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スレッド: Dark Knight Megathread

  1. #161
    Player
    HyperiusUltima's Avatar
    登録日
    2015/01/26
    投稿
    1,396
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    幻術士 Lv 100
    Quote 引用元:Shurrikhan 投稿を閲覧
    I get the desire to have some actual AoE play prior to Shadowbringers, but I kind of hate that we so quickly seem to forget that depth in AoE can exist without the bloat of A-B spam of "AoE combos".

    Yes, it's the stale bread we've already been served and—since Unleash and Abyssal Drain's budget has already been siphoned off into Stalwart Soul—would be serviceable, but I really don't see the appeal of having opening AoE burst reduced and AoE GCDs made less modular by turning a class's AoE into a two-button/-two GCD of still singular decision.
    That's how it is at Lv 40 for all the other tanks; it just feels extremely out of place. Still I think I understand since DRK mostly spams Flood once they get it in trash pulls. If we wanted to make AoE Combos simply one button, then they'd all be circles regardless of what it is. In fact, it'd open up slots for some better abilities they can add now that I think about it, so thank you for this insight.
    (1)

  2. #162
    Player
    Bhearil's Avatar
    登録日
    2015/03/13
    Location
    Ul'dah
    投稿
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    吟遊詩人 Lv 52
    Seems DRK got shafted on this expansion, look forward for the 7.0 rework. The new skills looks so "more of the same" that i didnt even noticed them with the animation update. Really hope that it plays much better than it looks because right now saying "underwhelming" is being generous and is not a matter of numbers
    (7)

  3. #163
    Player
    Agner's Avatar
    登録日
    2014/10/25
    Location
    Garleans set my house on fire
    投稿
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    暗黒騎士 Lv 100
    Quote 引用元:Bhearil 投稿を閲覧
    look forward for the 7.0 rework.
    Naw I'm good lmao
    (1)

  4. #164
    Player
    AC9Breaker's Avatar
    登録日
    2018/11/30
    Location
    Bastok
    投稿
    189
    Character
    Ezekyle Abaddon
    World
    Ultros
    Main Class
    機工士 Lv 90
    lmao im here waiting for the ninininini salt.
    (2)
    "Brotherhood asked for no friendship, only loyalty. They stood back to back as the galaxy burned - always brothers, never friends; traitors together unto the last."

    --an excerpt from a Night Lords Novel, "Void Stalkers" Chapter X: Revenge.

  5. #165
    Player
    shao32's Avatar
    登録日
    2015/04/23
    Location
    arcadis
    投稿
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    ガンブレイカー Lv 90
    So DRK will only get a new action when uses salted earth, a new attack for fray and the freaking Delirium is going to stay as a freaking inner release copy this time every 60s and 3 fell spillers.

    Dissapointment it's getting short, i still have to see the whole flow but im not surprised they didnt listen to us again, delete Delirium.
    (8)

  6. #166
    Player
    garret_hawke's Avatar
    登録日
    2016/03/04
    Location
    Limsa Lomisa
    投稿
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    忍者 Lv 80
    I'm done. drk is dead to me. Devs might as well delete the job if they won't take time to look into it's problem will save me the trouble of getting it to 90 for the achivements
    (8)

  7. #167
    Player
    Shurrikhan's Avatar
    登録日
    2011/09/14
    投稿
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    モンク Lv 100
    Quote 引用元:HyperiusUltima 投稿を閲覧
    That's how it is at Lv 40 for all the other tanks; it just feels extremely out of place.
    Fair enough. I just wish we were more willing look at what's leveled stale, rather than solely at the nail still standing. That's not to say any job should go without involved and interesting play in ST or AoE or whatever else for significantly longer than any other job. Rather, I just think AoE combos do us a disservice by shushing that discussion with a one-style-fits-all barebone answer.

    Their benefits, moreover, aren't new or unique; they merely take what other options could otherwise more intuitively and interestingly fit. Heck, just look at the presently single-target skills we have across our tanks: the majority look like cleave attacks. That's all the more case when we consider lost skills like Power Slash and its shockwave, Scourge, Delirium, Savage Blade, Shield Swipe, etc. It's not as if we've been at a loss for varied seemingly-AoE weaponskill (or spell, in DRK's weirdly disadvantaged case) animations.

