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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Leaving the death penalty in isn't ideal, and still arguably leaves LD as the worst invuln bar none... but if the Doom effect can be dispelled without removing its Holmgang element and we get a guaranteed 10 sec of survival, on top of the life leech potentially clearing it, it'll be a vast improvement over now and make the skill at least workable for casual content.

    Though if the self-healing element can clear it, it really just seems like extra steps to negate the Doom penalty without actually removing it, but at this point I'm taking whatever.
    (0)
    Last edited by Archwizard; 04-06-2022 at 09:40 AM.

  2. #2
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    I just noticed something (hope someone didn't mention it already), go to around 8:15 and watch the DRK's buffs near the top. I wonder how they're going to work.

    https://www.youtube.com/watch?v=cJpSIpC4uXU
    (1)
    Last edited by baklava151; 04-06-2022 at 11:53 AM.

  3. #3
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by baklava151 View Post
    I just noticed something (hope someone didn't mention it already), go to around 8:15 and watch the DRK's buffs near the top

    https://www.youtube.com/watch?v=cJpSIpC4uXU
    Oh boy. Since I'm unwilling to talk about anything happening to DRK in PvE, I am more than willing to talk about Dark Knight in PvP. I love DRK in PvP. I'm not as hyped for PvP as I am for Ultimate, but I'm more interested now than I have been since my Feast days. Here are some things I have noticed.

    -We still got Bloodspiller and Quietus, with their MP restoring functions removed due to the PvP changes. Blood gauge acquired through Souleater/Unleash combos, looks like.

    -Shadowbringer is here, 4000 potency, possibly replacing Edge and Flood. Using Shadowbringer grants Darkside for 15 seconds, in a strange twist of fate. Darkside seems to guarantee critical direct hits on all outgoing damage. That's cracked, YIKES.

    -Plunge is here. The classic. 2000 potency. Plunging on enemies seems to inflict Another Victim from Sole Survivor. This is probably a damage received up debuff. Very good for picks. If Plunge resets on kill/assists like it does currently, this could be devastating for people out of position or retreating.

    -TBN is here. May be a duration of ten seconds, it lasted a bit longer than it usually does. TBN being broken gives you Dark Arts for 10 seconds. I can't determine exactly what Dark Arts actually does though. It may actually grant the usage of ANOTHER Shadowbringer, this would make sense to get a max duration of 30 seconds of Darkside, the current PvP cap.

    -Salted Earth, ten seconds duration? Looks like it applies two buffs to the DRK, one 10 second(I'm assuming for the circle itself, like in PvE), one 5 second, seemingly becoming active after using SaD, that also seems to be applying some sort of debuff! I REALLY hope it's a heavy. Salt and Darkness explosion has a potency of 4000. Reminds me of Tar Pit a bit.

    The limit break. Eventide? Living Dead? Drains all HP, deals 16000 - 18000 damage, 22000 on crit, huge line, really edgy. Gives you a red buff that looks like Raise, cannot die while this buff is active, and also seems to be the healing component of Living Dead. Duration of ten seconds and heals via damage dealt 1:1 or maybe just a flat amount? Unsure, but it's definitely coming from the Dark Knight, as was said in the Live Letter changes. Something interesting, the buff DOES NOT go away when the Dark Knight reaches max HP thresholds. A silver of hope for you friends, maybe.

    I hope Dark Knight is good in this mode, I love the idea of light area denial combined with massive aoe burst damage. I can see good synergy with WHM and DNC in particular.
    (3)
    Last edited by OdinelStarrei; 04-06-2022 at 03:01 PM.
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  4. #4
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Quote Originally Posted by OdinelStarrei View Post
    The limit break. Eventide? Living Dead? Drains all HP, deals 16000 - 18000 damage, 22000 on crit, huge line, really edgy. Gives you a red buff that looks like Raise, cannot die while this buff is active, and also seems to be the healing component of Living Dead. Duration of ten seconds and heals via damage dealt 1:1 or maybe just a flat amount? Unsure, but it's definitely coming from the Dark Knight, as was said in the Live Letter changes. Something interesting, the buff DOES NOT go away when the Dark Knight reaches max HP thresholds. A silver of hope for you friends, maybe.
    Okay my interest has piqued. If this buff is also part of PvE/Living Dead then I'm gonna have a field day. Some poor DF healer is gonna be subjected to me using LD on the first pull of a dungeon.
    Also might consider trying out DRK in PvP for once instead of just sticking with WHM/MCH.
    (0)

  5. #5
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    The limit break. Eventide? Living Dead? Drains all HP, deals 16000 - 18000 damage, 22000 on crit, huge line, really edgy.
    Interesting, sounds like they're pulling PvP DRK more in line with its classic FF iterations, with an LB that actually evokes a classic Darkside. (Onyx Wave or one of its many renames, perhaps.)

    Wonder if this means all tank immunes will become their PvP LBs. Much to ponder.

    Quote Originally Posted by HyonaCookie View Post
    Okay my interest has piqued. If this buff is also part of PvE/Living Dead then I'm gonna have a field day.
    Hold your horses, I very much doubt they would make PvE's Living Dead deal any sort of damage or it would be wasted on your opener.

    Though I suppose if they removed the Doom clock, made it an HP to 1 skill like Bolide but with a Holmgang and Life Drain instead of an immune, that would definitely be a vast improvement over current LD.
    (0)
    Last edited by Archwizard; 04-07-2022 at 08:56 AM.

  6. #6
    Player
    HyonaCookie's Avatar
    Join Date
    Jan 2022
    Posts
    146
    Character
    Hyohyona Hyona
    World
    Siren
    Main Class
    Scholar Lv 73
    Quote Originally Posted by Archwizard View Post
    Hold your horses, I very much doubt they would make PvE's Living Dead deal any sort of damage or it would be wasted on your opener.

    Though I suppose if they removed the Doom clock, made it an HP to 1 skill like Bolide but with a Holmgang and Life Drain instead of an immune, that would definitely be a vast improvement over current LD.
    Sorry I should've been clearer. I meant the red buff that looks like Raise, not the ability itself. I have no expectations for what change is going to happen LD, but if it's anything like what was shown in PvP with the lifesteal buff then I will happily use it more often.
    (0)

  7. #7
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,407
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by baklava151 View Post
    I just noticed something (hope someone didn't mention it already), go to around 8:15 and watch the DRK's buffs near the top. I wonder how they're going to work.

    https://www.youtube.com/watch?v=cJpSIpC4uXU
    Keep in mind that is PvP DRK. How PvP DRK operates is completely different to how PvE DRK does.
    (1)

  8. #8
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by HyperiusUltima View Post
    Keep in mind that is PvP DRK. How PvP DRK operates is completely different to how PvE DRK does.
    I understand that, just funny to see them pop up there. Might even give PvP more of a try now depending on how they function.
    (0)

  9. #9
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    pvp DRK always been pretty fun,
    too bad they remove the draw in effect on unmend years ago,
    but im very excited for pvp DRK but pve DRK im dreading the LD changes which is sad
    god i hope death penalty is gone and walking dead last the full 10 seconds
    (1)

  10. #10
    Player
    Titoulakikoute's Avatar
    Join Date
    May 2021
    Posts
    27
    Character
    Hoon Strike
    World
    Moogle
    Main Class
    Dark Knight Lv 100
    we saw dark arts and soul survivor, also darkside icons
    (1)

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