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  1. #31
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 78
    Quote Originally Posted by Beddict View Post
    I kinda wish they'd just ditch Role Actions altogether. No more Rampart for all Tanks, instead we get Rampart for Paladin, Foresight for Warrior, Shadowskin for Dark Knight, and something new for Gunbreaker. No more Esuna for all Healers, instead we get Esuna for White Mage, Leeches for Scholar, Exalted Detriment for Astrologian, and something new for Sage. Yoshi-P talked about wanting to focus on Job identity going into Endwalker, maybe give Jobs unique animations rather than making them share generic Role Actions. Not like they don't have a lot of old animations floating around somewhere seeing as how Foresight, Shadowskin, Leeches, and Exalted Detriment used to be in the game and were killed for Role Actions. How the kit functions is one part of Job identity, how it looks is another part, and stuff like Rampart doesn't scream Dark Knight, it's just Tank.
    More or less what I was thinking, yeh... /slight smile
    some Role Actions are sort of fine to me, such as Provoke, Interject, Shirk, and some Role Actions I sort of forgive, Low Blow and Reprisal, though I have
    a concept for Dark Knight gaining two new "Slash" actions, remasters of old Low Blow and old Reprisal, but.. the Rampart, I do not forgive that one.

    And did the man himself really say that? ...To focus on Job Identity in EndWalker... Gods forgive me if I am dumb enough to hope that 6.0 really will be redemption for Dark Knight, if we can make the safe assumption of that means the possibility of no more WAR clone.. perhaps the things in Dark Knight threads are being considered...
    (0)
    Last edited by Anahlise_Auhn_Giinslai; 07-09-2021 at 03:14 PM. Reason: my OCD, do not mind me.
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  2. #32
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I haven't seen Yoshi-P even mention the term 'job identity', but pretty much everyone else is demanding it.

    There are way too many jobs at the moment, especially for the size of their job design team. But 'new jobs' is too much of an expansion selling point for them to hold off on adding more.

    The role action system is just a cost saving measure. They've never had to develop a 'Rampart-like' action for GNB because there's one already in the template. They'd probably merge a lot more actions on to the list if it wasn't for the fact that they know people would complain even louder about homogenization. But there's actually something even worse than that. Partial homogenization.

    The absolute worst thing you could do from a game design standpoint is make several identical abilities and then make one just slightly better. Because then you can directly compare them and know that you're being shafted on the deal. Vengeance is an example of this. The smart thing to do would have been to add a unique special effect to each one of the 30% damage reduction cooldowns that you couldn't compare the effectiveness of.

    The raidwide mitigation abilities are almost an example of how to do this correctly. Passage of Arms is an area of effect %damage reduction effect. Shake it Off is a party-wide version of TBN. Reprisal is a damage down debuff. Dark Missionary and Heart of Light are... well, okay, they're both obviously inferior defensively to the rest and they're identical to each other. But they were doing perfectly fine up until that point.

    It's really quite baffling how they can make such bad and inconsistent job design decisions that the playerbase obviously hates, but we're supposed to wait 2-3 years before we roll the dice and hope that they get it right, just because we can't fix things mid-expansion. They really should do a Q+A session with the job design 'team' and sit them in front of the forums here, without cherry picking questions.
    (8)

  3. #33
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    It's a fairly minor thing all in all, but I do agree it would be nice if they'd ditch role actions and give us job specific ones.

    Reprisal - Dark Knight. As is.
    Flash - Paladin: Blinding light has reduced the effectiveness of enemy attacks by 10%.
    Intimidate - Warrior: Fear is making your enemies hesitate, reducing damage by 10%.
    Aether Field - Gunbreaker: A blast of compressed aether has weakened your enemies, reducing damage by 10%.

    Ok I struggled a bit with Gunbreaker there, went with a concept of just smashing some of your ammo open to give everyone around you a quick bout of aether sickness, you get the idea anyway. Job specific animations are fun even if they're functionally identical to other jobs abilities
    (5)

  4. #34
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 90
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    And did the man himself really say that? ...To focus on Job Identity in EndWalker...
    Quote Originally Posted by Lyth View Post
    I haven't seen Yoshi-P even mention the term 'job identity', but pretty much everyone else is demanding it.
    I could've sworn that Koji or Yoshi-P said it during either the Announcement Showcase or the FanFest Keynote Address. I dug through the slides and wasn't seeing anything, nor did I see the words "Job identity" when I did a Google search for Endwalker interviews with Yoshi-P, and so it might be something that was simply spoken during the stream with no slide backing it up. The FFXIV subreddit Discord didn't bother doing their usual translation for either of those because we got the stream in English at the same time so I think I'd be in for the long haul of sitting through both streams until I either come across it or don't. At the very least, the closest thing I found was from this Famitsu interview:

    But of course, just because our main character is using Paladin this time does not mean we’re giving it a favor… so this is something I can say that is not limited to Paladin but to all jobs here, this also applies to parts where people would go “We want that too!” and by making it look even more awesome would make players who have their own favorite job like them more.
    I might've just misinterpreted that as Yoshi-P wanting to make sure the dev team nails the theme of a Job by giving them awesome looking abilities. Sorry if I gave any false hope, will rewatch both streams when I have the time. Really hoping I didn't provide misinformation there, sorry in advance if I am wrong. I'll go back to my previous post and cross that bit out for now.

