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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,955
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Oizen View Post
    Personally I'd like it a lot if Dark Mind and Dark Missionary weren't dead in so much content
    Which is partially due to how stale and formulaic the "core content" design is. You could have more magic damage and a higher frequency of it in all content to make both of them actually useful, but every trash pack in every dungeon is just 6 dudes auto attacking you and maybe once in a full moon casting a magic AoE that you just dodge out of.
    (7)

  2. #2
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Conditional mitigation has no gameplay value unless it is connected to a player decision (i.e. giving the player the chance to swap from physical only to magic only based off of an animation tell on a tank buster). In its current form it just ends up being a limitation that arbitrarily puts DRK at a mitigation disadvantage at the whims of the fight designers.

    I'm curious about whether the move to a 15 second Reprisal/Feint/Addle represents a shift in raid design that could benefit Dark Missionary/Heart of Light's longer durations, but I'm not holding my breath without direct nerfs to both Shake it Off and Divine Veil. I think they might have their ducks in a row by the time that the 8.x reworks roll around and the next tank job is ready to be released, but my gut feeling is that it's probably safer to give DRK a hard pass for Dawntrail.

    Tank design is far too unbalanced in favor of WAR right now, and I haven't seen much to suggest that this is going to change anytime soon.
    (7)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,848
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    Conditional mitigation has no gameplay value unless it is connected to a player decision (i.e. giving the player the chance to swap from physical only to magic only based off of an animation tell on a tank buster). In its current form it just ends up being a limitation that arbitrarily puts DRK at a mitigation disadvantage at the whims of the fight designers.

    I'm curious about whether the move to a 15 second Reprisal/Feint/Addle represents a shift in raid design that could benefit Dark Missionary/Heart of Light's longer durations, but I'm not holding my breath without direct nerfs to both Shake it Off and Divine Veil. I think they might have their ducks in a row by the time that the 8.x reworks roll around and the next tank job is ready to be released, but my gut feeling is that it's probably safer to give DRK a hard pass for Dawntrail.

    Tank design is far too unbalanced in favor of WAR right now, and I haven't seen much to suggest that this is going to change anytime soon.
    This is why I'd love something like a tank that could Augment or shared cooldowns with abilities, Such as Dark mind, could be Augmented from magic to physical... this could be made important if there was more variance on different damage types.

    Another example is to change a Mitigation into a Healing effect... Such as Warrior having to choose between Mitigation or healing, I really dislike how EW changed that aspect about warrior. I think this is core to balancing warriors sustain, It has to be a choice, Instead of just getting both effects with already absurdly strong healing effects equilibrium... but it looks like they're sinking more sustain onto its cooldowns (which makes no sense because it's sustain is already bar none the best in the game)

    Right now The mitigations are just going to be absurd... we have so much defensives already and the tank passive is staying so I doubt we're going to have more importance on timing those mitigations. PLD's in paticular looks very... strong but whats the point when we're all gonna use it to kitchen sink in hard content, in easier content it's barely going to even matter.
    (1)

  4. #4
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Anyone else seen the videos from the media tour, Jesus christ have them made everything 100x worse.
    (1)

  5. #5
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,907
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    DRK is more of the same, atleast they did not make it worse like BLM
    (0)

  6. #6
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Laerune View Post
    DRK is more of the same, atleast they did not make it worse like BLM
    They've removed plunge and replaced it with nothing, so our core rotations now missing about 15% of its DPS.
    For context, a burst on Drk looks like this:
    Delirium>Bloodspiller>Edge of Shadow>Plunge>Bloodspiller>Plunge> Shadowbringer> Bloodspiller>C&S>Shadowbringer, back to 1,2,3 weaponskill
    So now we lose 2 plunges, meaning we need to fill it with edge of shadows, but they cost 3k MP each which means you can't use 3 of them and then have any kind of window for TBN as you need to ensure you have 3k for TBN

    Also, all the new animations are going to be locked behind being level 96, so guess what, 90% of the game you're spamming the same crap currently there but with an inferior kit to what we currently have. At this point just delete the class from the game, it would be better than what SE are doing to it.
    (0)
    Last edited by Malthir; 06-06-2024 at 08:55 PM.

  7. #7
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Malthir View Post
    They've removed plunge and replaced it with nothing, so our core rotations now missing about 15% of its DPS.
    For context, a burst on Drk looks like this:
    Delirium>Bloodspiller>Edge of Shadow>Plunge>Bloodspiller>Plunge> Shadowbringer> Bloodspiller>C&S>Shadowbringer, back to 1,2,3 weaponskill
    So now we lose 2 plunges, meaning we need to fill it with edge of shadows, but they cost 3k MP each which means you can't use 3 of them and then have any kind of window for TBN as you need to ensure you have 3k for TBN

    Also, all the new animations are going to be locked behind being level 96, so guess what, 90% of the game you're spamming the same crap currently there but with an inferior kit to what we currently have. At this point just delete the class from the game, it would be better than what SE are doing to it.
    Living Shadow now does not cost Blood so you just replace both plunges in the opener with Living Shadow and Deesteem.
    My slight concern is that Blood Weapon is now 3 stacks only, as such how much MP total it restores.
    (1)
    Sometimes rumors are just... rumors.

  8. #8
    Player
    Malthir's Avatar
    Join Date
    Sep 2018
    Posts
    362
    Character
    Malthir Durnith
    World
    Cerberus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Flay_wind View Post
    Living Shadow now does not cost Blood so you just replace both plunges in the opener with Living Shadow and Deesteem.
    My slight concern is that Blood Weapon is now 3 stacks only, as such how much MP total it restores.
    Plunge acted as a filler between weaponskills as an OGCD, we already pressed LS during our core rotation, so we're now left with a big gap in rotation in between weaponskills
    (1)

  9. #9
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I won't miss Plunge.
    It should've been a mobility tool from the start.

    You'll still use 3~4 Edge of Shadow, C&S, Salted Earth and shadowbringers in 2 mins. It's not like your oGCD windows are now suddenly empty.
    (1)

  10. #10
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    I will miss it
    Not as a damaging ability, but the animation itself reminding me of Guts and Artorias mainly, the "feeling" of a dark knight

    But yeah i agree, as a mobility tool it would have been better.
    (and please if the devs insist on replacing it with this weird teleport/instant step thing, put in a black mist when you teleport instead of those weird floating orbs, at least do it so the ability make sense with the class fantasy)
    (6)

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