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  1. #3531
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    Enhanced unmend is still the biggest slap in the face to DRK players. They should have given us a better trait. We shouldnt even expect any changes in 6.21
    At this point I won't expect good changes until they announce a rework.
    (2)

  2. #3532
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Personally if I had my way DRG and AST wouldn't be getting the reworks in 7.0, it'd be DRK and SCH.
    Quote Originally Posted by Sazuzaki View Post
    For sure, and I've been wondering why they would bother reworking DRG and AST. Both not only perform really well, but are also really fun to play to a lot of people. The only complaints I've seen about the two are DRG's animation locks and AST's RNG. Other than that, they really don't need fundamental reworks.
    Just gonna chime in to mention that while I agree DRG doesn't really need a rework, AST suffers from the same level of button bloat and double-weaving as DRK and SCH, and its current card system is extremely clunky. Each new iteration of the card system becomes more disparate and disconnected from other elements of the kit; Minor Arcana and Divination are completely divorced from the card system, and the seals only exist to create a reason to use all 6 card assets despite Astrodyne not being worth fishing for. You can argue that it's at least popular and functional, but that's just as true for DRK with its burst and SCH with Expedient.

    Quote Originally Posted by RyuDragnier View Post
    Hell, they JUST gave us the proper LD fix we'd been asking for since Stormblood.
    I wouldn't even say it was a "proper LD fix", it feels more like a bandaid. A proper fix would have removed the Doom effect entirely, this just added an extra step to negate it.
    (4)
    Last edited by Archwizard; 08-29-2022 at 08:50 AM.

  3. #3533
    Player
    Briarthorn's Avatar
    Join Date
    Jun 2022
    Posts
    10
    Character
    Ba'roc Tayuun
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Derio View Post
    Enhanced unmend is still the biggest slap in the face to DRK players. They should have given us a better trait. We shouldnt even expect any changes in 6.21
    On a similar note, how do people feel about shadowbringer?
    I'm not necessarily against it but I really feel the fact that our level 90 skill, The big thing for this expansion in a sense, Is Dark passenger II.
    How many jobs can say that there end skill was a skill that was trimmed from them before.
    (3)
    Last edited by Briarthorn; 08-29-2022 at 12:29 PM.

  4. #3534
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Briarthorn View Post
    On a similar note, how do people feel about shadowbringer?
    I'm not necessarily against it but I really feel the fact that our level 90 skill, The big thing for this expansion in a sense, Is Dark passenger II.
    How many jobs can say that there end skill was a skill that was trimmed from them before.
    Yeah that was a factor among many in my decision to not level DRK. Eventide in PvP is such a better "capstone" ability. Shadowbringer more or less is Dark Passenger without the blind and more damage.
    (2)

  5. #3535
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Briarthorn View Post
    On a similar note, how do people feel about shadowbringer?
    I'm not necessarily against it but I really feel the fact that our level 90 skill, The big thing for this expansion in a sense, Is Dark passenger II.
    I wouldn't even say it's Dark Passenger II, since Dark Passenger notably had the blind.

    I would say it's more like Flood of Darkness III or High Flood of Shadow -- especially since the Living Shadow is able to cast it as an upgrade to Flood.
    Which is already disappointing as it is, because Flood's a really underwhelming ability that only exists to fill the niche of "AoE Edge of Darkness"?

    I get that they're trying to push this iconography on DRK of firing off Dark Waves from its sword as a nod to franchise history, and I have no issue with that whatsoever, I just have take issue with the fact we've had like... four of those? Two of them at the same time now?
    So if the entire point of Shadowbringer is to be thematic, it's already redundant while we have Flood.

    The most disappointing part of it to me is that it's just a fire-and-forget free damage effect, it doesn't build off the kit or shake up gameplay in any notable way besides being an extra button to weave into our burst window.
    (5)
    Last edited by Archwizard; 08-29-2022 at 04:26 PM.

