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  1. #2201
    Player
    Syaoran_Black's Avatar
    Join Date
    Feb 2018
    Location
    Ul'dah
    Posts
    8
    Character
    Rin Nox
    World
    Brynhildr
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Shurrikhan View Post
    And, again, Oblation is DRK's lv82 ability, mirroring Catharsis and Clarity, Resolve and Benediction, and Stem the Flow and Stem the Tide, not TBN.
    If you compare Oblation to what the other three tanks got, then...well, there is no comparison as it is laughable.

    I am sure everyone here was expecting Oblation to be the upgraded form of TBN, like Bloodwhetting does for Raw Intuition, Holy Sheltron does for Sheltron, and Heart of Corundum does for Heart of Stone. They all got new looks and uses when you use them and are correctly timed, but DRK you ask - what did they get? GNB's Camouflage without the parry added onto it. TBN..is another topic as it still shares with your damage resource, but that is another story for another day.

    Now - before some people jump me and start ranting (he said, she said), getting a charge every minute vs. GNB's version is 30 seconds (60 seconds per charge vs. 90 seconds for single use) has its pro's and cons, however, the difference between why GNB's is 30 seconds longer is what I assume is due to the .50 (50%) parry rate.

    Off-topic: I will be quite honest as sometimes I forget Oblation is there even along with Dark Missionary (and HoL) as compared to Shake and Holy Veil, the latter is so much better, especially combined with Passage of Arms (15% mit) the PLD gives + any extra mitigation Shake can add on to it; now that, that saves lives.
    (4)

  2. #2202
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,301
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Oblation doesn't really do anything on its own.
    I don't think 10% is enough to warrant throwing it onto a player that doesn't have Tank HP to back it up. Its simply not impactful enough, and its questionable if DRK even needed it to begin with
    (6)

  3. #2203
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I don't forget that Oblation exists but considering all tank busters are magical in this savage tier...
    I pop a 20% or 30% Cooldown, put on TBN and Dark mind most of them.

    Which mean we have a 30% + 20%, around 44% reduction with a 25% HP shield.
    If I were to add oblation on top of it... Due to the way mitigation is calculated, it would be a whooping 6% reduction. Am I right?

    If you get KO by 6% the problem definitely lies elsewhere. Ironically, it's because Dark Mind is useful that Oblation is that bad.
    (4)

  4. #2204
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by RinaB View Post
    I'm a GNB main and leveling drk to 84 was enough for me. Cds don't line up, TBN is absolute trash with a resource cost, mitigation is HW outdated and you will die. This class is like a beta version of what it should be and what it is, is baaaaad.
    I have to agree with you. After getting all four tanks up to the same level, I can say that WAR & PLD are super easy mode when tanking. GNB is a little bit more difficult but WAY more fun, IMO. DRK however, is just sad. It's so clunky to play and just isn't fun. DRK has my favorite aesthetic and job story, so I really hope it gets a complete overhaul at some point so that it's a viable tank for dungeons and progression. Everyone keeps focusing on endgame raids and the fact that it does the most DPS, but they keep forgetting that there's content other than endgame raids.
    (9)
    Last edited by Xrison; 01-22-2022 at 04:15 AM.

  5. #2205
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,301
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    I don't forget that Oblation exists but considering all tank busters are magical in this savage tier...
    I pop a 20% or 30% Cooldown, put on TBN and Dark mind most of them.

    Which mean we have a 30% + 20%, around 44% reduction with a 25% HP shield.
    If I were to add oblation on top of it... Due to the way mitigation is calculated, it would be a whooping 6% reduction. Am I right?

    If you get KO by 6% the problem definitely lies elsewhere. Ironically, it's because Dark Mind is useful that Oblation is that bad.
    Honestly the only time I'm using Oblation is entirely as a filler click, I click it when one is ready to be put up and i guess it takes a bit of chip damage off.
    Does this make the slightest difference in survivability? no not at all.
    (5)

  6. #2206
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    2 charges
    can target others
    10% is decent mit
    cool pose
    all of this sounds decent but compared to other tanks its lacking if it replaced Dark mind for lower levels it be a bit more well received.