    Quote Originally Posted by Lyth View Post
    The absolute worst thing you could do from a game design standpoint is make several identical abilities and then make one just slightly better. Because then you can directly compare them and know that you're being shafted on the deal. Vengeance is an example of this. The smart thing to do would have been to add a unique special effect to each one of the 30% damage reduction cooldowns that you couldn't compare the effectiveness of.
    Yeah, this one irks me. I'm amazed that Vengeance has kept the thorns effect for so long given how gung-ho they've been about homogenizing everything, like when they turned Rampart into the Role Action at the start of Stormblood. Ideally I'd like to see the other three 30% mitigation tools get a unique effect to them as well, like Shadow Wall getting the old Blood Price MP restore which can be used on Flood/Edge (or Dark Arts is a miracle happens and that returns), but realistically we'll probably either see nothing special added to Sentinel/Shadow Wall/Nebula, or the removal of thorns from Vengeance. Would be nice to get proven wrong though.
    (2)
    Last edited by Beddict; 07-09-2021 at 06:58 PM. Reason: Possible source on improving Job identity with awesome looking moves, will still rewatch streams later

  5. #35
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    The only thing i remember Yoship saying is they want every job have a super flashy skill like passage of arms so that would be the main additions to all jobs in terms of visuals and he insisted in Reaper offering being a unique job, i won't be surprised they leave tanks aside like always and DRK condemned to be a WAR clone forever, it wont be the first time.
    (3)

  6. #36
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jandor View Post
    Text
    I like that idea honestly. They should make job actions unique and exclusive from each other. Rampart doesn't fit the Warrior identity like it would on a Paladin, if I recall correctly it even used to be an exclusive CD on Paladin. Same with Reprisal, it used to look brutal and visceral but lacks all impact since it's shared between tanks. This homogenization only takes away from what made these skills interesting in the first place.
    (2)

  7. #37
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shin96 View Post
    I like that idea honestly. They should make job actions unique and exclusive from each other. Rampart doesn't fit the Warrior identity like it would on a Paladin, if I recall correctly it even used to be an exclusive CD on Paladin. Same with Reprisal, it used to look brutal and visceral but lacks all impact since it's shared between tanks. This homogenization only takes away from what made these skills interesting in the first place.
    Rampart was Paladin only yeah, Dark Knight used to have Shadowskin instead.



    Same with stuns, Low Blow used to be Dark Knight exclusive, while Warrior had Brutal Swing and Paladin had, and still has, Shield Bash.

    ------

    Giving DRK unique looking versions of the role skills wouldn't fix DRK by any means, but when nearly a third of your abilities are generic shared ones it definitely contributes to the job feeling watered down.
    (1)
    Last edited by Jandor; 07-09-2021 at 11:38 PM.

  8. #38
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 78
    Quote Originally Posted by Jandor View Post
    Reprisal - Dark Knight. As is.
    Flash - Paladin: Blinding light has reduced the effectiveness of enemy attacks by 10%.
    Intimidate - Warrior: Fear is making your enemies hesitate, reducing damage by 10%.
    Aether Field - Gunbreaker: A blast of compressed aether has weakened your enemies, reducing damage by 10%.
    That is not a bad idea. /slight smile I was not certain about Intimidate for a moment, though.. but I had just read it wrong. X'D I was reading it as the Warrior gains a buff, so that only the Warrior is being hurt less, but I think that you rather meant a debuff applied to enemies, like the other three...

    Quote Originally Posted by Beddict View Post
    I might've just misinterpreted that as Yoshi-P wanting to make sure the dev team nails the theme of a Job by giving them awesome looking abilities. Sorry if I gave any false hope, will rewatch both streams when I have the time. Really hoping I didn't provide misinformation there, sorry in advance if I am wrong. I'll go back to my previous post and cross that bit out for now.
    Noted, and you are fine... I at least never had hope, and still do not, that 6.0 will be redemption for Dark Knight, even though I would love that, of course...

    Quote Originally Posted by shao32 View Post
    I won't be surprised they leave tanks aside like always and DRK condemned to be a WAR clone forever, it wont be the first time.
    I am going to be.. livid.. if that ends up being how things are going to be... but, yeh.. as much as I would love for Dark Knight to be all that I want it to be, I will not be surprised if it remains trash, and the worst Tank of all Tanks, with no improvement or fixes, if not even becoming worse than it already is...
    I am preparing to abandon Dark Knight and completely stop playing it, even though I do not want to all that much, once EndWalker release is a thing and 6.0 starts...
    I am thinking to ditch and give up on Dark Knight if there is no improvement, since Reaper is looking like a good replacement for Dark Knight...
    (1)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  9. #39
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    The benchmark trailer did not show much for DRK (as well as the other jobs). All we saw was some sort of new mitigation skill. Is it an upgrade to The Blackest Night or is it something else entirely? We'll just have to wait, but I am keeping my expectations low.
    (0)

  10. #40
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    I think it might be a damage buff. It looked like "No Mercy" when he lifted up his sword and executed the ability.
    (0)

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