  6. #3536
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    That is kind of the issue with a lot of DRK's kit since Shadowbringer: it is disconnected. Most of it does its stuff alone with minimum interraction between the moving parts.
    Edge/Flood and the Darkside gauge don't have any interraction with anything but Shadowbringer which needs the buff up to be used, Blood Gauge is used for 2 skills that don't interract with neither MP, Darkside or defensive abilities (unless they are under the effect of delirium, in which case it compensates for the 1 missing Syphon Slash). Living Shadow does use Blood Gauge too though, almost forgot about it. And while it does add some depth, it's very little.
    The dark arts effect from TBN is just a MP refund, and as discussed at length ealier I understand why it can't be a "free 50 Blood gauge at break/end of effect" like it was in Stormblood, as it'd likely be too strong and punish even harder for not breaking it (or would it, if you get the effect on the end of timer anyway?), but there has to have ways to make it more interresting. Be it enhancing defensive abilities or slapping effects on some offensive ones that give a defensive benefit (blind, slow, damage down, sole survivor like effect...) without increasing damage.

    There is a lot of way a DRK upgrade could go, with or without changing our current base. One thing I kind of hope for tho', is for the animations to get more satisfying. Most of them feel very weak somehow.
    (2)

  7. #3537
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    496
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Briarthorn View Post
    On a similar note, how do people feel about shadowbringer?
    I'm not necessarily against it but I really feel the fact that our level 90 skill, The big thing for this expansion in a sense, Is Dark passenger II.
    How many jobs can say that there end skill was a skill that was trimmed from them before.
    WAR



    Quote Originally Posted by Archwizard View Post
    I wouldn't even say it's Dark Passenger II, since Dark Passenger notably had the blind.

    I would say it's more like Flood of Darkness III or High Flood of Shadow -- especially since the Living Shadow is able to cast it as an upgrade to Flood.
    Which is already disappointing as it is, because Flood's a really underwhelming ability that only exists to fill the niche of "AoE Edge of Darkness"?

    I get that they're trying to push this iconography on DRK of firing off Dark Waves from its sword as a nod to franchise history, and I have no issue with that whatsoever, I just have take issue with the fact we've had like... four of those? Two of them at the same time now?
    So if the entire point of Shadowbringer is to be thematic, it's already redundant while we have Flood.

    The most disappointing part of it to me is that it's just a fire-and-forget free damage effect, it doesn't build off the kit or shake up gameplay in any notable way besides being an extra button to weave into our burst window.
    I would I hate floods animation should have just slapped shadow bringer on it and called it a day not make two and one is better aesthetically dmg and doesn't use mp but cant fire as much sounds like alot but if you just up the pot of one would there be a difference im dps
    (0)
    Free the Glam!, Duel Pistols (Gunner)?

  8. #3538
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,301
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Briarthorn View Post
    On a similar note, how do people feel about shadowbringer?
    I'm not necessarily against it but I really feel the fact that our level 90 skill, The big thing for this expansion in a sense, Is Dark passenger II.
    How many jobs can say that there end skill was a skill that was trimmed from them before.
    Another unrelated oGCD that does damage.

    It is not terribly interesting and it does exactly what it does, being nothing new for the job as a whole.
    I don't hate its inclusion, but when I sync down I can't say I miss it.
    (1)

  9. #3539
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think the devs got confused when players said they wanted a fast and fluid DRK from HW back. And they thought oh they want 15 oGCDS that don't synergize with each other.

    Oh well at least Living Dead got a half baked improvement after 6 years.
    (3)

  10. #3540
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Honestly the thing that disturbs me the most with DRK as it is now, is that all of its GCDs feel like slow but supposedly heavy hitting abilities. And its burst is full of oGCD clipped in cancelling animations and such. It's kind of contradictory and if the animations worked better within each other, it wouldn't be much of an issue and I think it would make the job more enjoyable. Because as it is now, the GCDs feel too weak (in animations), the weapon seems unwielding but weightless in the strikes it is so weird. Reaper has GCDs that feel like they are actual hits, so do Warrior or Gunbreaker within the tanks. (I guess it's the presence or not of hitstops and slight screenshakes, and sound design)

    I know this is the result of Dark Knight using animations dating from a 3.0 design, so not thought for the current version of the job.
    (4)

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