I'm sorry but no not more of this.. C&S should not be on a shared cooldown with AD and AD should not have a mana cost.. it should be returned to it early StB days of being a GCD for health sustain when mass pulling..Carve and Spit and Abyssal Drain cooldowns reduced to 40 seconds and given a second charge (put 2 into each raid 120s raid window; 1 between), with free ppm kept as before. For instance, have them each cost 3000 MP instead of granting 600 MP; to match C&S's 510 ppm, C&S would then have to deal 800 potency (340 free potency per cast, down 2/3s of 510). Abyssal Drain, which already needed a slight buff regardless, could deal 270p (keeping its current power would place it at 260; this buff simply lets it faintly push ahead at 3 targets) and heal for damage dealt (->270n potency). Additionally, let C&S heal for half its damage dealt (->400 potency).
You realize for it to heal it still consumed over a quarter your MP per cast in Stormblood, a period during AoEs gave no MP (via Blood Weapon or otherwise)?
Was limited to Grit and could only afford around two DA-ADs even in dungeons with pulls as dense as Ala Mhigo's dog pull. And then you'd have 40 seconds before you could again regen any MP if you stuck to Grit.
Blood Weapon -> Quietus was the larger factor.
I do agree that suggesting AD cost a significant portion of MP on top of being a cooldown does seem excessive, especially if it doesn't benefit from Dark Arts like DRK's other MP consuming oGCDs.
If it was a spammable GCD skill, sure, it could cost MP like a dark version of PLD's Holy Circle -- though I can understand why the devs chose to shrink DRK's pool of MP consuming skills to simplify the playstyle and focus on Flood/Edge, especially if it forced a choice between greedy damage and tanking tools. (Something TBN notably does not to, as it gives both when used properly.) Especially since DRK doesn't have a response to Requiescat to eliminate MP costs, just CDs to increase MP refunds (with a hard limit).
But if it's going to be a CD, then making it the biggest MP spender is a step too far... and not even really necessary. Especially since it kills the potential for things like reducing its CD or gaining charges via traits on other actions, as the MP cost would maintain a limit on its uses a la TBN.
Last edited by Archwizard; 02-01-2022 at 03:50 PM.
The main issue to me is that if AD is made spammable, rather than a CD, there's always going to be a degree of redundancy with either Flood AND TBN (Flood being virtually never worth using as a spender since it'd have no attached sustain and TBN never worth using above a certain enemy count) or the AoE combo (such that your AoE GCDs are effectively locked out any time a healer wants to treat you as a non-DRK).
If this refers to my earlier suggestion, such simply increased AD by both Flood's cost and damage so that it wouldn't feel like a wet noodle but also wouldn't change DRK's AoE DPS.
If you're referring instead to Stormblood's sizeable MP cost for a DA-AD, it's worth noting that back then TBN could effectively more than refund itself in AoE via Blood Weapon -> Quietus, as TBN would give 50 Blood on pop rather than, effectively, refunding its MP cost. Its cross-resource economy at the time favored AoE.
AD hasn't been the largest MP spender since Stormblood (as AD had a base cost atop DA), and that's not being suggested here. 3k MP is the standard, single MP cost at this point. Again, such merely allows AD a bit more oomph while faintly decreasing DRK's burst APM (since you'd otherwise have to fit an extra action into each 2-minute burst window) by adding Edge's power and cost into Carve & Spit and Flood's power and cost into Abyssal Drain.If it was a spammable GCD skill, sure, it could cost MP like a dark version of PLD's Holy Circle -- though I can understand why the devs chose to shrink DRK's pool of MP consuming skills to simplify the playstyle and focus on Flood/Edge, especially if it forced a choice between greedy damage and tanking tools. (Something TBN notably does not to, as it gives both when used properly.) Especially since DRK doesn't have a response to Requiescat to eliminate MP costs, just CDs to increase MP refunds.
But if it's going to be a CD, then making it the biggest MP spender is a step too far... and not even really necessary. Especially since it kills the potential for things like reducing its CD or gaining charges via traits on other actions, as the MP cost would maintain a limit on its uses a la TBN.
A balancing factor you could do for AD is remove the cooldown, make it an oGCD costing 3000 MP with a quick recharge like Flood/Edge. In return however, it also eats 20s off of Darkside, meaning overuse will cause you to lose your damage.
Ah, sorry, I got confused remembering one of your earlier reworks where you reduced the costs of Flood and Edge.AD hasn't been the largest MP spender since Stormblood (as AD had a base cost atop DA), and that's not being suggested here. 3k MP is the standard, single MP cost at this point. Again, such merely allows AD a bit more oomph while faintly decreasing DRK's burst APM (since you'd otherwise have to fit an extra action into each 2-minute burst window) by adding Edge's power and cost into Carve & Spit and Flood's power and cost into Abyssal Drain.
Though arguably it would still be a big spender, given that DA at least makes TBN split its cost with Flood/Edge, and I didn't see anything about AD being applicable for DA.
Reduced? I had a revision where I increased both Edge/Flood's costs (to 4k) and our MP generation as to make it so we'd have less banking potential, thereby reducing the difference between our bursts and lulls (arguably slightly reining in the damage we offer a meta party --though not technically our rDPS since the damage difference would have been attributed to those buffing us anyways, which is a story for another time), but I don't think I ever reduced it?Ah, sorry, I got confused remembering one of your earlier reworks where you reduced the costs of Flood and Edge.
Though arguably it would still be a big spender, given that DA at least makes TBN split its cost with Flood/Edge, and I didn't see anything about AD being applicable for DA.
Could have, though; I'm clearly going senile.
If I'd spent more time on that spitball, I would of included it, but yeah, it totally slipped my mind back then.Though arguably it would still be a big spender, given that DA at least makes TBN split its cost with Flood/Edge, and I didn't see anything about AD being applicable for DA.
I should have added to the section on C&S and AD that it could be made free by DA, yeah.
EDIT: Alright, added that clause into the suggestion quick-list. Many thanks.
Last edited by Shurrikhan; 02-01-2022 at 04:25 PM.
I think one of the most egregious things is how our new lvl 90 ability is just a reskin of an ability we already have. Shadowbringer is functionally the same, looks virtually the same, sounds virtually the same, but just does more damage and doesn't cost MP. Why not have it be an upgraded version of Flood of Shadow, and give us something actually unique for our 90 ability?
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