derp formatting.
derp formatting.
The Stormblood one should have been filled with tile upon tile of Dark Arts.
Shadowbringers was supposed to be our expansion...
![]()
I need some help thinking about how to decouple ourselves from Dark Warrior.
I already said before the idea of restoring 6000 MP AND halving MP Costs for a set time for Delirium. Thinking about it, DRK needs more interactivity that isn’t tied down to one skill or something - that was part of what made it great in HW. Returning Scourge would only make a divergence, at a minimum - but I don’t know how to work around the Blood Gauge. It requires no management at all a majority of the time sans BW overcapping.
I just need an idea that can add more interaction with DRK’s kit without convoluting it or keeping it to 123.
That meme hit so hard, it's literally perfect but damm the pain is strong.
PD: i love how much ppl agree with the meme.
Mnh.. here is one of my own ideas, a small piece of what I have written down in a pet project to re-invent Dark Knight...I need some help thinking about how to decouple ourselves from Dark Warrior.
I already said before the idea of restoring 6000 MP AND halving MP Costs for a set time for Delirium. Thinking about it, DRK needs more interactivity that isn’t tied down to one skill or something - that was part of what made it great in HW. Returning Scourge would only make a divergence, at a minimum - but I don’t know how to work around the Blood Gauge. It requires no management at all a majority of the time sans BW overcapping.
I just need an idea that can add more interaction with DRK’s kit without convoluting it or keeping it to 123.
Delirium could be SB Delirium but more weak, to deal with SB Delerium's issue of it would generate too much MP, while I had the thought to add to it, a addition that matches the definition of "Delirium"... as for BlackBlood...BlackBlood Gauge and BlackBlood resource could go from puddle deep to pond deep, by means of to make more WeaponSkills and Spells cost BlackBlood points, at a cost lower than 50 BlackBlood points, and have more actions generate BlackBlood points.
Then... Have some actions that cost BlackBlood resource, to generate MP, and actions that cost MP, to generate BlackBlood, along with spenders that just spend one, or spend both. I also had the thought that Dark Knight should regain the old DarkSide effect that turns off natural MP regeneration, and blocks MP restoration from other sources, so that the Dark Knight gains and restores MP only from their own actions, to make the restore-and-spend balance require more thought to maintain it.
Last edited by Anahlise_Auhn_Giinslai; 09-28-2021 at 10:24 AM.
[...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
[...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]
nah. really analyze the formatting.
in HW it wasn't as rigid and strict, so the icons are all askew.
SB attempted to remedy that, hence why all the squares are evenly aligned, and yet the main focus of the kit wasn't as rigid as it's peers, and SB Delirium being the one outlier is the only square not set right.
ShB is really the "get in line with the rest" expac. Cant do it's own thing, might as well just copy someone else.
Man Dark Knight needs a rework so bad. I feel like it's only unique thing is still TBN.
I'm surprised it still needs to keep up Darkside given BLM and DRG no longer have to keep up BotD or Eno-chan.
That meme is spot-on. HW DRK was the best DRK. Man alternating between DD+DP and Abyssal Drain God mode was the hypest shit in dungeon runs.
Dodge Tank was legit.
DRK really should be the only tank with a lifesteal mechanic (not sure why warrior has it) and DRK delirium release needs to be removed in place of self sustain because DRK feels like an off-shoot of warrior with poor execution. Its so half baked and was ignored despite being the poster job and more buffs given to warrior for no reason. I want to play an actual dark knight, not shitty warrior with some spooky effects.
Side note: Warrior is literally defined as a brain dead job, reward people for knowing their jobs and taking on extra complexity, not punish them
Last edited by Sacrilegion; 09-30-2021 at 03:24 AM.
I am new DRK player and generally new FF XIV player. Been playing since 2 months so my opinion comes from someone new who didn't see ever previous HW or SB or any other version of DRK before:
1. I absolutely had no issues below 70 lvl to tank. I didn't even know TBN exists and I never had problem being main tank. Between lifesteal, enemy damage reduction, 2x skills for my personal damage reduction I never had issues with staying alive, not even on trash Wall to Wall pull. At worst I had to pop all my dmg reduction skills and focus on max AOE damage with BW + Flood spam. Of coursse once I got TBN I had easier time.
2. I personally love his kit and I love Delirium combo, becasue I enjoy doing one big burst and whenever that's 5 different skills to spam or 1 skill spammed 5x times - doesn't matter. I like Bloodspiller spam and I like having a lot of OGCDs to burn during my burst rotation. Also I like that tanks don't have so many combos/rotations as DPSes.
3. Living Shadow is cool, but it would be much cooler if he was mimicking what I am doing instead of doing his own stuff. But I like that's it's "Press and it works" instead of another thing to micromanage.
However, I have issues with DRK, and those are issues I feel as DRK player, not comparing to other tanks as I didn't play them:
1. Living Dead is just bad. It's very very bad. Unless I play with bene White Mage who ON TOP of that knows what Living Dead is and can find icon next to me and be fast enough to cast bene - I die 8/10 times I use it without Discord. It's design is just bad and I don't know who thought overcomplicating simple tank ability like that is good idea.
2. OGCDs could be little faster, just for the sake of fun.
3. Blood Weapon needs either 5 charges or extended duration. You have to precisely use it as 2nd GCD to be able to squeeze 5th weaponskill in for MP.
4. Salted Earth needs to do something for DRK. It can be MP regen when you stand it it. It can be lifesteal when you attack enemies while standing it it. It can be damage reduction where you stand in it.
5. Dark Mind changed to just 15% all damage reduction. I am sure that Dark Mind is awesome when you know 100% than big damage coming is magical. But since FF XIV gives no info about that - it's just useless for your average player. Same with Dark Messiah - just make it flat 10% reduction for your party members, not DRK. This will give him nice support ability without benefits for him.
6. Abyssal Drain needs to be either 30s or have it's Potency higher becasue it's Potency is not worth it's 60s cooldown.
7. Some abilities needs to be moved to lower lvls:
a) TBN needs to have weaker version on levels 30+. Like "The Dark Night" and be it 15% barrier, that upgrades to TBN
b) Second AOE needs to be available on level 50.
However I can't stress it enough: THE MOST IMPORTANT CHANGE THAT NEEDS TO HAPPEN is change Living Dead. Just this will fix 8/10 problems with DRK. Just make it normal invul.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.