yeah i like Xenos his opinion on tanks is generally hit or miss but its an opinion so what ever
I think hes lost his big tough guy attitude since his big ban hes mostly just a reaction andy streamer now
yeah i like Xenos his opinion on tanks is generally hit or miss but its an opinion so what ever
I think hes lost his big tough guy attitude since his big ban hes mostly just a reaction andy streamer now
You guys are like drug addicts. We established that they won't look at jobs with a high playrate and yet here you all are describing how awful it is to play, something you already knew, something anyone with half a brain already knew.
I didn't touch DRK for the DRK mains but it seems you just can't help yourselves. Those who don't listen have to feel, so I'm going to level it too on both my main and DRK only character, looks like 5 years wasn't enough lets go for 7.
Most DRK players play DRK even in its shit state because of its aesthetics. Im one of them and i miss the heavensward days.You guys are like drug addicts. We established that they won't look at jobs with a high playrate and yet here you all are describing how awful it is to play, something you already knew, something anyone with half a brain already knew.
I didn't touch DRK for the DRK mains but it seems you just can't help yourselves. Those who don't listen have to feel, so I'm going to level it too on both my main and DRK only character, looks like 5 years wasn't enough lets go for 7.
Tell me another Edgelord Character with dark abilities and a 2H Sword that is playable in FF14.
We are suffering stylishly
Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
Change my Mind. (You can't)
some good ideas here, keep it up folks
my core problems with DRK:
- no own identity, no real rotation, you use everything on cd during your burst, with 1-2-3-4 in between, to many oGCDs, not enough GCDs
- no desicion making for mp- and darkside management, no way to interact with living shadow
- no sustain to help with living dead
my ideas for a realistic DRK rework:
- C&S: change to GCD 30s, 600 pot, +600mana
- Abys. Drain: change to GCD 30s, 250pot aoe, +100pot heal per target
- Shadowbringer: change to GCD 60s, 800pot aoe
- TBN: remove mp cost, remove dark arts proc
- Oblation: becomes a trait that upgrades TBN, adds a heal on TBN break
- re add Darkarts with mp cost 1500, shared 5s oGCD with flood and edge (so it doesnt feel to spammy): increases pot and add a heal to your next GCD (C&S + 250 pot, + 200 heal, Bloodspiller +220 pot, +200 heal, Shadowbringer +300 pot aoe ...) Dark Arts should be DPS positive over flood and edge (reduce pot to 400 and 150)so you have to balance dark side uptime against DPS and mp gain
- living shadow: reduce passive potency but add a trait that lets your clone copy your flood/edge/shadowbringer for half potency
WHEN you leveled your Healer... DRKs getting to max level do some end game stuff then they Drop the Job because its shit. im seeing it constantly. MANY people switching to other tanks.
Im starting to feel that every time i get into a Trial or dungeon that i should start with an apology to the healers for playing a DRK before i start pulling lol
Limited and Exclusive content that gets removed from game is Wasted Content and Developer time in the long run.
Change my Mind. (You can't)
Everyone's pretty much mentioned everything, but I'll reiterate some points that annoy me the most about DRK:
- The only tank in the entire game with no way of healing a party member
- The only heal other than the 123 combo heal is a 200 potency heal on a 1 minute cooldown, however using it causes you to lose 360 potency due to it being tied with carve and spit. In comparison, GNB has 900 pot heal and 2x 200 pot HoT, PLD has 1000 pot heal, 250 HoT and 400pot heal from magic combo, WAR has Bloodwhetting, 1200 pot heal with 200 pot HoT, 20% HP heal. When you compare them, it's extremely obvious that SE didn't do anything with DRK.
- The 90 ability DRK gets is just flood of shadow, but with a different animation and pitiful pot. WAR gets a 900 potency AoE attack that direct hits, PLD gets a magic AoE combo that deals a total of 1020 potency overall and applies an 80 pot DoT, GNB has a 1200 potency AoE attack. DRK has....a 600 potency AoE attack in comparison, yeah it's 2 charges, but did we really need more spam with DRK?
- Oblation is ridiculous. A 10% damage reduction? May have well just not given us a 82 ability. PLD in comparison has intervention which is also a 10% damage mitigation, but you can make it 20% by using rampart, it then also reduces damage by a further 10% for 4 seconds and applies a 250 potency HoT. It feels like an incomplete ability, like it should be a 10% damage reduction, but a further 10% for 6 seconds or something and applies a HoT when broken.
- Dark mind needs to be removed at this point, I don't think I've ever popped it in EW
- Everyone is saying TBN is still good, and in some ways it is, however in other ways it's not. It still costs 30% of your main damage resource and if it doesn't proc, you lose a 460 potency attack and potentially the 10% dark side damage buff. It lasts only 7 seconds still which is extremely short.
- Blood weapon still hasn't been changed and so you have to squeeze 5 GCDS in to a 10 second window which feels awful.
- 80+ traits are ridiculous, why is there a trait to give the shadow Shadowbringer? Why is there a trait to increase the shadows potencies? Why the hell is there a trait to reduce the cooldown of plunge when you use unmend?
I've played all the other tanks, but DRK is the only one that feels left behind. The only way I can reason this is that SE is planning on completely reworking DRK from the ground up and so didn't want to spend ages developing abilities that might be changed soon, though I could be huffing copium.
I've hopped the train to scythe town, but I'm still keeping an eye on the thread. I don't like Xeno's takes mostly because he likes tanks to be interchangeable, to play whatever is FotM for prog and have the same general toolkit to deal with issues.
Personally, I don't really want DRK to get tons of self-healing or support abilities. Maybe buff up Souleater a bit, or something, but giving it a few metric tons of healing like WAR or PLD have would contribute to homogenization yet again, and we are already suffering its' effects. Yes, DRK currently suffers a lot in the defense department. But it shouldn't be fixed by just saying "alright, every tank barely needs a healer now, problem solved".
Honestly, Shadowbringer shouldn't have been an oGCD. Make it a GCD and attach a function to it, like eating into Darkside for a haste buff and a strong hit, or something.
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