Page 364 of 479 FirstFirst ... 264 314 354 362 363 364 365 366 374 414 464 ... LastLast
Results 3,631 to 3,640 of 4783
  1. #3631
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Guts-BSM View Post
    gain sheild as hp when TBN pops additonal to dark arts gain
    Why?

    It'd double its maximum sustain provided, which would consume budget¹ I think many, if not most, would rather see spread out and leveraged in as iconic a fashion as we can.

    ¹ the space between DRK and the next-lowest sustain tank or the average across them, when adjusting for whatever the devs (have) decide(d) DRK's lead in aDPS is worth relative to (likely redundant/excess) self-healing

    Moreover, the point of TBN is to not take that damage in the first place; healing for the original shield value atop the shield's mitigation itself detracts from that vibe and then requires us to take a TBN's worth of damage before even casting TBN, too, in order to get its full value.

    I mean, it'd be a buff, but... I'd rather see almost any other way suggested thus far to add sustain.
    (1)

  2. #3632
    Player
    Guts-BSM's Avatar
    Join Date
    Dec 2021
    Location
    uldah
    Posts
    17
    Character
    Guts Yoshimesho
    World
    Hyperion
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Why?

    It'd double its maximum sustain provided, which would consume budget¹ I think many, if not most, would rather see spread out and leveraged in as iconic a fashion as we can.

    ¹ the space between DRK and the next-lowest sustain tank or the average across them, when adjusting for whatever the devs (have) decide(d) DRK's lead in aDPS is worth relative to (likely redundant/excess) self-healing

    Moreover, the point of TBN is to not take that damage in the first place; healing for the original shield value atop the shield's mitigation itself detracts from that vibe and then requires us to take a TBN's worth of damage before even casting TBN, too, in order to get its full value.

    I mean, it'd be a buff, but... I'd rather see almost any other way suggested thus far to add sustain.
    what i meant is we gain the amount of TBN's shield as hp or even mb would be great when the shield is destroyed
    (0)

  3. #3633
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Yes. I know. The critique follows that understanding.
    (0)

  4. #3634
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,338
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I can agree with 'if TBN has remaining shield when it runs out of duration, add that remaining shield as HP to the DRK' to make an unpopped TBN slightly less sad to see. But if the suggestion is 'heal DRK for (TBN strength) at the time of using TBN', then that's a 25% selfheal, AND a 25% barrier, on a 15s CD, which would be ridiculous levels of selfsustain
    (2)

  5. #3635
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I think PVP has the right idea. Salted Earth should heal overtime instead.
    (1)

  6. #3636
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mekhana View Post
    I think PVP has the right idea. Salted Earth should heal overtime instead.
    That would still make a 90 second CD ability your only source of healing which you'd always get as soon as its off CD due to the DPS aspect. Instead Edge or Flood should heal, or even Bloodspiller as you use them more frequently and can choose a bit when to delay or not to delay. As for TBN breaking, perhaps Dark Arts can be a defensive aspect too, such as allowing you to heal urself via those mentioned abilities?
    (3)

  7. #3637
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    That would still make a 90 second CD ability your only source of healing which you'd always get as soon as its off CD due to the DPS aspect. Instead Edge or Flood should heal, or even Bloodspiller as you use them more frequently and can choose a bit when to delay or not to delay. As for TBN breaking, perhaps Dark Arts can be a defensive aspect too, such as allowing you to heal urself via those mentioned abilities?
    This. If we're trying to maximize agency/reward for skillful use, it'd make the most sense that our sustain should go to whatever can be banked the most.

    That makes Edge and Flood the best choices for damage->healing or healing on cast, by a huge margin.

    Bloodspiller, if reduced to 40 Blood cost, would at least be close, but would still mean necessarily bundling that healing into Delirium (rather than just having a minor potency loss if moving Edge/Flood out of our 20s raid buffs for later healing), which effectively means less control, which then means more of that min-maxing falls to our healers (to just not heal us before Delirium) rather than predominantly onto us, while also skipping over that otherwise great indicator we'd give our healer as to our self-sustain potential in the given moment -- our MP.
    (0)
    Last edited by Shurrikhan; 01-14-2023 at 04:17 PM.

  8. #3638
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    That would still make a 90 second CD ability your only source of healing which you'd always get as soon as its off CD due to the DPS aspect. Instead Edge or Flood should heal, or even Bloodspiller as you use them more frequently and can choose a bit when to delay or not to delay. As for TBN breaking, perhaps Dark Arts can be a defensive aspect too, such as allowing you to heal urself via those mentioned abilities?
    Healing within our kit using DA is probably one of the better options out there that isn't just bringing back Sole Survivor by far.

