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  1. #3541
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    It's literally like comparing Berserk 1997 to 2016. 3.0-4.0 was slow deliberate and a bit jank like the 97' anime but there was weight and feel to it. 5.0+ is like 2016 with all the flipping and dipping with questionable animations. I was drawn to DRK in 3.0 for the Guts fantasy but fell out of it after it turned into Kirito.

    It's ironic that WAR used to have this problem with Berserk/IR. Before, you clipped it to fit everything in the window but since they changed it to stacks you pop IR after a gcd so most times you see the full animation of IR which is a really cool effect imo. It's like going ultra instinct before sonic light dashing on the enemy.
    (4)

  2. #3542
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Some irony I find with DRK, and apologies if I ramble a bit:

    The kit uses both spells and MP, because it's intended to be a magic-wielding tank.
    None of its MP is used on spells anymore though (fine, whatever), and its MP is only used for one spell-like effect, a barrier.

    Meanwhile its MP-consuming offensive abilities are all glorified weapon blows with no innate magical effects. Maybe you can argue you're enchanting the weapon like RDM does, but then there's no practical reason you can tell me why Edge of Shadow is somehow considered magical, but Bloodspiller (which uses similar visual effects) or Souleater (which actually has a supernatural effect) shouldn't be equally so, so that's not really consistent.
    In fact, of its offensive spells and spell-like abilities -- Unmend, Unleash, Stalwart Soul, Abyssal Drain and Salted Earth -- you would only bother with one of them in single-target when weaponskills (or Carve & Spit) are available.

    I'm not saying we need to have any kind of cast-times in the rotation, but it's just bizarre to me that for a job so associated with "mixing magic and weaponry", you hardly do any spell-slinging in your rotation.
    (3)
    Last edited by Archwizard; 09-01-2022 at 02:01 PM.

  3. #3543
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    To be fair Edge/Flood swing a pretty massive amount of magic within the strike, so it doing magic damage makes sense.
    (1)

  4. #3544
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kalaam View Post
    To be fair Edge/Flood swing a pretty massive amount of magic within the strike, so it doing magic damage makes sense.
    Yeah, but like I was saying, Bloodspiller has an explosion of dark energy on impact, and still isn't considered a magical hit any more than SAM's Yukikaze is. (Sure, SAM has a practical reason to keep the latter physical thanks to Bloodbath, but DRK is not affected by any such divisions since Embolden and Brotherhood became general damage buffs. And even then, frankly Bloodbath could stand to change for NIN's sake.)

    At any rate, my issue is more just the reduction in spell-work for the job in general. I get the devs not wanting DRK to be too close to PLD, but they could still have the MP spenders manifest as magical blasts from your offhand or curses or explosive projectiles so we can actually do some quick spellcasting, rather than just quick swings. If anything it might feel more natural, and make room to have the actual physical swings feel more impactful.
    (0)
    Last edited by Archwizard; 09-01-2022 at 05:56 PM.

  5. #3545
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Briarthorn View Post
    On a similar note, how do people feel about shadowbringer?
    The Darkside requirement would have been a neat interaction if it weren't for the fact that Darkside is near impossible to drop, but I'll give some props for the attempt. I'd like to see them take it a step further and have it drain Darkside, we generate so much excess per minute anyways.
    (1)

  6. #3546
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Honestly if darkside was used as a ressource it'd be neat.
    (2)

  7. #3547
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kalaam View Post
    Honestly if darkside was used as a ressource it'd be neat.
    Have a bit of the duration of Darkside lost whenever we use a Blood move, and then suddenly we have DRK go from somewhat braindead to having to manage and avoid overcapping Darkside while still using it for attacks in the heat of battle.
    (1)

  8. #3548
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Have a bit of the duration of Darkside lost whenever we use a Blood move, and then suddenly we have DRK go from somewhat braindead to having to manage and avoid overcapping Darkside while still using it for attacks in the heat of battle.
    So HW DRK with Darkside draining MP and Dark Arts? Man I miss those days. I like this DRK too but HW DRK was my favorite.
    (2)

  9. #3549
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Having a communicating vessel thing going between MP/Darkside/Blood could be neat. Not necesseraly complicated but having moves giving darkside, using darkside to get blood, using blood to get MP. (and some outliers here and there) could be nice.
    (1)

  10. #3550
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Archwizard View Post
    Yeah, but like I was saying, Bloodspiller has an explosion of dark energy on impact, and still isn't considered a magical hit any more than SAM's Yukikaze is. (Sure, SAM has a practical reason to keep the latter physical thanks to Bloodbath, but DRK is not affected by any such divisions since Embolden and Brotherhood became general damage buffs. And even then, frankly Bloodbath could stand to change for NIN's sake.)

    At any rate, my issue is more just the reduction in spell-work for the job in general. I get the devs not wanting DRK to be too close to PLD, but they could still have the MP spenders manifest as magical blasts from your offhand or curses or explosive projectiles so we can actually do some quick spellcasting, rather than just quick swings. If anything it might feel more natural, and make room to have the actual physical swings feel more impactful.
    Now you put the idea in my head of replacing Edge's animation with the part of the Power Slash animation where he shoots energy from his hand, that would be sick.

    Overall I see what you mean, not necessarily just animation wise but also with how few MP spenders there are in the kit.
    (2)

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