Hey ya'll, first time posting on the forums. Figured I'd check out here since I heard this was the best way to try and get devs to notice feedback.
I wanted to pitch a little idea for Living Dead as a rework that I think would preserve the spirit of it while making it less clunky.
My idea: When you activate it, you briefly become immune to all damage for the usual duration. After a certain time period, all the damage you took during that time period, up to a cap (maybe 2-3x your total health?), will be dealt to you as an over-time effect in the form of a debuff. This would spread out the damage, but wouldn't kill you immediately. So, it would still force healers to heal you back up quickly, as before, but there would be a lot more lenience on this. It wouldn't insta-kill you for not getting up to max health, and potentially could work with The Blackest Night too.