Page 281 of 479 FirstFirst ... 181 231 271 279 280 281 282 283 291 331 381 ... LastLast
Results 2,801 to 2,810 of 4783
  1. #2801
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    he probably was talking about SAM and what ever changed they did to lower levels
    I'd assume that last part was for RPR or SMN
    (0)

  2. #2802
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Did I just miss it, or are they not making any job/skill adjustments with 6.1? I looked over the patch notes 3 times, but didn't see anything about job changes.
    (0)

  3. #2803
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Xrison View Post
    Did I just miss it, or are they not making any job/skill adjustments with 6.1? I looked over the patch notes 3 times, but didn't see anything about job changes.
    They come out with the patch.
    (3)

  4. #2804
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by baklava151 View Post
    They come out with the patch.
    Ah, ok good to know. I've only ever looked at the patch notes after the patch is live, so that's why I was confused.
    (0)

  5. #2805
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Job changes for bigger patches don't get listed in the patch notes but get listed in the job guide when that gets changed with the big patch update.
    (0)

  6. #2806
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,882
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    As of late, you also tend to find the job changes themselves in the updated job guide, with a note in the battle system changes to look there directly. You'll probably be able to check it out directly sometime during the pre-patch maintenance.

    The PvP changes look Overwatch inspired, not just in terms of the Push-inspired Crystal Conflict but also in terms of that DRK ult. It makes sense to have tank ults be linked to their corresponding invuln, as it makes it actually feel like a capstone ability. Perhaps that shouldn't be surprising given that SE is apparently distributing Overwatch in Japan.
    (1)

  7. #2807
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by baklava151 View Post
    They come out with the patch.
    I know this is their usual MO and that numbers often get adjusted up until the last second so they don't want to put out false listings right before the actual patch, but it is a bit disappointing they don't put out partial/broad listings for their strictly mechanical adjustments, perhaps with placeholder notes like "damage has been adjusted to compensate" or "specific values to come at a later date."
    Things that are central to their adjustments (like the Living Dead change) and aren't likely to be reverted or removed before the patch releases, y'know?

    Granted, I suppose some daft people would read them and go "y u no buff #s SE?" which would render that moot, and that the LL does exactly that sort of broad discussion, though people can easily miss it and they can still be quite vague.
    (1)
    Last edited by Archwizard; 04-09-2022 at 12:53 PM.

  8. #2808
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Archwizard View Post
    I know this is their usual MO and that numbers often get adjusted up until the last second so they don't want to put out false listings right before the actual patch, but it is a bit disappointing they don't put out partial/broad listings for their strictly mechanical adjustments, perhaps with placeholder notes like "damage has been adjusted to compensate" or "specific values to come at a later date."
    Things that are central to their adjustments (like the Living Dead change) and aren't likely to be reverted or removed before the patch releases, y'know?

    Granted, I suppose some daft people would read them and go "y u no buff #s SE?" which would render that moot, and that the LL does exactly that sort of broad discussion, though people can easily miss it and they can still be quite vague.
    First thing I'll be doing regardless when the patch drops is finding some high-level enemies to kick my butt until Walking Dead procs and seeing how that works. Yeah, I think that would be nice though.
    (1)

  9. #2809
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by baklava151 View Post
    finding some high-level enemies to kick my butt until Walking Dead procs.
    ... could just drop off a cliff before entering combat to save time.
    (2)

  10. #2810
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    If we think it's a good idea to copy the format of the "A summary of healer issues" thread in the Healer forum and included a list of DRK's issues in the OP (Shin96 seems to be MIA from the forums, maybe this patch will bring them back), one of the top things I'd put is the extreme lack of nothing happening between bursts. You occasionally use Edge of Shadow and Bloodspiller to avoid overcap, but that's not exactly compelling. Everyone probably has their own solution to this but at least I think there's a general consensus on this being an issue. Maybe also despite being called the Resource Management Tank (tm), it doesn't really do anything different from any other job with a gauge, and abilities just don't interact in any meaningful way.
    (2)
    Last edited by baklava151; 04-11-2022 at 01:40 AM.

Page 281 of 479 FirstFirst ... 181 231 271 279 280 281 282 283 291 331 381 ... LastLast