Trait for a 3rd charge of Onslaught being oh so useful?
Because the level is the only thing to matter when judging the performance increased by EW traits?
Level 62 Paladin's must be furious. Here you got Bloodspiller for significant ppm increases that level and they only got Intervention, which shares resource cost with Cover anyways.
No. You look at the whole EW set. Exempting altogether new skills (rather than soft upgrades), each job received...
WAR:
- Updates its on-demand
- Buff to its one-minute heal (1000cp, a relative overbuff, at least until PLD's got buffed, at which point it just became two jobs winning out and two losing out)
- Melee Mastery
- 3rd Onslaught charge
GNB:
- Updates its on-demand
- Buff to its 1-minute heal (bonus charge on a skill that already wasn't worth holding; no actual potency increase)
- Bonus Cartridge (if not for Double Down, this would be of only mild value; together, the two notoriously made GNB's burst phase wonky).
- Melee Mastery
DRK:
- 2-minute ST CD buff
- A further 2-minute ST CD buff
- Melee Mastery
- Enhanced Unmend
(Buffs to on-demand avoided as not to create anti-synergy. New, separate defensive given instead. It's notably undertuned.)
PLD (the "big" winner):
- Updates its on-demand (both forms)
- Gets a one-minute heal (Req heals, originally worth a total of 1600cp, then overbuffed to 2000cp, or 3200 at level 90)
- Melee Mastery
- Divine Veil gets a bonus 400cp.
- Spirit's Within gets AoE falloff
DRK's joke trait didn't come at cost of an added charge or potency to a self-heal any more than WAR's or GNB's near worthless traits did. The devs just maintained their determination, held since Stormblood ended, that DRK deserves only minimal self-healing. (They then, naturally, tuned the tankier GNB to deal more damage than the low-sustain-but-high-damage tank, DRK.)