This really isn't true. Throwing a hissyfit and calling simple mathematics a "crock of shit" doesn't change the fact that it is, in fact, simple mathematics.
The average DF-quality dungeon run is basically divided into three sets of two trash pulls; 90s and 120s skills can be used on one pull or the other, 60s skills can be used once per pull.
Across both pulls, excluding skills that are the same on each tank, you tend to get:
6 uses of TBN (3 per pull), for a total of roughly 135,000 HP of mitigation in current gear.
4 uses of HoC (2 per pull), for a total of 60,000 HP of healing and roughly 40,000 HP of mitigation.
4 uses of Holy Sheltron (2 per pull), for a total of roughly 66500 HP of healing and roughly 50,000 HP of mitigation.
2 uses of Abyssal Drain, for at least 50,000 HP of healing, possibly more depending on how many enemies are in each pull.
3 uses of Aurora, for for about 65,000 HP of healing.
16 spell GCDs with a healing component, for about 110,000 HP of healing.
3 uses of Oblation, which tends to total up to about 15,000 HP of mitigation.
1 use of Camouflage, which tends to offer about 20,000 HP of mitigation.
That's 200,000 HP of combined healing and mitigation on DRK, 185,000 HP of combined healing and mitigation on GNB, and 226,500 HP of combined healing and mitigation on PLD.
Now obviously there's some variation here based on how fast the group is going, and we are talking about casual DF runs so fluctuations are expected. If you go a little faster DRK is disadvantaged because you might only get 4 TBNs to 4 HoCs/HSheltrons, but if you go a little faster than that it swings right back around and you can get 4 TBNs to 2 HoCs and 3 HSheltrons; if you go a little slower then GNB can start to pull ahead by squeezing a second use of Camouflage into the second pull. At some timings PLD will be able to get 5 uses of Holy Sheltron into a 2-pull interval, etc.
But in general, that's all nitpicking: This "WIDE margin" you claim exists between DRK and the other tanks is a delusion. DRK and GNB are on pretty equal footing as far as dungeons are concerned, both in terms of DPS and in survivability; PLD is marginally ahead of both in terms of survivability, and behind by a similar amount in terms of DPS.



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