    The benefit of separate rigid rotations for AoE skills, too, are debatable at best. It's a system of constraints. If you use an ST skill, you are effectively locked out of AoE for 2 further GCDs; if you cast an AoE, you're effectively locked out of ST for 1 further GCD. Such does technically add depth, but that addition is far less, generally, than what would be provided by the nuance available to deliberately mixing-and-matching between two skill-sets (AoE and ST), hybridized skills with fitting under-mechanics (presently vague for brevity--I apologize), or similarly "open" options that nonetheless have a context-dependent optimal course.

    Imagine, for instance, if every AoE skill were removed (at least, as simple AoE [generator] attacks) and slashing skills were simply allowed to... slash, actually cleaving as they appear to. There'd be some few cases wherein you'd miss the ammo-in-2-GCDs of GNB's AoE combo or the quick buff extension of Mythril Tempest, but on the whole, very, very little would change insofar as actual decision making. Now, imagine then if the AoEs were then returned, not as a 2-or-more enemies replacement for single-target skills, but a real decision -- or even as a utility skill of sorts. Perhaps Overpower would have a chance based on recent potency dealt (and enemy stats) to slam the enemy to the ground. Perhaps Total Eclipse would be a quick, but not always the most efficient, way to burn through Sword Oath charge. Perhaps Unleash would prime enemy targets to take further magic damage from your attacks (at least, those with a shadowy aspect) to enemies nearby and Stalwart Soul would be charged by, well, Soul charged, while Blood Weapon would give your skills alternate, red-bladed animations and increased reach and reduced fall-off in their cleaves. That's spitball pipedream BS, of course, but that's also the thematic ground that AoE combos have already dammed upstream of us.

    Still I think I understand since DRK mostly spams Flood once they get it in trash pulls.
    As they should, so long as that's what the kit obliges. For the purposes of this thread, though, the only pertinent question is whether the kit should oblige that, leaving Flood/Edge largely a non-decision (Edge for a single enemy, Flood for multiple).

    If we wanted to make AoE Combos simply one button, then they'd all be circles regardless of what it is.
    Not necessarily. Look at those players who macro in hotbar- (and thereby skill-) swaps to achieve that same effect. Even working without direct support, it's not as if it's particularly difficult for them to manage, say, a conal opener into a radial second step in their AoE combo. Which of the two AoE shapes is better is subjective, even, so long as the conal has at least slightly greater radius than the radial (360-degree) AoE to compensate for the lost angle. Personally, I tend then to prefer conals, as I'll almost always have enemies grouped to one side of me and I appreciate that bit of extra range. (Ideally, though, I'd make the conal AoEs target-less, but then separately allow people to squelch target-less combat animations in-city.)

    In fact, it'd open up slots for some better abilities they can add now that I think about it
    That's pretty much my hope, yep: more depth and options in the AoE skills themselves or room for such through new skills that'd take their place.
    (0)

  8. #168
    Player
    MyakotApelsia's Avatar
    登録日
    2019/04/17
    投稿
    72
    Character
    Myakot Apelsina
    World
    Louisoix
    Main Class
    ガンブレイカー Lv 90
    Quote 引用元:garret_hawke 投稿を閲覧
    I'm done. drk is dead to me. Devs might as well delete the job if they won't take time to look into it's problem will save me the trouble of getting it to 90 for the achivements
    Same. Only leveling it if there is anything for leveling all jobs and then dropping it. Unbelievable.
    (1)

  9. #169
    Player
    currentlemon's Avatar
    登録日
    2018/11/24
    投稿
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    白魔道士 Lv 80
    I still need to look into the entire skill list, but it does not look good for DRK. Aside from the Salted Earth and Fray changes, it looks mostly the same, which isn't good.

    I may end up dropping the Job for PLD.
    (1)

  10. #170
    Player
    Vatom's Avatar
    登録日
    2020/05/21
    投稿
    496
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    侍 Lv 100
    RIP Drk Im out still the same just with some touch ups. Let me be clear I will look at the skills when EW drops to see if its really just that...BUT and thats a bigger then 2B leggings if nothing else worth bothering with Im out ill just main GND or WAR they seem to catch my eyes right now.
    (4)
    Free the Glam!, Duel Pistols (Gunner)?

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