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  1. #1681
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Burningskull View Post
    Lol. I was mostly just wonderin gif there was a reason not to use them at the same time. If not, they might as well just have Blood Weapon become Delerium. If it needs a buff, why not have it cause 3 free Edge / Flood of Shadows?
    It doesn't need a buff. Damage-wise, DRK is fine. That doesn't mean we can't move potencies around for gameplay quality.

    At present, though, there truly is no reason not to make Delirium an upgrade of Blood Weapon, since they share a recast time and have no anti-synergy that isn't easily dealt with.
    (1)

  2. #1682
    Player
    SakuraHadoken's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Gummisune Mune
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I felt like I should reply in this thread to support Drk especially since I'm a player that's been around for a long time and basically mains the tank role.

    I really just want the class to have reasonable sustain like most others have said, if we at least have that on this class it will make things a lot more manageable in all content in the game. And not only that but I always feel bad for new players coming into the game that decide to play Drk as their first class to cap or first tank in general.

    Its really rough for them since you don't have consistent mitigation until level 70 when you get the blackest knight. Since Dark Mind is so situational its usually just a dead skill in a lot of content especially during dungeon grinding.

    I wish that they didn't decide to make Abyssal Drain and Carve and Spit share the same CD and didn't even bother putting a heal on Carve and Spit at least. I do understand they were reducing button bloat, but it still doesn't feel good for someone that has played this class a lot.

    And last but not least can Living Dead please be an better emergency button? It has been so questionable for so long in this game, I know its just a meme at this point but still.
    (8)
    Last edited by SakuraHadoken; 12-29-2021 at 08:38 AM.
    You can never have too much candy and sweetness in your life.

  3. #1683
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,295
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SakuraHadoken View Post
    Its really rough for them since you don't have consistent mitigation until level 70 when you get the blackest knight. Since Dark Mind is so situational its usually just a dead skill in a lot of content especially during dungeon grinding.
    I don't disagree but classes feeling terrible under level sync has been an issue for ages now, and it doesn't even seem to be a concern of their seeing how terrible reaper feels to play below 80.
    I honestly would love if they took an update to do re-evaluate what skills go where on each class, as it currently doesn't even seem to be a problem that is on their radar.
    (4)

  4. #1684
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    What if Dark Arts Edge of Shadow healed you for like 400-600 potency? Rewarding you for playing defensively and using TBN properly. Would be cool if Dark Arts Flood of Shadow healed for each enemy hit too. Give some meaning to Dark Arts SE
    (0)

  5. #1685
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sazuzaki View Post
    What if Dark Arts Edge of Shadow healed you for like 400-600 potency? Rewarding you for playing defensively and using TBN properly. Would be cool if Dark Arts Flood of Shadow healed for each enemy hit too. Give some meaning to Dark Arts SE
    It'd be fine. I'm not sure it offers anything over any other recipient--Carve & Spit (let's say, 600), Bloodspiller (e.g., 300 each), etc.--but... sure?
    (1)

  6. #1686
    Player
    KouYanagi's Avatar
    Join Date
    Mar 2017
    Posts
    54
    Character
    Kou Yanagi
    World
    Tonberry
    Main Class
    Samurai Lv 90
    2. Is there a viable solution to your problem? If so, write it down.
    An idea that has been brewing was to have an overhaul from the Shadowbringer's identity.

    So there are a few goals when brainstorming

    1. Minimize oGCDs
    2. Give DRK an identity other than a WAR with soot black dye
    3. Attain complexity and 'Dance-with-Death' from it's original design back in HW

    Combat

    Delirium sucks, Bloodspiller is just Fell Cleave. So I propose a new combat flow and give DRK 'Enshroud'. 'Enshroud' for those who don't know is Reaper's Super Saiyan form, basically Delirium still but instead of spamming Bloodspiller, why not spam two different weaponskills instead. As for what weapon skills to spam, Soulstealer and bring back Power Slash. With Power Slash brought back, it will then be added back to the normal lull period of combat, Hard Slash > Syphon Strike > Power Slash/Soulstealer, one dealing more damage after you perform the other one. So during DRK's 'Enshroud', give Soulstealer and Power Slash a new coat of paint such as VFX and animations.

    As for the effect during this mode, give DRK more potency and finally LIFESTEAL, but no short GCDs. At the end, maybe for DRK's capstone skill for EW, it can still be Shadowbringer but beefed up so it doesn't feel like an afterthought. (fancier VFX as usual).

    Tank Role

    Being a tank means that moment to moments, they need to press their don't wanna die button. Therefore by firstly reducing oGCDs, more time can be devoted to pressing said 'Oh Shit' buttons.

    Next Oblation and Dark Mind are really weak compared to other tank's upgrades, so why not combine them with Blackest Night? A spammable barrier that has a 10% damage reduction everytime you use it, with the 10 % damage reduction staying even after the barrier breaks. Along with the lifesteal inclusion, DRKs can finally feel like they are dancing with death.


    Thats all I'll share for now, if people are interested in what I mentioned above, we can discuss more.
    (0)
    IGN Kou Yanagi (Tonberry)
    Discord Yuuya#5622

  7. #1687
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    It'd be fine. I'm not sure it offers anything over any other recipient--Carve & Spit (let's say, 600), Bloodspiller (e.g., 300 each), etc.--but... sure?
    Honestly, it's purely for gameplay. Would be far more interesting gameplay wise than C&S having a flat cure potency attached. The only thing DRK really has going for it is it's high skill ceiling for defensive play, so I feel that should be expanded on more.

    Still baffles me how DRK's signature ability is holding the class back this much, while the devs do nothing to expand upon it/make it more interesting.
    (1)

  8. #1688
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sazuzaki View Post
    Honestly, it's purely for gameplay. Would be far more interesting gameplay wise than C&S having a flat cure potency attached.
    More interesting on paper, perhaps, but also that much more constrictive in practice than two charges of C&S/AD and it being attached also to C&S.

    Still baffles me how DRK's signature ability is holding the class back this much, while the devs do nothing to expand upon it/make it more interesting.
    Which one? Delirium, Living Dead, Edge/Flood as a pair, and Living Shadow can all equally be considered a DRK signature ability (burster, immunity, resource spender, and gimmick).
    (0)

  9. #1689
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    I'm also mad about our new artifact gear having a tail piece by default.
    (3)

  10. #1690
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Looking at it more, they really need to rework how things interact with each other on DRK.

    Blood Gauge should only go up while Darkside is up.
    Bloodspiller and Quietus should restore HP with a 400 cure potency upon use and reduce the Darkside timer by 15s.
    Living Shadow should subtract 30s from Darkside for its use, giving you HP for each attack Esteem does.
    Abyssal Drain should be an MP cost move again (meaning not connected to Carve and Spit) that costs 3000MP and heals for 400 potency per enemy hit, while not giving you Darkside.
    Blood Weapon should give 3 free uses of your Blood Gauge moves without gauge or Darkside cost.
    Delirium should give you 3 free uses of your MP costing moves.
    TBN should not cost MP, be 25s cooldown, with a 800 potency heal on the target if the shield breaks, and 400 potency heal if it doesn't.
    Dark Mind should be replaced by Oblation completely, make it 15% damage mitigation.
    Shadowbringer should reduce the timer of Darkside by 30s and decrease the cooldown on Living Shadow by 15s.
    Salted Earth gives you MP and Blood Gauge with each tick.

    All of these would change DRK to a tank that has to strike a balance between using Blood Gauge for big damage and sustain, and maintaining Darkside so they can keep up their self-damage buff while paying those same costs.
    (9)

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