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  1. #2001
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Takamorisan View Post
    Now for defensives they feel really uncomfortable to use, its like several spread defensive cds where I have to bake it into something during fight and they don't feel a efficient compared to the other classes.
    Dark mind works really well for this Savage line up given the bosses use magic TBs, but in general I feel like I'm rotating between TBN+ Shadow Wall and then for the next TB TBN+Dark Mind, making oblation really niche unless I plan to clip my OGCDS and add oblation to it. The times that I use it "comfortably" is when someone do a bad move and take a lot of damage before an high damage AoE from the boss, then I apply both Oblation and TBN to the person, but the principle of it usage its a mistake not something you plan for.
    I personally like the approach taken for DRK defensive abilities, where you are layering together different abilities depending on the situation. To me it feels more strategic and I like that. I understand that it may not feel as efficient as some of the abilities on other tank jobs and that some people may not like that, but the flexibility gained by having them broken up like they are is worth it in my opinion.

    I think the main issue with Oblation not feeling very good is that it is not quite strong enough as an ability and the 60s recast, even with having 2 charges, isn't frequent enough to really sell the feel of it being that extra bit of defense that you can choose when and where to layer in.
    While I would prefer a more complex and game-play focused rework of the ability, like the ones that I have suggested in past posts, I think that at minimum they should reduce the recast to 30s if they want to keep it at 10% mitigation, or have the recast be 45s and the mitigation 15%.
    (2)
    Last edited by TouchandFeel; 01-13-2022 at 03:48 AM.

  2. #2002
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by WhyAmIHere View Post
    Dark Arts, Scourge, and Power Slash.
    Yeah those animations alone were awesome. It's really sad nothing is left of them anymore.
    (8)

  3. #2003
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,949
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Takamorisan View Post
    But as said its pretty weird that Blood Weapon and No Mercy didn't receive Delirium and IR treatment?
    Thinking about No Mercy becoming just another "+20% for 3-5 attacks" just made me throw up a little.
    (9)

  4. #2004
    Player
    Jakulo's Avatar
    Join Date
    Feb 2021
    Location
    Gridania
    Posts
    36
    Character
    Lukatiel Candes
    World
    Diabolos
    Main Class
    Dragoon Lv 90
    https://youtu.be/sVFYaHPcD1w

    Watching this video was really eye opening. I don't know if I should be sad that I never got to experience this iteration of drk or be glad that I didn't have to go through losing it twice in a row.
    (1)

  5. #2005
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RatCopter View Post
    Happy 200 pages, mates. I've been thinking about what I actually want from Dark Knight, and wanted to pose a question to you guys first;

    What is that skill in DRK's repitoire that, when you use, you feel a kind of visceral satisfaction of "HELL YEAH, I just used ____"?

    Because I've been playing WAR lately and they have a lot of those skills. Primal Rend, Bloodwhetting, Inner Chaos/Cyclone, Equilibrium when it crits. But when I sit down and look at DRK's kit and try to make a comparison, I don't have an answer. Hell, the closest I've come to an answer is setting up the infinite mana machine in Stormblood and throwing out DA AD constantly.
    SB mass pulling, pick up all turn off tan stance, TBN+break, use bloodweapon + dark arts/abyssal drain and get the masive returns of quietus with bloodweapon to keep spreading pain and sufering to my enemies while i become inmortal.

    such a combination of skills that feel so good to master and use, for single target just HW st rotation was the best thing with scourge, bloodweapon old duration and recast, satisfing combo system and MP management.
    (1)

  6. #2006
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Imagine if SB just added stuff, removed nothing just added blood gauge and the adjustements to skills.
    (1)

  7. #2007
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    Do you guys think we will get some love patch 6.08?
    (0)

  8. #2008
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I don't think the job is going to get more than just numerical adjustments and maybe Bloodweapon turned in to stack system and add some self healing somewhere just to pass the expansion without need to touch it more, is what they usually do with DRK, minimun changes to match the performance and leave the increasing list of desing problems for the uncertain future, hey maybe we get even more fluff in 7.0.
    (1)
    Last edited by shao32; 01-13-2022 at 09:25 AM.

  9. #2009
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Job re-works are entirely possible for .1, .2, .3, .4, .5, but we have Dragonsong ultimate coming in 6.1 so I am gonna assume it will be .2, or .3 it may come.

    SE has to be careful making changes on jobs, potency increases, buff tunings, can make wild changes with rotations, etc. A simple change for a job can end up with more problems than solving a solution. The job not being fun it's self is a different subject.
    (2)
    Gae Bolg Animus 18/04/2014

  10. #2010
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    "It will get fixed next patch."

    "It will get fixed next expansion."

    Me now nearly 10 years older.

    "It will be fixed next patch."

    "It will be fixed next expansion."
    (21)

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