05-24-2024 at 05:07 PM.

  9. #4359
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    548
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    Then against why would you have used Blood Price on trash when you could've just used Blood Weapon? Significantly more MP, more blood and DA+Abyssal had bonus enmity so you didn't need Grit for aggro..
    Blood Price was MP when you took damage. Blood Weapon was when you dealt physical damage. Blood Price was absolutely the better ability for MP regen on trash.
    (2)

  10. #4360
    Player
    KyriaTheMystic's Avatar
    Join Date
    Oct 2020
    Posts
    2
    Character
    Altani Malaguld
    World
    Mateus
    Main Class
    Reaper Lv 90
    Yoshi P in Live Letter: "We want to focus on job identity in the future."

    Also Yoshi P: Gets rid of Plunge, a sick overhead leap with a giant weapon, and gives us a uninteresting homogenized monk-esque teleport.

    Getting some seriously mixed signals here. Among other changes to DRK and tanks in general in the Live Letter. Don't really feel like I should give the dev team the benefit of the doubt when it comes to future job changes at this point.
    (7)

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