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  1. #301
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    187
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Benn View Post
    I can't stress it enough: THE MOST IMPORTANT CHANGE THAT NEEDS TO HAPPEN is change Living Dead. Just this will fix 8/10 problems with DRK. Just make it normal invul.


    although you bring some very nice points to the discussion, and you bring a fresh perspective of someone who played SHB DRK without the older context, I'll never understand this narrative that's been going around, in which people claim that fixing Living Dead will somehow magically solve all of DRK problems. you just stated 7 equally valid complaints that cover a wide range of issues, from AD potency to BW timing, to TBN at lower levels (a MUCH needed change), and yet you also say that fixing LD will somehow make all of these other problems more bearable?

    I'm not saying that people shouldn't ask for a fix to LD (that skill needed an overhaul on release, or at least a visual aid for the party)
    but fixing a broken invuln will not fix the atrocious leveling placement, the butchered and disjointed kit, nor will it somehow return to us the resource management playstyle that was robbed from us.
    (7)

  2. #302
    Player
    Benn's Avatar
    Join Date
    Oct 2021
    Posts
    21
    Character
    Ren Kazama
    World
    Omega
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by bundythenoob View Post
    although you bring some very nice points to the discussion, and you bring a fresh perspective of someone who played SHB DRK without the older context, I'll never understand this narrative that's been going around, in which people claim that fixing Living Dead will somehow magically solve all of DRK problems. you just stated 7 equally valid complaints that cover a wide range of issues, from AD potency to BW timing, to TBN at lower levels (a MUCH needed change), and yet you also say that fixing LD will somehow make all of these other problems more bearable?

    I'm not saying that people shouldn't ask for a fix to LD (that skill needed an overhaul on release, or at least a visual aid for the party)
    but fixing a broken invuln will not fix the atrocious leveling placement, the butchered and disjointed kit, nor will it somehow return to us the resource management playstyle that was robbed from us.
    To make it more clear of what I meant: I know there are numerous of things that could use tweaks when it comes to DRK kits.

    However those things (the 7 complaints you mentioned that I stated) are not essentially broken. They need tweaks. Absolutely, but - Delirium is not broken. It's great burst/DPS window. People just dislike it's long cooldown, spam and "time pressure" to get all 5 bloodsplitters in. However, it's not broken. It works, even if akward for some. It also does it job - being DPS burst.

    Same with for example Dark Mind - it works, it does it job. It's could be better, but it's not broken. It reduces magical damage, fine, it does that. Abyssal Drain could use more CD or potency. Yes, but it still does what it does - AOE dmg and heal.

    However, all those skills do not punish player for using them. And all of them do what they are suppose to do.

    However - Living Dead does not do it's job. In 8/10 cases instead of SAVING a tank from death (which is it's supposed job as other tanks invluns), it just makes it occur 10s after. And that's not what you want from clutch skill. People rely on you as tank to survive, they think you can use your skill in time to buy extra time for party without dying. Like when one healer is dead and other healer is rising him - every other tank can pop his Invul and survive incoming Tankbuster/damage for enough time so healers can regroup, get back to game. Living Dead however DEPENDS on healer. It's pretty much not a tank ability, but tank/healer ability. Instead of draning tank cooldown and tank resources so tank can survive, it trains both tank resources, healer resources and it's a skill that makes both tank and healer work around it.

    So that's why I think Living Dead is the most important step out of other steps. If tomorrow you would ask me if I wanted fixes to 7 abilities vs one fix to make LD a normal invul - I would take LD fix in hearbeat. Becasue it's the only one DRK ability that does not do what it's supposed to do and it's more of problem than help.

    Alo you saying "Btuchered and disjointed kit" but that's your opinion. I like current kit, I like abilities, I like DRK overall. I would only tweak abilities that he already has. I do not believe he needs any more serious rework.

    So out of all those tweaks - I think fixing Living Dead is most important.
    (5)
    Last edited by Benn; 10-01-2021 at 12:20 PM.

  3. #303
    Player
    bundythenoob's Avatar
    Join Date
    Jul 2020
    Posts
    187
    Character
    Allie Millfleurx
    World
    Coeurl
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Benn View Post

    So that's why I think Living Dead is the most important step out of other steps. If tomorrow you would ask me if I wanted fixes to 7 abilities vs one fix to make LD a normal invul - I would take LD fix in hearbeat. Becasue it's the only one DRK ability that does not do what it's supposed to do and it's more of problem than help .

    respectable opinion.

    I can only say that in my opinion, tweaking the abilities so we use them more often and rearranging the leveling kit so we aren't stuck without tools that other tanks have at lower levels would do much more to boost the overall enjoyment out of DRK than to rework its invuln. As much as I would love a rework to LD, I'd MUCH rather get stalwart pre 50, a baby TBN pre 50, BW timing fixes, and much more. as much as I dislike Delirium as well, I wouldn't mind if it at least rewarded us with more mana to play with.

    the problem might lie in the fact that we get free mana regen ticks now.

    what if Darkside gave us a haste buff rather than damage, but locked us out of mana regen ticks? to make up for the lack of ticks then we could put more power into mana regen via our abilities akin to older DRK playstyle but without destroying the current kit. if that was done, then Blood Weapon, Stalwart, Delirium, and maybe even Carve and Spit could regen more than 600mp per attack. the reason I call it disjointed and butchered is not because the abilities don't work, but rather because the abilities that are supposed to be for "resource gathering" lack impact. this would also give us back that missing 10% damage by allowing us to use our abilities more often, which is something we both want out of current DRK.
    (6)

  4. #304
    Player
    Baxcel's Avatar
    Join Date
    Jan 2019
    Posts
    550
    Character
    Baxcel Farshot
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Benn View Post
    Alo you saying "Btuchered and disjointed kit" but that's your opinion. I like current kit, I like abilities, I like DRK overall. I would only tweak abilities that he already has. I do not believe he needs any more serious rework.
    I apologize for the bluntness but you don't like DRK.. you like WAR.. and that is sadly not what this class should be.. you've knows DRK for around 2 months or so and havnt even reached maxed level within the game..

