I need to sneak a few 1-2-3 Souleater restore health combos in to save my ass many times when Abyssal Drain was on CD, I don't necessarily need to be topped off full health to survive, just enough to keep myself from going to 0 health and dead.
The only time I died so far getting to 90 and going through MSQ was falling off a platform in a trial, but other than that, if I didn't resort to 1-2-3 Souleater combo in low health situations like mistimed tank buster or AOE, going in blind, I think I would've died. DRK has been pretty fun for me so far in EW, but too many close calls with other players. Trust healers were pretty safe and consistent.
For added context, I always have TBN or Mitigations up when I can help it and don't let large gaps in defenses when I can help it i.e. Rampart has 1s left, TBN, TBN either pops or has 1s left, Oblation, Oblation about to end and no tank buster, Shadow Wall, Shadow Wall has 1s left, Reprisal and/or Arms Length/Dark Mind etc whatever as the situation deems fit so damage intake is mitigated enough to give player healers time to react and for myself to 1-2-3 Souleater to not die...
If Unleashed + Stalwart Soul 2 AOE Combo also had some heal potency on there like say 200 I think it would be a huge quality of life convenience. It'll just be the AOE version of Soul Eater Combo. In addition... Carve and Split really should get some heal potency on there too or just merge Abyssal Drain and Carve & Split so that the 1st Mob takes full big damage and subsequent mobs take less damage and it heals the DRK player, 1 less button and just 1 less CD to manage.
This is another small issue I have and it's with Button Bloat and Shadowbringer... it's an awesome 2 charge 60s CD Line AOE DPS Skill, I love it, but would it have hurt to have it replace a pre-existing skill at level 90 to save on Hotbar space like maybe replace Blood Weapon to restore Mana/Blood like each use of Shadowbringer also restores at least 300 Mana/25 Blood so that two uses of it restores about 600 Mana/50 Blood total or more?
Since we can only use Shadowbringer while Dark Side timer is up that already comes with a pre-condition of using Edge or Flood of Shadow beforehand so naturally Mana Restore wouldn't feel out of place. Could also make Shadowbringer Light Up Blinking when during Dark Side duration after using Edge/Flood skills so it feels more like there's DRK mechanic cohesiveness.
I.E. Use Edge/Flood 3000 Mana, Now I need Mana Back, Shadowbringer Skill Icon is Blinking/Lit, Hit Skill to Restore some Mana/Blood while also nuking the enemy further. Can Combine with Delirium Stacks or Bloodspiller/Quietus on own to spend that Blood. Now you can feel more like a badass who pulled off a satisfying combo chain Edge/Flood with Shadowbringers and Bloodspiller/Quietus to nuke the enemy outside of Delirium.