Page 168 of 434 FirstFirst ... 68 118 158 166 167 168 169 170 178 218 268 ... LastLast
Results 1,671 to 1,680 of 4812

Hybrid View

  1. #1
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    They can fix it anytime they want and chose not to for several years. RPR was a smack in face to every DRK hoping for a rework.
    (4)

  2. #2
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Sacrilegion View Post
    Scholars need nerfed, here fuck you.
    Fun fact, Sch/Sge together overpower Ast/Whm pretty easily, their DPS are higher than the pures.
    (1)
    Gae Bolg Animus 18/04/2014

  3. #3
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    You have to pair them though, which outside statics, may luck be on your side.
    (0)

  4. #4
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    I meant they're paired, the Healer comp destroys Ast/Whm, there's nothing damaging enough to warrant them, except Whm having MP issues.

    Quote Originally Posted by Sacrilegion View Post
    DRK has been ignored and given the shaft for 3 expansions, keep f****** it over.
    About this though, Drk had a DPS issue in SB, but it's pick rate pretty shot up for UCOB.

    SHBs, Dark Knight had been a meta tank since the release with Gunbreaker, it was tough for Paladin to beat Dark Knight because of "TBN" alone, 25% HP barrier is ultra strong in raid content, Paladin only started making it's place over Dark Knight in Eden Promise, but still 1-2 fights Dark Knight had an advantage in Promise.
    (1)
    Gae Bolg Animus 18/04/2014

  5. #5
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    Tuesday is coming. Pray we get something good...any Change will be good at this point.
    (0)

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I kind of liked using blind/dodge/parry but since those aren't doable anymore...
    Though we could still put a blind on mobs in dungeons and raid adds etc, that'd still be fun. But go against wanting TBN to break
    (0)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,792
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kalaam View Post
    I kind of liked using blind/dodge/parry but since those aren't doable anymore...
    Tbf, that'd probably take a rehaul of the game's evasion and DR systems. Not that such hasn't been suggested already since ARR.

    Though we could still put a blind on mobs in dungeons and raid adds etc, that'd still be fun. But go against wanting TBN to break
    Personally, I don't necessarily find an anti-synergy to be any less interesting than a synergy.

    Wanting a cooldown's duration to expire before your next TBN comes up is, in itself, a further consideration that other tanks don't have beyond basic issues of multiplicity (stacked CDs have additive gains to eHP but multiplicative and therefore wasteful gains to heal-efficiency on you). Such is, therefore, unique gameplay, even if not the very most exciting sort.

    The same could be said for HW DRK and the anti-synergy of DA-DD and Low Blow/Reprisal, since you couldn't both dodge and parry and you needed parry procs for LBlow/Rep. When you DA-DDed, you were going for full personal defense, less utility. And that's fine, so long as the job is balanced mindful of those anti-synergies.

    Here's a real knife's-edge hypothetical: Imagine if TBN counterattacked, a la Dreadspikes, while active. At that point, you'd want to mitigate TBN so it breaks as late as possible for more free damage... without pushing it for so long that it doesn't break. That level of risk might not seem commensurate to its reward under the present design (likely preferring that TBN instead give back a portion of MP equal half its % of shield consumed, or the like, if it doesn't fully break), but that's just food for thought.

    Quote Originally Posted by Kalaam View Post
    We're discussing the overall design of the job though, obviously TBN would have to be replaced.

    But yeah, having a choice of "do I use TBN and try to manage it to get hit just enough" or "do I play safe and blind enemies to reduce damage more" can be interresting.
    I think removing TBN would be more a stylistic preference than anything "obvious", but sure. On the latter note, though, just keep in mind reactions to having two competing tools for doing the same thing. If they can be layered skillfully and choicefully ("I'm going to try to have my increased dodge chance [enemy miss chance] last for just long enough to deal with this special hit, and I'll have TBN ready to bust if it does hit me, before the next two seconds' worth of pack autos can finish me off, since that'll still be enough to break it," etc.), then it shouldn't be accused of bloat, but otherwise it may seem wasteful and unpolished.
    (1)
    Last edited by Shurrikhan; 01-03-2022 at 09:33 AM.

  8. #8
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Just remove TBN already and redesign DRK in another way, i wouldn't mind losing this skill to get a full coherent kit again
    (5)

  9. #9
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kalaam View Post
    Just remove TBN already and redesign DRK in another way, i wouldn't mind losing this skill to get a full coherent kit again
    they cant / wont.
    (0)

  10. #10
    Player
    Sacrilegion's Avatar
    Join Date
    Aug 2021
    Posts
    105
    Character
    Ricky' Spanish
    World
    Hyperion
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Undeadfire View Post
    I meant they're paired, the Healer comp destroys Ast/Whm, there's nothing damaging enough to warrant them, except Whm having MP issues.



    About this though, Drk had a DPS issue in SB, but it's pick rate pretty shot up for UCOB.

    SHBs, Dark Knight had been a meta tank since the release with Gunbreaker, it was tough for Paladin to beat Dark Knight because of "TBN" alone, 25% HP barrier is ultra strong in raid content, Paladin only started making it's place over Dark Knight in Eden Promise, but still 1-2 fights Dark Knight had an advantage in Promise.
    Cool, all because of one skill and that alone. If you remove TBN, DRK is objectively useless as a tank. You can easily fix dps issues with potency increases, can't fix a half baked and terrible kit with living shadow (which uses up a huge chunk of it duration just standing there). SE refuses to change it because people like you defend lazy garbage such as this. It needs to be remodeled not given bandaids and kisses.
    (1)

Page 168 of 434 FirstFirst ... 68 118 158 166 167 168 169 170 178 218 268 ... LastLast