From my experience with this game and the dev team i have to arge about the "direction" of the job. For example, there was a time the dev team consider that Bard and the new ranged job Machinist should become casters, Bard was one of the most "popular" jobs of the expansion in HW if we judge his usage across the game but that didn't stop getting a wave after wave of complains about his gameplay and they change they mind and make the Ranged role the one we know today based on that, even Bard get changed when they lose they party support gameplay from SB and they finally bring it back as players request, something that doesn't seems to work for DRK and his mechanics for some reason despite of all this years complaining about it.
They has made several reworks/simplifications of mechanics and several adjustments on many skills across the years on many many jobs, but DRK seems to be a special case, why? bcs at contrary that jobs like DRG who get his blood of dragon mechanic simplified and adapted better so the player could manage better the new skills and mechanics on top of it or just have less annoyances like when wheeling thrust and fang and claw proc use to be totally rng when you get one DRK just only saw his mechanics complety removed or destroyed to have "mechanics" that have zero playability like current Darkside or living shadow.
From the original DRK back on HW only the parry mechanics aka the procs of low blow and reprisal and the tank stance was an inconvenient to the current direction of the game, things like Scourge, combo finisher Delirium, Dark arts, SB Delirium, original Abyssal drain, Reprisal and a large ect never has represented a problem for the current state of the game but we still see them removed or painfully degraded to an almost useless state for no reason.
There is no direction of the job, i can't say what cross they minds but i can judge they work and DRK screams no only a total lack of direction but total negligence and care from them, compared to other jobs DRK is totally forgothen for them and considering the huge amount of time the job has only seen degradation of his mechanics and his very esence without nothing to replace it to justify such actions just easily make any person belive that they don't have any real consideration for the job and the players who play it.
I will point i won't say such a thing so lightly in normal circustances but DRK has seen years and years of Devs behavior against the job.
So with all respect of course i will disagree on any statement to point that the Devs care about the job, i leveled many jobs and i follow they evolution across the expansions and at contrary that jobs that have been changed in a way on an other with a direction on mind DRK changes it's really clear that hasn't been made bcs they have a purpose on them more than "they complain about it? remove it then and don't bother to add anything interesting either to replace it, in fact just copy paste inner release", there is nothing that justified living dead stay what it is, neither Abyssal drain, the copy paste of Inner release or the 2 lazy traits of living shadow and unmend trait too.
In a game where every job get traits the same way i would accept it partially and call it a day but in a game where only DRK suffer such things and how they keep ignoring our request and do nothing about it just feed my opinion about they don't care at all about the job nor even work for make us happy with it, just dealt with it and keep working on the jobs they like it more, it's clear they have devotion for the game and want they customers enjoy it as much as we want but that devotion cleary doesn't apply on DRK at all and im still waiting for them to prove me wrong.
sorry for the biblic post ^^