although you bring some very nice points to the discussion, and you bring a fresh perspective of someone who played SHB DRK without the older context, I'll never understand this narrative that's been going around, in which people claim that fixing Living Dead will somehow magically solve all of DRK problems. you just stated 7 equally valid complaints that cover a wide range of issues, from AD potency to BW timing, to TBN at lower levels (a MUCH needed change), and yet you also say that fixing LD will somehow make all of these other problems more bearable?
I'm not saying that people shouldn't ask for a fix to LD (that skill needed an overhaul on release, or at least a visual aid for the party)
but fixing a broken invuln will not fix the atrocious leveling placement, the butchered and disjointed kit, nor will it somehow return to us the resource management playstyle that was robbed from us.