Whoa, there's a lot of anger going on in here. Until I know exactly what the gameplay loop looks like, I would still say a lot of this preamble is premature, and there's no need to be this explosive. I know people are really tired of getting screwed every single expansion somehow and not being listened to. I went from hating LD, to viscerally hating Delirium, to now just biding my time. The biggest problem with DRK isn't Delirium, it's not Blood Weapon, it isn't the MP economy, it isn't the Spell 2.5 GCD, and it isn't Living Dead. It's this.
If this fundamental awful problem of being incredibly boring outside burst can be fixed in EW, I think it would take a LOT of focus off Delirium being the "core" of the DRK burst, even though it REALLY ISN'T. People laser focus on things like Delirium because the kit has nothing else worthwhile or engaging, except TBN, which is debatable. DRK resembles NIN minus mudras a lot more than it resembles WAR when you play it at the maximum, optimized potential. But again, SE has failed to make that obvious by being lazy with their cooldown design, and striking dummy-like boss design, causing this divide.
DRK is not strictly a WAR clone, it isn't, from where the majority of the damage bursts are, to the underlying mechanics, to how I actually approach things like mitigation and set-up.But I don't blame anyone for saying that it is when the rest of the kit is bone-dry like this, and PARTICULARY when there is like maybe two relevant fights in the entire game where DRK can really shine and set itself apart from other tanks. We needed way more information on how tanks are going to distinguish themselves in content in those LL slides than what we got. Since we didn't we just get to scream in the void at each other for a few more weeks.