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  1. #2551
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    What's wrong with a horizon slash that release a wave of darkness?
    Because it would just be flood 3 instead of flood 2(shadowbringer). Shadowbringer is already underwhelming because the animation is lackluster, doing it that way would make the only difference is that it would be likely a front aoe (conal likely) instead of a line aoe.

    Unless they make it different somehow, I would love to go back to black/red instead of purple
    (0)

  2. #2552
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    So the problem is just because of a color? maybe give papachin a call
    (0)
    Last edited by The_User; 02-19-2022 at 04:15 AM.

  3. #2553
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    So the problem is just because of a color? maybe give papachin a call
    No? did you read all of what I said? I have fun with plenty of other jobs that aren't black/red animation colored. I don't mind the purple but it doesn't really fit the job as good as black/red, at least imo.

    The problem is the jobs design itself is flawed, it has been. It doesn't feel unique and the animations feel weightless and unimpactful in the midst of it's identity crisis. I don't need to list all of the problems because there's an endless amount of people who have listed them myself included. The attack you suggested wouldn't fix the issue, it would just be another big hit aoe like Shadowbringer, just not a line aoe.
    (2)

  4. #2554
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    And what give you the idea that I try to fix everything with just this 1 attack?





    It just an option for a substitute of Living Shadow
    (0)

  5. #2555
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I wish Delirium instead of 3 stacks of blood spiller was a 3 part combo that included the animations of Scourage, Dark Arts Dark Passenger, and a new 3 hit version of Carve and Spit. That would feel alot better than 3 bloodspillers.
    (2)

  6. #2556
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    And what give you the idea that I try to fix everything with just this 1 attack?





    It just an option for a substitute of Living Shadow
    That's not what I tried to say, so sorry if that was misunderstood.

    I still stand by what I said though, I don't think it would be a good replacement, this is beating a dead horse since I've said this so many times before, but I would really just rather have Scourge instead of living shadow, and have to use it maybe every 30s, It gives another thing to do outside of your burst phases, granted not by much, but it's something you'll actually have to pay attention to instead of pop it and never have to think about it until it's about to come of cooldown after 2 minutes
    (0)

  7. #2557
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Derio View Post
    I wish Delirium instead of 3 stacks of blood spiller was a 3 part combo that included the animations of Scourage, Dark Arts Dark Passenger, and a new 3 hit version of Carve and Spit. That would feel alot better than 3 bloodspillers.
    This, though I think I would prefer Power slash->Scourge, and then a new big hit single target ability. Or make Scourge the last hit make old Delirium the first hit. Which would make it more like: Delirium->Power Slash->new Carve and Spit version->Scourge (C&S upgrade can be changed with Scourge depending on how the animation feels imo)
    (1)

  8. #2558
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    I tried all that animations and let me tell you this : It is even underwhelming than Gnashing Fang combo without a weaving.
    The first time you get to use it after a long time it feel great, but then, You start to noticed that it wasn't impactful like in the video.
    It lack a hard hitting sound effect and most importantly it doesn't have a screen shake.
    (0)

  9. #2559
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by The_User View Post
    And what give you the idea that I try to fix everything with just this 1 attack?





    It just an option for a substitute of Living Shadow
    1 skill will not fix DRK.
    A new finisher will not improve DRK's gameplay.
    Flashy animations will not hide it's shoddy identity any more.

    DRK's gameplay needs a complete refocusing. It shouldn't be gated out of a full AoE suite until 76. Its resources shouldn't just be copy-pasted from other jobs. It's focus on "spending MP and blood" should feel rewarding to use. It's two resources need more interplay and connection. Living dead is inarguably the worst invuln in the game, being the shortest effective duration and having a punishment in it's effect. The "upgrades" it gets in Endwalker are only upgrades by virtue of being new skills it obtains this expansion; only two of which are tangible new skills seeing as Salt and Darkness is just a tack-on for Salted Earth (itself IMO being further nerfed again by not being able to be placed anywhere). Most of the feedback given on this forum's been ignored for years now.

    That it does the most damage for now is the weakest crutch holding it up right now. Guarantee if in a future patch the other tanks get their damage buffed, DRK numbers will only plummet more. It's already the least played tank according to a certain site that tracks uploaded clears of end-game content.
    (11)

  10. #2560
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Technically, DRKs damage is higher on tanks because it is broken. It's got as many OGCDs to weave in combat as a dragoon and it has to manage tank cooldowns somehow on top of all the GCDs.
    (0)

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