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  1. #2841
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    It'll take them decades to reinvent the wheel, that's for sure. While I'm ok with these changes, DRK still has large issues that overshadow these gains. The only big gain that was worth noting was BW becoming 5 Stacks(removes Ping dependancy) and LD having a MASSIVE drain effect(1500 potency - but still need to see per swing; if it's per swing, then basically healers have no more to fear LD and panic).
    Don't get me wrong this changes are nice, i just reread my post and sounds very spitfull lol.
    The only changes i actually apreciate is stalwart soul and living dead bcs was a long standing issue, the changes of bloodweapon are nice buuuuuut those changes wouln't have been needed if they didn't nerf the skill in the first place so it's the normal trending with DRK and i can't be gratefull about the change bcs of it.
    (0)

  2. #2842
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Looking at the changes they made to Living Dead, I have to say... mannnn I really do not envy SE's position.

    You can almost hear them straining as they bend over backwards trying to come up with a way to keep the ability "in-flavor" with DRK while at the same time bring it up to par with other tanks' invuln skills.
    (3)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  3. #2843
    Player
    LalafellDown's Avatar
    Join Date
    Sep 2015
    Posts
    761
    Character
    Ultima Ultima
    World
    Tonberry
    Main Class
    Dark Knight Lv 100
    I love the living dead change. We’re zombies and zombies need to eat to gain health. It make sense and it’s a awesome change.
    (0)

  4. #2844
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Hazama999 View Post
    Looking at the changes they made to Living Dead, I have to say... mannnn I really do not envy SE's position.

    You can almost hear them straining as they bend over backwards trying to come up with a way to keep the ability "in-flavor" with DRK while at the same time bring it up to par with other tanks' invuln skills.
    Honestly I'm glad they did, they could have easily just made it Holmgang and called it a day. As far as I can tell it'll be pretty good too, hope I'm not proven wrong when we actually get to try it.
    (1)

  5. #2845
    Player
    Dingodrole's Avatar
    Join Date
    Nov 2019
    Posts
    16
    Character
    Elord O'gnid
    World
    Ragnarok
    Main Class
    Dark Knight Lv 90
    People should actually be glad that they listened to the community and feedbacks, rather than being grumpy and pointing out more what did not changed.

    Blood Weapon being a 5 charge now, will leads to a big change :
    - No more SkS dependant
    - Not missing a GCD while using AoE
    - Welcome people with ping ! Now you can play the job without a " huge " ( and frustrating ) feeling
    - Can use it pre-pull for certain niche scenario
    - In case of emergency, you can now triple weave and still not be highly punished

    It's surprising how people doesn't seems hype about LD, even though this Forum cried about it for so long. The scary part was when they mentionned the healing tied to Walking Dead during the LL, WITHOUT mentionning the fact that cleansing WD will not make the invuln disappear.
    LD went from being so annoying to use in most cases, to be REALLY strong, and undirectly " buffing " Benediction, since now this tool is no more the " DRK's dedicated life support ".

    Yeah, we still need other changes, on some stuff, but the most important changes were made, now give it time and see if they keep the momentum. Oblation still need to either be stronger, or a change.
    (7)

  6. #2846
    Player
    SylviaCrystal's Avatar
    Join Date
    Feb 2022
    Posts
    23
    Character
    Sylvia Crystal
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Sorry, I know I should be more hyped and thankful for the changes to LD and BW, but seeing the PvP toolkit got me REALLY hyped.

    I think PvP is dumb, not for game design reasons but for player mentality. Some people lose a single encounter and just give up, standing afk at the respawn point. Most would rather hunt down the other teams instead of doing the objectives. It's awful, unless you're VERY lucky to be matched with a team that actually cares. Yeah, I don't like PvP, but that being said... it seems to be the only way I'll ever have fun with DRK.

    TBN not tied to damage resources, you now manage your HP instead of MP (feels more in line with the DRK lore tbh), a badass invul with a badass name (Eventide), Salted Earth actually contributing to tanking, a gap closer that inflicts Sole Survivor... Damn. I wish they'd let the PvP team work on PvE.
    (6)

  7. #2847
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Eventide looks great, but it would suck if a PvE invuln had damage attached to it like that. And I highly doubt SE would give us two invulns. But it wouldn't surprise me if when working on PvP DRK they developed this solution to LD.
    (0)

  8. #2848
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by SylviaCrystal View Post
    Sorry, I know I should be more hyped and thankful for the changes to LD and BW, but seeing the PvP toolkit got me REALLY hyped.

    I think PvP is dumb, not for game design reasons but for player mentality. Some people lose a single encounter and just give up, standing afk at the respawn point. Most would rather hunt down the other teams instead of doing the objectives. It's awful, unless you're VERY lucky to be matched with a team that actually cares. Yeah, I don't like PvP, but that being said... it seems to be the only way I'll ever have fun with DRK.

    TBN not tied to damage resources, you now manage your HP instead of MP (feels more in line with the DRK lore tbh), a badass invul with a badass name (Eventide), Salted Earth actually contributing to tanking, a gap closer that inflicts Sole Survivor... Damn. I wish they'd let the PvP team work on PvE.
    Fingers crossed the new PvP toolkit is a way for the devs to test an entirely new DRK build before releasing it.
    (0)
    Last edited by Xrison; 04-12-2022 at 07:47 AM.

  9. #2849
    Player
    Runeslayer's Avatar
    Join Date
    Jan 2022
    Posts
    52
    Character
    K'yoma Tia
    World
    Balmung
    Main Class
    Gunbreaker Lv 99
    I want to say that all these changes are a step in the right direction, and if, IF, the dev team can continue on this path they'll very quickly be in good standing with the DRK community once more.
    I will remain cautiously optimistic for the future, because there are still fundamental issues with the class that needs addressing and they SHOULD NOT stop scanning these threads with a microscope to really bring the class in line. This is before even reworking how the class works.

    Stay vocal, fellow strugglers.
    (2)

  10. #2850
    Player
    SylviaCrystal's Avatar
    Join Date
    Feb 2022
    Posts
    23
    Character
    Sylvia Crystal
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    I went solo with level sync into S1T7 and recorded this little demonstration of Living Dead in action: https://www.youtube.com/watch?v=x98SWsU5C-M
    (1)

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