The first seems easily fixed, yeah. But if you have 20 seconds of actual/real duration, wouldn't you want to have it close skills at the rate their coming out, not on the 3-second tick rate? At that point, with any Skill Speed, you're looking at 9 Living Shadow cloned-GCDs under the effect, no? (Not just 7 in 21|22 seconds.)
I agree, even if I don't feel that simply being able to direct Living Shadow with one's actions, especially if at no increase to button cost would be akin to suddenly making DRK a "pet job".
Would this feel better to you if there were similar interactions earlier, such as being able to leave a dummy of sorts via a revised Shadowskin and perhaps to swap positions with it or "souls" split off of enemies via Carve and Spit (each via a follow-up action made available with those same buttons once the initiating ability is on CD)?
So just making the individual discrete abilities Living Shadow performs bear their full tangible effects (Blood, MP, HP)? It'd lack the control of the previously given more generic resource/damage amp ideas given before, but still would be an obvious improvement, yeah. Sounds decent.I guess my idea for it would honestly be to have it's actions play into your resources more,
You should get Health/mp from its Abyssal, you should get 600 mp from its Carve and spit, maybe while its out it can generate Blood and MP,
and in turn give DRK more things to spend Blood and especially MP on.
Most of the "old-Bunshin amp" or "%damage/resource buff" ideas since early in the thread involved resource gain as well as to have a more tangible impact. Are there any difference between what you're looking for and, say, just having the Living Shadow deal 20% of the copied skills' damage and 50% of its resource generation?Now should we combine the idea of having it generate resources with copying your abilities, that be something to talk about, pooling certain resource generating moves into that window to get a fat return and even more explosive burst window.
* (Or... 15% damage and 100% added resource generation, though that much resource gen might encourage avoiding not only Hard Slash/Unleash, but also regular Bloodspillers during that window because the Edge-potency of more Syphons could outweigh the damage bonus, etc.)
A reasonable and therefore depressing guess. I wish those things didn't so often go together.I pretty much expect the Salt and Darkness approach to it come 7.0 though, and probably more Enhanced Living Shadow traits to upgrade existing skills it uses to whatever upgrades come in 7.0.
Okay, let's put it this way: On paper, it's a ranged oGCD, CD-locked, gauge-spending DoT.
- In practice, though, it's being an oGCD is irrelevant because that single GCD saved under damage windows doesn't significantly and disproportionately improve potency in window. But it could matter... if in a slightly different context.
- In practice, it doesn't matter that it's ranged, because it can't remove range requirements from any portion of your melee uptime. But it could, even if only faintly, if it weren't oGCD.
- In practice, it leverages nothing in its spending gauge because it shares that cost with literally every Blood spender; it merely causes one to be careful not to overspend Blood before the 2-minute mark (which... you'd have passively margined anyways because BW/Del ca no longer overcap you from less than 80 Blood and you always save up to that point for the 2-min cycle... because it's the two-minute cycle). But that gauge could matter if it were used differently or even... used a different gauge that itself behaves differently.
- Heck, if the underlying mechanic of the summon were slightly revised (allowing it to swap targets, allowing its hit-rate instead of merely its damage to scale with Skill Speed, etc.), it could actually be a summon, not just a DoT.
Those are the characteristics we're trying to make real --visible even in practice-- through those Living Shadow suggestions, no? We have its design intent. Now we need to make that real/actually able to be leveraged, because for now its actual usable characteristics are indistinguishable from any other CD-locked DoT.