he probably was talking about SAM and what ever changed they did to lower levels
I'd assume that last part was for RPR or SMN
he probably was talking about SAM and what ever changed they did to lower levels
I'd assume that last part was for RPR or SMN
Did I just miss it, or are they not making any job/skill adjustments with 6.1? I looked over the patch notes 3 times, but didn't see anything about job changes.
Job changes for bigger patches don't get listed in the patch notes but get listed in the job guide when that gets changed with the big patch update.
As of late, you also tend to find the job changes themselves in the updated job guide, with a note in the battle system changes to look there directly. You'll probably be able to check it out directly sometime during the pre-patch maintenance.
The PvP changes look Overwatch inspired, not just in terms of the Push-inspired Crystal Conflict but also in terms of that DRK ult. It makes sense to have tank ults be linked to their corresponding invuln, as it makes it actually feel like a capstone ability. Perhaps that shouldn't be surprising given that SE is apparently distributing Overwatch in Japan.
I know this is their usual MO and that numbers often get adjusted up until the last second so they don't want to put out false listings right before the actual patch, but it is a bit disappointing they don't put out partial/broad listings for their strictly mechanical adjustments, perhaps with placeholder notes like "damage has been adjusted to compensate" or "specific values to come at a later date."
Things that are central to their adjustments (like the Living Dead change) and aren't likely to be reverted or removed before the patch releases, y'know?
Granted, I suppose some daft people would read them and go "y u no buff #s SE?" which would render that moot, and that the LL does exactly that sort of broad discussion, though people can easily miss it and they can still be quite vague.
Last edited by Archwizard; 04-09-2022 at 12:53 PM.
First thing I'll be doing regardless when the patch drops is finding some high-level enemies to kick my butt until Walking Dead procs and seeing how that works. Yeah, I think that would be nice though.I know this is their usual MO and that numbers often get adjusted up until the last second so they don't want to put out false listings right before the actual patch, but it is a bit disappointing they don't put out partial/broad listings for their strictly mechanical adjustments, perhaps with placeholder notes like "damage has been adjusted to compensate" or "specific values to come at a later date."
Things that are central to their adjustments (like the Living Dead change) and aren't likely to be reverted or removed before the patch releases, y'know?
Granted, I suppose some daft people would read them and go "y u no buff #s SE?" which would render that moot, and that the LL does exactly that sort of broad discussion, though people can easily miss it and they can still be quite vague.
If we think it's a good idea to copy the format of the "A summary of healer issues" thread in the Healer forum and included a list of DRK's issues in the OP (Shin96 seems to be MIA from the forums, maybe this patch will bring them back), one of the top things I'd put is the extreme lack of nothing happening between bursts. You occasionally use Edge of Shadow and Bloodspiller to avoid overcap, but that's not exactly compelling. Everyone probably has their own solution to this but at least I think there's a general consensus on this being an issue. Maybe also despite being called the Resource Management Tank (tm), it doesn't really do anything different from any other job with a gauge, and abilities just don't interact in any meaningful way.
Last edited by baklava151; 04-11-2022 at 01:40 AM.
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