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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    Nobody says the Parry Rate couldn't be increased to 100%
    You are right, but at that point you could also just make it 10-15% physical mitigation instead. Making it 100% Parry Rate generally performs exactly as that, but actually can be pierced with critical hits, which matters in Lv70 and below content. Similar to Block, it will also not mitigate damage-over-time effects that are applied with certain busters like Proto-Carbuncle's savage version of Toxic Crunch or Themis' darkness Upheld Overruling.

    Last but not least, it would essentially remove passive parry since it is now an active effect, but with all of the downsides of block/parry where the other combination could allow for lucky extra parries on top.
    (1)

  2. #2
    Player
    The_User's Avatar
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    Feb 2022
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    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    GNB have nothing to do with Parry at all. They couldn't even claim it is their since it is something they ROBBED from DRK not part of GNB job mechanic.

    PLD's block mechanic at present also almost non-exist with sheltron now reduce damage taken instead of actual blocking and oath gauge increased by auto attack not by successfully block.


    Do you realize how the weird stance that DRK have is connected to the parry?


    Given the chance I would like what was taken from DRK back and to show that not every tank should robbed anything from DRK and call it their and make that a habit.
    (0)
    Last edited by The_User; 06-21-2024 at 10:35 AM.

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Firstly, you can't undo the past, it is what it is. We will never go back to parry-engine DRK because it inherently massively favoured DRK being the primary tank in most content, where TBN was the solution to this problem where you can get your retaliation attack (back then 50 Blood -> Bloodspiller/Quietus) regardless if you or your co-tank were the target. Making tanks have any distinctively favoured roles (MT, OT) by design is not great.

    As for the stance of how DRK holds the sword and how it possibly resembles historical greatsword stances, this is nice flavour, but should not be the primary driver for designing your job.

    DRK needs flavour, don't get me wrong, but making DRK a parry tank again is definitely the last hill I would choose to die on. Much much sooner I'd prefer the main point of Dark Knight returning - Dark Arts, which allowed you to enhance certain attacks and actions for more damage and extra effects, like Dark Passenger's blind effect or Plunge's bonus enmity (when it mattered back then). So for the time being...

    Dark Mind, use the Addle treatment (give or take +5%), solves Dark Mind being a useless button in dungeons and against predominantely physical bosses, especially in a level range where the other tanks have (almost) all their defensive buttons already.
    (3)

  4. #4
    Player
    The_User's Avatar
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    Feb 2022
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    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    Merging dark mind with dark dance and increase parry rate isn't undo the past it is about the future.


    Funny how you think it's fine that GNB can own a parry and have no parry mechanic but DRK can't
    (0)

  5. #5
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    Merging dark mind with dark dance and increase parry rate isn't undo the past it is about the future.

    Funny how you think it's fine that GNB can own a parry and have no parry mechanic but DRK can't
    I already explained why normal physical mitigation of 10-15% on Dark Mind would be vastly superior to anywhere from 30-100% parry rate and have suggested essentially this addition for months now. But in case you missed it:

    - Parry is susceptible to crit damage, which disables parry as a whole if a critical hit lands, normal mitigation works. This matters especially in the Lv70 and below range, where The Blackest Night is not yet available and critical hits are still part of the system
    - Guaranteeing parry (similar to Bulwark) effectively disables parry as a passive bonus, whereas having standard physical mitigation still allows for parry procs to happen.
    - Parry does not mitigate damage-over-time effects, standard physical mitigation does.
    - Unlike Camouflage with baseline generic mitigation, parry works completely opposite to Dark Mind's magic mitigation with all of the downsides standard physical mitigation would not have

    This is not about who "owns" the parry concept, this is about Parry being a terrible mechanic to add to Dark Mind. What I want is a reliable, consistent mitigation tool that works without having to know all of these details.
    (1)

  6. #6
    Player
    The_User's Avatar
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    Feb 2022
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    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    On the main tank-parry subject. all the dev need to do is make boss spawn something to keep auto attack that trigger the counter of the sub tank and any tank can keep their counter attack mechanic.
    (0)

  7. #7
    Player
    Oizen's Avatar
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    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,301
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Consistent mitigation would be much preferred with TBN in play

    There is content where random parries on the opening normals prevent it from breaking.
    (0)

  8. #8
    Player
    The_User's Avatar
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    Feb 2022
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    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    I like how you made it sound like allow parry to mitigate a critical hit is impossible.
    (0)

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
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    Oct 2017
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    Character
    Reinhardt Azureheim
    World
    Alpha
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    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    I like how you made it sound like allow parry to mitigate a critical hit is impossible.
    It is impossible without either reworking parry/block in damage calculation from archaic code to allow exactly that or also granting the Awareness effect from the old tank ability, assuming the source code still exists within their game. Both of which would be unnecessary by simply using physical mitigation of the same value that isn't parry.
    (0)

  10. #10
    Player
    The_User's Avatar
    Join Date
    Feb 2022
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    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    Why not make oblation an upgrade action of TBN that break it and grant excog (only executable in combat) in exchange for barrie ?
    (0)

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