
Originally Posted by
Shurrikhan
While an APM does not always equal fun, generally doing things is, yes, more fun than time spent idle, so long as there is time enough at peak obligatory button-presses still to use conditional presses and the average APM isn't knuckle-wrenchingly high.
Higher APM also does not include balancing issues unless a unique degree of the job's output depends on having lower ping (which is ultimately a universal issue, but, sure, we'll count it against just the jobs most affected by that universal problem for now).
There is literally no difference, in itself, to balance between dealing a total of 1000 relative potency across a GCD, a GCD and oGCD, a GCD and 2 oGCDs, etc. Relative/effective potency is relative/effective potency.
:: Note also that fitting 2 actions (GCD animation lock + oGCD animation lock) into a 1.5s GCD is actually tighter, technically, than fitting 3 actions (GCD animation lock + 2 oGCD animation locks) into a full 2.5s GCD. I'm fine with both, honestly, but converting oGCDs into quick-GCDs doesn't actually do any favors for the limits of what all we can weave.
Finally, GNB and PLD, are not uniquely immune to the high-latency issues possible from double-weaving or high APM. They merely have fewer enticed double-weaves due to having fewer oGCDs meant to be spent under the 15s of full raid buff value (6 for PLD and 10 for GNB vs. DRK's 16).