    Using this, we should be able to bank 2 DA stacks, given that it still is a damage neutral if they don't nerf the potency due to higher sustain. The fact that tbn now procs horrifically fast in dungeons especially, I find, warrants having a second DA stack.

    If they wouldn't do this because of people malding from dps loss (not that it doesn't happen now if TBN doesn't pop), they could instead reduce the potency of the base skill itself, and give that lost potency in the DA proc, that way you would ideally want to proc it whenever you can for an increase in dps output, and we can maintain having a higher skill expression plus we would feel more rewarded for knowing the fights.

    I'm not entirely sure how to make this work if we're putting this on Salted Earth as well. Maybe if TBN pops, it gives Salt and Darkness a bonus effect and it heals us for 100p per mob or so.

    DA would no longer feel boring to use, and would only strengthen the good brain juices that flow when you hear TBN pop.
    (0)
    Last edited by Zairava; 01-14-2023 at 05:27 PM. Reason: some wording

  9. #3639
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Zairava View Post
    ...
    I mean... I guess, but DA isn't really a thing in itself. It's just a way by which TBN limits its casts per minute to less absurd levels of total mitigation.

    More importantly, if you anything you add atop that just makes all the more of DRK's performance depend on how many TBNs can be popped per average minute, which is negatively impacted by increasing Vitality in a way that... well... nothing else in this game is.

    That's not some crippling flaw, but... it does kind of kill any hype I'd have for it (though admittedly that's in part because I already find TBN plenty satisfying compared to any other on-demand save for perhaps Shadowbringers Nascent Flash).

    If there were at least a difference in animation so that it'd better make sense that "Edge/Flood" (which really has two forms) only heals under certain conditions, I'd be cooler with this, but otherwise I'd rather keep it simple via a higher max count of banked MP value (via DA) and any Edge/Flood self-healing. Give a bit to Carve and Spit (2 charges, 40s CD, still shared with Abyssal as to have more control over ST vs. AoE) and to Salt and Darkness (not Salted Earth, as that's use-on-CD), and boom, there's significant event-based truly bursty stuff to schedule mitigation around as not to overcap on HP while also having plenty of flexibility in banking.
    (1)
    Last edited by Shurrikhan; 01-14-2023 at 05:59 PM.

  10. #3640
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I mean... I guess, but DA isn't really a thing in itself. It's just a way by which TBN limits its casts per minute to less absurd levels of total mitigation.

    More importantly, if you anything you add atop that just makes all the more of DRK's performance depend on how many TBNs can be popped per average minute, which is negatively impacted by increasing Vitality in a way that... well... nothing else in this game is.

    That's not some crippling flaw, but... it does kind of kill any hype I'd have for it (though admittedly that's in part because I already find TBN plenty satisfying compared to any other on-demand save for perhaps Shadowbringers Nascent Flash).
    Fair enough. It's more of a personal preference to me, anyway. I like the idea of getting offensive options from mitigation, it just doesn't work well in practice because of chasing higher dps with it, which leads to one thing or another.

    Quote Originally Posted by Shurrikhan View Post
    If there were at least a difference in animation so that it'd better make sense that "Edge/Flood" (which really has two forms) only heals under certain conditions, I'd be cooler with this, but otherwise I'd rather keep it simple via a higher max count of banked MP value (via DA) and any Edge/Flood self-healing. Give a bit to Carve and Spit (2 charges, 40s CD, still shared with Abyssal as to have more control over ST vs. AoE) and to Salt and Darkness (not Salted Earth, as that's use-on-CD), and boom, there's significant event-based truly bursty stuff to schedule mitigation around as not to overcap on HP while also having plenty of flexibility in banking.
    I think I would prefer a newer animation with the DA proc regardless if we took my route of dps net gain. Say without the proc it remains as edge/flood but with proc it changes to the other action/animation with DA.

    I have stated my agreement with it in the past, and I still stand by Carve and Spit/AD being put on a 30/40s cooldown with two stacks. I think I personally would take another combo action after Salt and Darkness, whether or not just one or both of them were to be given some small sustain. all of this and moreso if they give them some interaction with DA procs or elsewhere (likely Blood Weapon, if I had to guess)
    This is still also taking into account they actually tone down the ogcd bloat in the burst to begin with. Which as we stated before would be at least partially solved by Shadowbringer being put on one charge on a 60s cooldown with a mana cost.
    (0)

Page 364 of 479 FirstFirst ... 264 314 354 362 363 364 365 366 374 414 464 ... LastLast