    DRK shouldn't be playing the way it currently plays it shouldn't be a carbon copy of the WAR class. It should play completely different from any other tank.. just as all the other tanks should play different then each other.

    I played DRK during stormblood and even I barely say I have an opnion on what the job should be like.. because I liked StB and absolutely hate the ShB version
    (7)

  5. #305
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    It's alright when a new player gives their opinion, it's a fresh breath of air. That said, I think DRK is literally just boring, and you can't fix boring by elevating it's inception even more. We will never return to HW DRK but that's alright, whatever they decide to do at this point I hope they find better ideas for it.
    (5)

  6. #306
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Baxcel View Post
    I apologize for the bluntness but you don't like DRK.. you like WAR.. and that is sadly not what this class should be.. you've knows DRK for around 2 months or so and havnt even reached maxed level within the game..

    DRK shouldn't be playing the way it currently plays it shouldn't be a carbon copy of the WAR class. It should play completely different from any other tank.. just as all the other tanks should play different then each other.

    I played DRK during stormblood and even I barely say I have an opnion on what the job should be like.. because I liked StB and absolutely hate the ShB version
    To say DRK is a carbon copy of WAR is an overstatement, which should die if people want to make their complaint valid and reasonable. Complaints like these only make it more likely to be dismissed, especially when that complaints are based on seniority.
    (5)

  7. #307
    Player
    Benn's Avatar
    Join Date
    Oct 2021
    Posts
    21
    Character
    Ren Kazama
    World
    Omega
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Baxcel View Post
    I apologize for the bluntness but you don't like DRK.. you like WAR.. and that is sadly not what this class should be.. you've knows DRK for around 2 months or so and havnt even reached maxed level within the game..

    DRK shouldn't be playing the way it currently plays it shouldn't be a carbon copy of the WAR class. It should play completely different from any other tank.. just as all the other tanks should play different then each other.

    I played DRK during stormblood and even I barely say I have an opnion on what the job should be like.. because I liked StB and absolutely hate the ShB version
    I apologize for my bluntness but I know what I like. WAR might be smilliar on mechanical level, but I love DRK for a flavour, for his darkness, aesthetics and theme. And if you say he is simillar to WAR - that's great becasue WAR is second tank I want to level so I like I wont' have to learn whole new everything on him. And as I said - I do not dwell in past experience as I have none. Was old DRK better? Maybe. Or maybe he was not. I will never know. And so won't any new DRK player ever since release of ShB. But as a new player I like simplicity of tanks and I don't need them more complicatated. You can if you want call me casual even, and you are right, at my age now I am casual.

    I think it's been years since DRK rework so instead of wishing DRK to come back to his "older days" we should focus on fixing what he has now. Becasue obviously FF team is happy in how he plays now so I don't think you can expect any more major reworks of him considering in EW they are just tweaking what he already have to be smoother to use + add new stuff on that foundation.

    So In my opinion - let's try to make current DRK better and not trying to make new DRK, as that is unlikely to happen. So lets maybe at least try to focus on single important things like Fixing Living Dead, Dark Mind, Dark Messiah and lower level abilities and then work from there. I think you can expect more success here than in wishing for total rework.

    Again, that's my opinion and I respect yours.
    (3)
    Last edited by Benn; 10-01-2021 at 10:13 PM.

  8. #308
    Player
    Nyarlha's Avatar
    Join Date
    Jun 2015
    Posts
    219
    Character
    Nyarlha Moonstalker
    World
    Lich
    Main Class
    Monk Lv 90
    Quote Originally Posted by Baxcel View Post
    I apologize for the bluntness but you don't like DRK.. you like WAR.. and that is sadly not what this class should be.. you've knows DRK for around 2 months or so and havnt even reached maxed level within the game..

    DRK shouldn't be playing the way it currently plays it shouldn't be a carbon copy of the WAR class. It should play completely different from any other tank.. just as all the other tanks should play different then each other.

    I played DRK during stormblood and even I barely say I have an opnion on what the job should be like.. because I liked StB and absolutely hate the ShB version
    Once again proving that some DRK posters over here are a bunch of gatekeeping drama queens. But please keep crying about a job design that will never come back.
    (5)

  9. #309
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Making a new DRK would make DRK better. They aren't doing that though.

    DRK tidbit from the recent LL does state:

    The recast of Delirium will be changed to 60 seconds and roughly three weaponskills can be executed during its duration. Additionally, the range of Plunge will be increased by 5 yalms, and a new single-target defensive buff separate from The Blackest Night will be added.

    Which what concerns me is the bolded. Which means outside of GNB having their full Renzokuken combo all Tanks are getting their burst phases nerfed from 5 attacks to 3.

    In addition the only real thing DRK's are getting is a Salted Earth attack, a new AoE darkside attack and TBN for a party member separate from TBN itself. And big concerns like Living Dead are promptly ignored.

    https://forum.square-enix.com/ffxiv/threads/443994
    (2)

  10. #310
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nyarlha View Post
    Once again proving that some DRK posters over here are a bunch of gatekeeping drama queens. But please keep crying about a job design that will never come back.
    May i ask how?
    (2)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

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