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  1. #3951
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Oizen View Post
    I think its also notable that Shake and Veil are useful in all forms of content while misionary is a button that you'll only press in 8 man content.
    Even if all they did was make it affect all damage, that would go a long way. Though honestly I'd also like them to just re-evaluate either Dark Missionary or Heart of Light and not make them literally the exact same skill
    In the pre-CrysCon days, Heart of Light spread your Brutal Shell to your party.

    I'MJUSTSAYIN'THAT'SACOOLIDEA.

    Thematic skill interaction that also serves the same purpose? Lets get some more o' that please.
    (2)

  2. #3952
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Dark missionary should get some sorta pseudo "counter" where its still 15% magic DR but on first hit party get a second wind tier heal
    (0)

  3. #3953
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,381
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Both DRK and GNB need their party wide mitigation adjusted to be all damage. No reason why it should be limited to magical. P10s Harrowing Hell those two tanks provide almost nothing.
    (3)

  4. #3954
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kabooa View Post
    In the pre-CrysCon days, Heart of Light spread your Brutal Shell to your party.
    It was probably left over from when they wanted to split tanks into main and off tank, because it seems rather useless when you're constantly eating auto attacks that break your shield before you can spread it.
    (0)

  5. #3955
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    In the pre-CrysCon days, Heart of Light spread your Brutal Shell to your party.

    I'MJUSTSAYIN'THAT'SACOOLIDEA.

    Thematic skill interaction that also serves the same purpose? Lets get some more o' that please.
    I mean, in the most general sense, sure, but unless you want to have to delay your Gnashing Fang just to force a Brutal Shell before multi-hit/stained magic raid damage and specifically wait until you've just been auto-ed to slip the Brutal Shell->Heart of Light in before the next, that implementation would not have been it.

    Heck, anything triggering off a non-bankable GCD is probably a bad idea unless you're on a job that can significantly flex its GCD order.
    (0)

  6. #3956
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I mean, in the most general sense, sure, but unless you want to have to delay your Gnashing Fang just to force a Brutal Shell before multi-hit/stained magic raid damage and specifically wait until you've just been auto-ed to slip the Brutal Shell->Heart of Light in before the next, that implementation would not have been it.

    Heck, anything triggering off a non-bankable GCD is probably a bad idea unless you're on a job that can significantly flex its GCD order.
    Brutal Shell should be triggering off spending ammo anyways, but that's beside the point.
    (0)

  7. #3957
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    Brutal Shell should be triggering off spending ammo anyways, but that's beside the point.
    Ehh, seems at least adjacently relevant. It's a good guideline for all tanks that active mitigation (and perhaps all sustain) should come from what skills we actually have control over the timing of.

    (oGCD Clemency > Req heals, healing from Wrath skills > Storm's Path, healing from Bloodspiller or Edge/Flood > Souleater, etc..)
    (0)
    Last edited by Shurrikhan; 06-21-2023 at 10:53 AM.

  8. #3958
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I mean, it's a good guideline for all tanks that active mitigation (and perhaps all sustain) should come from what skills we actually have control over the timing of.

    (oGCD Clemency > Req heals, healing from Wrath skills > Storm's Path, healing from Bloodspiller or Edge/Flood > Souleater, etc..)
    you would think that but they removed skills like that. Remember when you can keep SP up for 100% reprisal uptime on the boss? That was active mitigation via just doing your normal combo rotations. I personally think they should look more towards WAR and PLD as examples of how to manage ogcds. DRK is the wrong way to make a tank imo. Ask any DRK during their 2 min burst to toss help the party by throwing an oblation or TBN to someone else and tell me if they can do it, let alone on controller.
    (0)

  9. #3959
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Marxam View Post
    you would think that but they removed skills like that. Remember when you can keep SP up for 100% reprisal uptime on the boss? That was active mitigation via just doing your normal combo rotations.
    Not particularly active of mitigation, tbh, since its application was highly bound up (forcing it into a simple combo A, B, C rhythm) and had only rare moments of any appreciable effect.

    And again, my point was that mitigation (and perhaps sustain as a whole) should be timeable, even with a bit of bending or consideration to avoid overcapping opportunities while still optimizing its effect.

    :: Better to have it on Inner Beast and Steel Cyclone than Storm's Path, on Burst Strike and Continuation than on Brutal Shell, on a decently bankable proc-allowed oGCD Shield Bash than on Rage of Halone, on Bloodspiller or Edge/Flood than on Souleater, etc., etc.
    (0)

  10. #3960
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    RIP 2.1 Inner Beast
    (0)

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