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  1. #1
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    If they could combine Scourge with Edge of Shadow would be a hell of a start already. Make the dot timer lasts 10 by default and can be increased up to 20.
    (0)

  2. #2
    Player
    Shin96's Avatar
    Join Date
    Feb 2021
    Posts
    540
    Character
    Revon Ackerman
    World
    Spriggan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mekhana View Post
    If they could combine Scourge with Edge of Shadow would be a hell of a start already. Make the dot timer lasts 10 by default and can be increased up to 20.
    Don't give them any good ideas. It would incentivize them to do something about DRK's state and people would actually have fun, god forbid.
    (2)

  3. #3
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    My prediction for next "balance patch" if any:

    After reviewing all the feedback regarding the state of Dark Knight in Endwalker we have decided to

    1. Make Flood of Shadow and Shadowbringers share a CD to further reduce button bloat, i.e. using Flood of Shadows increases CD of Shadowbringers by 30s (unusable for 30s), using Shadowbringers puts Flood of Shadow on CD for 30s.

    2. To encourage players to further take advantage of Enhanced Unmend Trait and to satisfy the Ego of the DRK Dev Team, players Must Use Unmend to Enable use of Plunge, Plunge will be disabled until Unmend is used first at the start of the fight to enable it for 60s duration. After combat is over, Plunge will be Disabled until Unmend is used again to enable it.

    3. To better show players to appreciate the hard work of the DRK Dev Team regarding Salted Earth + Salt & Darkness Tahooo TWO Combo Stroke of Genius, players who don't use Salted Earth + Salt & Darkness whenever its available will be punished with a default debuff of -10% Damage, the Debuff will go away only when Salted Earth is on CD.

    4. The Blackest Night, Dark Knight's Signature Ability will be upgraded with a different animation. Duration and CD will be left the same.

    Thank You for Playing, Hugs and Kisses from the DRK Dev Team
    (0)
    Last edited by ArthurATDayne; 12-10-2021 at 04:33 AM.

  4. #4
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Salted Earth should have had Oblation's 10% reduction built-in to the zone instead of requiring a new button. Then you could build some sort of interesting functionality on top of it with Salt and Darkness.
    (1)

  5. #5
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kiteless View Post
    Salted Earth should have had Oblation's 10% reduction built-in to the zone instead of requiring a new button. Then you could build some sort of interesting functionality on top of it with Salt and Darkness.
    If DRK Devs intend to keep Salted Earth/Salt & Darkness in game for whatever reasons I hope they would merge that ability to a pre-existing AOE like Abyssal Drain or something and untie the CD from Carve & Split.

    Like whenever Abyssal Drain is used it also lays down Salted Earth's AOE DOT and if you press it again it goes BOOM and does that Burst Damage. Would help save on 1 Skill Slot on Hotbars.

    Oblation wasn't as bad as I thought it was, probably because the animation looks nice and it's still 10% reduced damage taken... I just wish it did something else like maybe a Heal Over Time for some On Demand HP Sustain or a smaller Max HP Bubble if we're continuing with the Shield Tank Damage Prevention Theme like with TBN.

    I.E. Oblation at level 84 or 86 gets a 10% Max HP Bubble in addition to the 10% Reduce Damage Taken, or Heal Over Time over that 10s Duration.
    (1)
    Last edited by ArthurATDayne; 12-10-2021 at 05:28 AM.

  6. #6
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Idk... maybe they should combine Delirium and Blood Weapon into one. I already made a macro for it.
    (1)

  7. #7
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Kinda wished they utilized the Motif of DRK using Darkness and Blood more in their kit. The blood gauge being just a resource dump for Bloodspillar and Quietus isn't really all that interesting. Even using it just to summon Living Shadow doesn't really have much of an impact.

    They could turn DRK into a Stance Tank where we have its Normal mode which is the mode we're used to playing.

    A Blood Stance activated by using Blood Weapon that gives haste and causes our attacks to regeneration HP and Blood Gauge while empowering our blood gauge moves. Could give DRKs the Darkside Aura and have the Bloodweapon runes that appear on the weapon remain on the sword for the duration of the buff.

    Then we have a Darkness or Shadow Stance by the activation of Darkside/Dark Arts. Could replace Delirium with Darkside/Dark Arts and turn it into a buff that gives us empowered weapon skills and allows us to generate MP. Could then add a Shadow like aura around DRK to indicate they are in this stance.

    Would make it unique to the other tanks and finally give it some form of Identity.
    (1)

  8. #8
    Player
    jetfire117's Avatar
    Join Date
    May 2019
    Posts
    109
    Character
    Rujhezia Zima
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Alright look after messing around with the other tanks, can we AT LEAST get better self-sustain options. Please if literally nothing else.
    (3)

  9. #9
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Getting gutted with the shared cd for Abyssal Drain or C&S guts our leveling/synch down kit even further. Meanwhile, I just solo healed a level 60 dungeon the other night as a PLD.
    (2)

  10. #10
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Oh yeah, that in some situations a specific tank shines brighter isn't an issue.
    But DPS isn't that interresting of an edge to have over other tanks. It's just number tweaking, it doesn't address the mechanical weaknesses of the DRK.
    And even with that DPS, it's 0 DPS if you die and the fight ends up in a wipe anyway.
    (2)

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