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  1. #1721
    Player
    Duskane's Avatar
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    May 2018
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    isnt it messed up that goblet is a housing area and not a tiny goblin
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    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    sustain issue just the tip of the iceberg
    (7)

  2. #1722
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Some thoughts:

    1) Rework the Walking Dead mechanic of Living Dead:
    Instead of holding your HP above 1 and killing you unless you're healed for 100%, make it so you fully heal when Walking Dead activates and become immune to most external sources of damage, but it drains at least 10% of your HP every second during the immunity period.

    This retains the core drawback of requiring healers to keep on top of you because its a 10s countdown to your death, and remains unique from effects like Holmgang and Superbolide while keeping the DRK's original "drain HP for power" theme, but also doesn't draw healers into the trap of prematurely removing your invuln by popping Bene or being powerless to fully heal you within the 10s window as a Barrier specialist.
    Plus even an inattentive healer who isn't watching your debuffs will see your HP dropping like a stone.

    2) Add a trait at 82 to extend the duration of The Blackest Night's barrier to between 8-10 sec, and heal its target based on the damage it absorbs during the first 4 sec.

    This should hopefully bring it more in line with the upgrades the other tanks' 25s CDs received (effectively doubling its protection for the first 4 sec), without weakening its ability to grant Dark Arts.

    3) Add life steal to Carve & Spit.
    If it's going to share a cooldown with Abyssal Drain anyway, and Abyssal Drain already shares the MP recovery, then commit to making C&S the single-target iteration.

    4) ... buff Oblation. I honestly don't know how specifically, but if it's meant to be DRK's response to Aurora or Cover/Clemency, then a mere 10% mitigation is vastly underwhelming by comparison.
    (0)
    Last edited by Archwizard; 12-31-2021 at 12:28 PM.

  3. #1723
    Player
    Duskane's Avatar
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    May 2018
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    isnt it messed up that goblet is a housing area and not a tiny goblin
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    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    honestly I like the imagination and enthusiasm people have for a LD rework but all it needs is no death penalty
    that alone with still not make it somewhat unique
    (1)

  4. #1724
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
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    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Duskane View Post
    honestly I like the imagination and enthusiasm people have for a LD rework but all it needs is no death penalty
    that alone with still not make it somewhat unique
    Then that'd just be Holmgang with a longer duration.
    (0)

  5. #1725
    Player
    Duskane's Avatar
    Join Date
    May 2018
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    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
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    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Archwizard View Post
    Then that'd just be Holmgang with a longer duration.
    and Bolide is just hallowed ground that sets you to 1
    (1)

  6. #1726
    Player
    Zedrin's Avatar
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    Dec 2021
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    4
    Character
    Zee Altalya
    World
    Lamia
    Main Class
    Paladin Lv 90
    Superbolide sets you to 1 and THEN is identical to hallowed ground.

    If you remove the death penalty (which Walking Dead in its current state is dumb, let's not lie), however, Living Dead literally becomes identical to Holmgang. If it has the trigger of starting after you would drop to 0 hp, then it's just holmgang but frame-perfect; that's a lot closer to Holm than Superbolide is to Hallowed.
    (0)

  7. #1727
    Player
    Archwizard's Avatar
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    Feb 2019
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    A café at the edge of the universe
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    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Duskane View Post
    and Bolide is just hallowed ground that sets you to 1
    While I understand your point, I also think Hallowed Ground is too strong compared to its competitors, being the only one without inherent drawbacks or conditionals, cooldown aside.
    But we already knew it was the best one, so it's not really adding much to the conversation.

    I mean, there's prime opportunities to buff LD and bust HG to be in line with the other two, but since this is a thread about DRK, let's just focus on LD and leave HG for another.
    (0)
    Last edited by Archwizard; 12-31-2021 at 01:27 PM.

  8. #1728
    Player
    Duskane's Avatar
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    May 2018
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    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
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    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Zedrin View Post
    Superbolide sets you to 1 and THEN is identical to hallowed ground.

    If you remove the death penalty (which Walking Dead in its current state is dumb, let's not lie), however, Living Dead literally becomes identical to Holmgang. If it has the trigger of starting after you would drop to 0 hp, then it's just holmgang but frame-perfect; that's a lot closer to Holm than Superbolide is to Hallowed.
    both are same regardless despite activation
    bolide is just hallowed that sets you to 1
    Living dead would be Holmgang with 10 seconds to proc minus the bind effect(granted is useless in raids anyway)

    both have a small difference but are effectively the same
    (0)

  9. #1729
    Player
    Duskane's Avatar
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    May 2018
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    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Archwizard View Post
    While I understand your point, I also think Hallowed Ground is too strong compared to its competitors, being the only one without inherent drawbacks or conditionals, cooldown aside.
    But we already knew it was the best one, so it's not really adding much to the conversation.

    I mean, there's prime opportunities to buff LD and bust HG to be in line with the other two, but since this is a thread about DRK, let's just focus on LD and leave HG for another.
    Hallowed drawback is its CD 7 minutes
    while holmgang is 4 minutes LD is 5 and Bolide is 6 all now last 10 seconds and end goal is the same
    Holmgang has always proved itself the best due to its shorter CD even when it only last 3 seconds and ability to fit 3 and sometimes even 4 in a fight PLD is lucky if it can even use it twice
    (4)

  10. #1730
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
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    12,829
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Duskane View Post
    Hallowed drawback is its CD 7 minutes
    while holmgang is 4 minutes LD is 5 and Bolide is 6 all now last 10 seconds and end goal is the same
    Living Dead does not last 10 seconds. It lasts up to <10 seconds minus the server delay by which a received heal is recognized and further delay to remove the Doom effect>. And that's assuming your healer is willing to lose uptime, or lucky enough, to finish off your last bit of required healing at the last possible moment. (They won't be, by the way.)

    Neither their end goals nor end results are equal so long as LD is in that list.

    On the larger topic, I'd be fine with Living Dead basically turning into a Holmgang, or a Holmgang that doesn't outright nullify would-be overkill damage, especially if Holmgang itself had a shorter duration. (I think Holmgang's duration ought to be shortened regardless, so long as it remains on a mere 4-minute CD. Its healing requirement is at worst merely equal to Bolide's while the health cost of Bolide matters incredibly little if the skill is played around, all while lasting just as long and somehow having only two-thirds the cooldown.)
    (6)
    Last edited by Shurrikhan; 12-31-2021 at 02:30 PM.

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