All potency of DRK increased.
Is the update now good or keep its bad?
All potency of DRK increased.
Is the update now good or keep its bad?
At first I thought the potency increase because they were making up for us losing 200+ potency with plunge. But then I saw WAR get a buff to fell cleave. Looks like most of DRK damage was just pushed into the new delirium and living shadow. Hopefully that makes a difference
Other tank potencies increased more.
Looks like based on potency / second its GNB > WAR > PLD > DRK.
DRK has highest 2min, so if you got a static where buffs are nicely aligning maybe actual dps will be good, but in random PF or DF it might be meh.
Last I saw it was actually GNB > PLD > WAR > DRK
Dark Knight was already doing the most damage so this isn't really suprising, but beyond that the potency bumps per minute are so close as they are that I wouldn't expect anything to change.
The difference is 38 potency per minute between GNB and DRK, with the difference being 5 potency between WAR and DRK.
That said I think its been like this for a while now, and the 2m alignment basically flips it to being DRK favored.
This is quoted as a source: https://x.com/FfxivYasu/status/18062...AwKc3L6OA&s=19 job left column translations are knight warrior dark, gunplay, first column overall dmg, second during 2min.Last I saw it was actually GNB > PLD > WAR > DRK
Dark Knight was already doing the most damage so this isn't really suprising, but beyond that the potency bumps per minute are so close as they are that I wouldn't expect anything to change.
The difference is 38 potency per minute between GNB and DRK, with the difference being 5 potency between WAR and DRK.
That said I think its been like this for a while now, and the 2m alignment basically flips it to being DRK favored.
The tweet says War will do more over 6 minutes under buffs too lmaoThis is quoted as a source: https://x.com/FfxivYasu/status/18062...AwKc3L6OA&s=19 job left column translations are knight warrior dark, gunplay, first column overall dmg, second during 2min.
If that ever happens you might as well just delete all the other tanks.
SE : We heard you hate soul eater combo and living shadow jutsu so we increased soul eater combo potency and simulacrum potency. Enjoy your boring life for the next 2 years.
Soul Eater combo potency is probably a mix of per-expansion melee damage enhancement and also to make up for lost Plunge potency. Same with simulacrum potency. But yeah, it's boring.
Do we have any info if Bloodweapon / Delirium stacks grant 1000MP rather than 600MP to make up for the lost stacks or is this another thing they felt necessary to delete?
The only copium we have right now is that each bit of the Scarlet Delirium Combo now specifically say Additional Effect: Restore MP.
So either the numbers are nerfed and they just put that there because of the Delirium MP effect and nothing has changed in regards to the nerf
or alternatively the extra mp was attached to that combo and we'll be procing 3 MP regens at the same time
No one knows yet and we wont know til live
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