Maybe 6.05... on with PLD I go
Maybe 6.05... on with PLD I go
Take the damage away from DRK and you might as well delete the whole job
I'm benching DRK as a statement to the devs, that shit is staying at 80 till they clean it up. I literally feel healers that aren't in my FC cringing when I play DRK at the entrance. While damage is nice, it's a tank not a dps.
Honestly just give Blood Weapon a bloodbath trait and reduces its CD to 25s and everything is fixed.
that doesn't even fix blood weapon itself just makes the problem more frequent
Blood Weapon isn't the problem. The problem is lack of sustain. DRK has multiple damage sources to make a bloodbath trait very good. Given that DRK is already at the highest damage you could take away its one contributing factor to damage which is increasing the blood gauge. That would also bring it in line with the entire rest of the series that contains blood weapons.
Blood Weapon is STILL one of its main problems since early ShB. And the devs turn into a blind eye saying "We never receive any form of complaints about blood weapon" which is a god damn lie, but its obvious that they don't play tank, just DPS.Blood Weapon isn't the problem. The problem is lack of sustain. DRK has multiple damage sources to make a bloodbath trait very good. Given that DRK is already at the highest damage you could take away its one contributing factor to damage which is increasing the blood gauge. That would also bring it in line with the entire rest of the series that contains blood weapons.
And I agree that the lack of sustain is one of its problem that is lacking, but there's more to it than that.
And if we're going by YOUR way of decreasing its damage but increases the blood gain.... it's going to be a none stop bloodspiller spam. We've already had that in ShB, I don't want to see it again.
I think you read that backwards. Freyt's suggestion was to get rid of Blood Weapon's blood contribution (leaving only MP gains).
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