    I like it but this as a lvl 82 skill feels out of place
    (2)

  7. #2207
    Player
    RinaB's Avatar
    Join Date
    Dec 2019
    Posts
    383
    Character
    Lily Jun
    World
    Seraph
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xrison View Post
    I have to agree with you. After getting all four tanks up to the same level, I can say that WAR & PLD are super easy mode when tanking. GNB is a little bit more difficult but WAY more fun, IMO. DRK however, is just sad. It's so clunky to play and just isn't fun. DRK has my favorite aesthetic and job story, so I really hope it gets a complete overall at some point so that it's a viable tank for dungeons and progression. Everyone keeps focusing on endgame raids and the fact that it does the most DPS, but they keep forgetting that there's content other than endgame raids.
    Exactly and even on bosses it's trash because soul eater is worse then brutal shell. So even the 123 is shit...at this point I have no idea why this job exists given its state for the last 5 years.
    (7)

  8. #2208
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Syaoran_Black View Post
    If you compare Oblation to what the other three tanks got, then...well, there is no comparison as it is laughable.
    Agreed. Which is why it needs that focus, rather than the conversation being derailed over TBN, which held up fine against its competitors until DRK's kit was left nearly as is while everyone else's kits moved up ten paces. (Though it makes me wonder if, had GNB received only a 10% mitigation tool on a 60s for the entirety of its EW additions, their community similarly would pick up torches against Heart of Stone, rather than... the lack of additions.)

    We also ought to compare the likes of Enhanced Equilibrium and Divine Magic Mastery II against... DRK's complete lack of anything remotely equivalent, and remedy that imbalance -- if not directly, then in terms of overall capacity.
    (6)
    Last edited by Shurrikhan; 01-22-2022 at 03:03 AM.

  9. #2209
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    We also ought to compare the likes of Enhanced Equilibrium and Divine Magic Mastery II against... DRK's complete lack of anything remotely equivalent, and remedy that imbalance -- if not directly, then in terms of overall capacity.
    Gunbreaker: Have another charge of Aurora.

    Warrior: Have Aurora.
    (6)

  10. #2210
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Syaoran_Black View Post
    If you compare Oblation to what the other three tanks got, then...well, there is no comparison as it is laughable.
    It's not bad, I would even argue good, from a design stand-point since it being a % mitigation allows you to get the most benefit from layering two different mitigation/defense types together.
    Having Oblation be a separate ability provides an often underrated value of flexibility where you get to fit it in where and when it would have the most benefit. Taking big spikes of damage, layer it on top of TBN and maybe another defensive if necessary. Taking lower more spread out damage, use it by itself to fill in gaps between other defensives. TBN not breaking and DRK having no extra low end defensive ability were two major complaints in the last expansion and Oblation from a design standpoint covers both those things while also giving you the choice to bolster your TBN if and when needed.
    Also having them separate side-steps the issue of making it potentially harder to break TBN which would be an issue if they were just lumped together in one ability.

    The primary problem is that while Oblation appears to be the DRK equivalent to extra bits that the other tanks got for their short recast defensives, it seems like it is not quite as strong with the most glaring part being it having a recast of 60s while all the other tanks have the extra stuff available with the parent ability every ~25-30s. The other part is that it feels like it is missing just a bit of that extra something, like the extra healing, of the other defensives and that probably Oblation should get either a small burst heal, a small regen or maybe a little extra % mitigation attached to it in addition to having a shorter recast, adjusting the amount of this extra bit depending on what the recast is shortened to of course.

    Then there is the separate issue that Shurrikhan mentioned of DRK having no trait at lvl.84 that upgrades an ability to provide additional self-healing like the other tanks got, and instead DRK got Enhanced Unmend.

    Also of note, why is the duration of TBN still 7s? All the other short recast defensives got an increased duration to the base part of them with their upgrades, going from 6s (Raw Intuition, Shelltron) or 7s (Heart of Stone) to 8s. TBN should have it's duration increased at least to 8s if not a little more. It's not like it would really increase the defensive capabilities of the ability like increasing the duration on the other abilities did, it would just make breaking TBN a bit easier.
    (6)
    Last edited by TouchandFeel; 01-22-2022 at 03:05 AM.

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