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  1. #1301
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by RatCopter View Post
    snip
    Yea I mean, well yea messy is the right word for it.
    -I like how chaotic our opener is but blood weapon definetely needs to change because it makes it way too clunky even with the loss of a ogcd. But once again we are stuck with doing absolutely nothing for a solid minute.
    -I think I'd rather have shadowbringer be chargeless and just put on a 30 second timer. Salt and darkness is "fun" to use, but it feels very whatever. It should shorten the CD of salted earth or something.
    -Oblation unironically feels good to use and it looks very good so props to them on that.
    But I don't even know what to feel at this point. I don't know if having almost all of our ogcds on a 60 second cooldown makes it clunky or is it just me. Our self-sustain is very bad atm also. I don't know why they didn't think of adding a "stalwart soul combo reduces abyssal drain CD" trait or something. But I guess thinking isn't really on the table as seen with Unmend+Plunge.
    (0)
    Last edited by jetfire117; 12-07-2021 at 03:52 PM.

  2. #1302
    Player
    Doquz's Avatar
    Join Date
    Dec 2021
    Posts
    1
    Character
    Doquz Kagon
    World
    Jenova
    Main Class
    Gladiator Lv 86
    Hey y'all first time poster here on the forums but been playing since patch 3.3. I've gotta say its nice to see so much feed back on this job. i wanted to post here to keep this thread going. With that said, I don't think I've seen this opinion yet but why is dark side a resource? I've seen posts saying to expand on it but i have to disagree with that. It is brain dead easy to keep up and should honestly be a passive trait at this point, if thats done then the blood gauge/MP aspect of the job could be looked at and expanded upon and give some kind of resemblance of what this job used to be. In any case I've been enjoying reaper, even if i may be a bit upset it's gotten everything i wanted for drk and more.
    (1)

  3. #1303
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FelixFujiwara View Post
    Yeah, they don't know what they are doing, and they especially didn't realize that they just ruined Dark Knight. It doesn't take much effort than to put yourself into the position of a DRK Main to realize that what they have done is rude and absolute bullshit.

    Other tanks are way less fun to play, but the numbers make them factually more viable atm.
    Sorry bud, but the only reason you enjoy DRK is because of aesthetics and nothing else.

    "Other tanks are way less fun"? Massive amounts of copium.
    (17)

  4. #1304
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Could Dark Mind be reworked into a MP regeneration boost similar to Lucid Dream ? The name is fitting, and it'd be a useful tool.
    (0)

  5. #1305
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by RinaB View Post
    Perhaps all the people dumping drk will force change. I for one dumped it for Sam a few months ago and never looked back.
    Sadly I think this is actually the only way DRK will get fixed.

    I do get the feeling they look at player metrics when deciding whether a class needs reworks or buffs. Most reworks have only come for classes with a low participation rate. Classes that are popular, perhaps due to ease or simplicity are unlikely to ever receive attention even if their toolkit is objectively inferior to other classes. Healers are a great example of this, with WHM (being both the weakest but also most popular healer) being nerfed and receiving almost no new toys, while AST (ridiculously strong but less popular due to higher apm) got buffed even further.

    DRK has always been reasonably popular among casual players due to aesthetic, thus the devs glance at the metrics, see it has a high population and assume it's fine and doesn't need attention. They hardly seem to even look at the toolkit and gameplay.
    (3)

  6. #1306
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,075
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Dark Knight feels pretty meh, oblation is the only thing mildly interesting that has appeared and all it is is a 10% mit on two charges. Not exactly a breakthrough. Meanwhile all the issues dark knight had were just left untouched like TBN, dark mind and living dead. Delirium is still just an exact copy of inner release aswell, it even also got the change into charges while bloodweapon stayed on a timer. Abyssal drain was made into an aoe version of carve&spit for no discernable reason.

    The clearest indicator how little thought was put into dark knight this expansion however is without a doubt enhanced unmend. What a joke of a trait. Probably gonna swap to pld if nothing changes until savage.
    (0)

  7. #1307
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Imagine Oblation healing you for a portion of the damage mitigated. Proccing early if you are under 20% HP or stuff. Now that'd be a good skill.
    (0)

  8. #1308
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    After some testing and such i just felt that DRK is even worse that SHB in terms of gameplay, not only for the obvious gameplay loops its shares with WAR more painfully similar now both jobs base they gameplay on wait until inner delirium and use they fell spillers with all they oGCD and buffs aviable there, but how empty and swallow the downtime is, like seriously just pure 45s of unalterated souleater spam and a ocasional bloodspiller/salted heart is basically PLD ARR levels of gameplay engagement.

    The job seems to fullfill his duty in terms of numbers but god lord the gameplay, i never belive DRK will reach such levels of braindeadness and boredorm on what is 3/4 of his gameplay loop considering his story on this game and previous gameplay design, basically you performance will be solely determinated if you have the ping to do all the double weaves on the burst with all the fluff it have every min.
    (3)

  9. #1309
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I agree. I'm half tempted to macro plunge, salted darkness and and shadow bringer into every keybind.

    As pathetic enhanced unmend is or whatever, I must be thankful it procs on something I only use ever so occasionally, otherwise I'd have to plunge on everything.
    (0)

  10. #1310
    Player
    Sutiban's Avatar
    Join Date
    Dec 2021
    Location
    Limsa Lominsa
    Posts
    5
    Character
    Frydryss Kestitarsyn
    World
    Goblin
    Main Class
    Dark Knight Lv 90

    A Writeup for the Thread

    For the First time I decided to creep into the forums myself and offer a bit of input on the issue. I want to bring up a few things I've learned bouncing between all the tanks and what maybe the devolopers could do to address Dark Knight's identity crisis.

    I: 5.X and 6.X

    As of the current iteration of dark is a modified iteration of the old warrior model from shadowbringers, lets talk about that first, the whole "Warrior clone" business. Back in shadowbringers Warrior was universally seen as a "braindead" tank class due to the incredibly simple rotation structure warrior had as a result of loosing aggro rotation. I moved from WAR to darknight because I noticed that dark knight in Shadowbringers was actually warrior but more fleshed out mechanically. Yes, I said it. Drk was a more interesting warrior than warrior was. You had two meters to juggle with blood gauge and MP, meaning compared to warrior having a single build up phase, Dark Knight had a follow up phase that in the same way summoner had dreadwrym trance and summon bahamaut. As a player this was kinda a big deal to me. But for long time dark players I understand the frustration. Especially since it's evident that Gunbreaker is modeled after 3.0 Dark Knight's "Dark Artes Spam" As you can see, Dark Knight is having a problem that WHM suffers from, a lot of it's abilities are being poached by other classes, robbing it of identity. This is evident with the 6.X tanks getting universal targeted mitigation tools due to (in my opinion anyway) the overwhelming positive feedback from usage of The Blackest Night and what it can offer to trials to make this more common.
    (2)

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