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  1. #1211
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalaam View Post
    We are already overcapping DarkSide like crazy, so it wouldn't be useful. Though if darkside was reworked it could be interresting.

    Abyssal did get the MP gain, but C&S didn't get the heal.

    Dark Mind giving us heals each time we get hit is funny, could be decent maybe ? Making 2 buttons for different damage type is a bad idea though, magical damage is rarely applied more than once whereas physical attacks come in flurry. That would create button bloat.

    Scourge as a simple skill wouldn't be that interresting I feel.

    Livind dead, not bad. Feels kind of strong, against very powerful attacks it'd make it on par with Hallowed Ground in a way. Still requires communication with the healers so you don't end up overhealed, but this way it's actually usable even by yourself.
    It's not about overcapping Darkside, but rather it you need a GCD to get your full damage, unlike the other tanks.

    Oh, whoop, didn't see that.

    I mean, I agree about Dark Mind, but since this change allows the buff to be passed along to other players makes it more useful. These can also stack with DRKs new skill, Oblation. I'd rather Dark Mind be an overall defensive buff, but it's been like this for years. I don't think SE has any intention of changing it now.

    I only threw Scourge in there because I've heard people lament its passing.

    Yeah, I saw ASTs Macrocosmos and was like, "That. That's what Living Dead should be."
    (0)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  2. #1212
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I don't really understand your idea behind unmend here
    (0)

  3. #1213
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    Very sad to see the DRK changes today. Especially the Abyssal Drain/Carve and Spit shared timer...wtf was the point of that?

    On top of that the self sustain issue that DRK has been dealing with still hasn't been addressed while PLD and WAR both got some VERY strong heals and HoTs. DRK should be the essential drain tank. Instead that's gone to WAR now...LD still hasn't be changed. But hey at least we can reduce the CD time of plunge with unmend.

    I personally think the MP cost of the oGCDs should be reduced a bit to keep things flowing better. I also feel like Blood weapon should an HP absorb per attack and the MP regen should be higher on Delirium. Either that or Salted Earth heals you (just you) and damages the enemy while inside of the bubble. Similar to Assylum or Sacred Soil.

    I think an interesting Living Dead idea is just keeping the same effects (fighting even after death) but once it drops, you get a "Purgatory" debuff that cuts health by 1/2 for 10 seconds. The same amount of time "Living Dead" lasts for. Once that debuff drops, the other half of HP returns but must be healed.
    (0)
    Last edited by Renato; 12-03-2021 at 12:45 AM.

  4. #1214
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,354
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    The question is does abyssal drain mp restoration work like the heal? If so that is instant full mp on certain dungeon pulls. But overall its a L.

    No blood weapon change
    No living dead change
    No dark mind change
    No TBN change
    No Oblation change
    No enhanced unmend change. Trait doesnt work on all targets (Reduces recast time of Plunge by 5 seconds when executing Unmend on most targets.)
    No Stalwart soul change

    I will still main it in EW for the story, but for raid and content afterwards looks like PLD or GNB for me.

    It is very frustrating from a player perspective to have concerns dismissed just because DRK is the most played tank job so it must be fine.
    (1)

  5. #1215
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalaam View Post
    I don't really understand your idea behind unmend here
    Eh, I mean, it doesn't really matter. I'd rather Darkside not exist since it's a non-mechanic. I'd rather Flood/Edge feed directly into Blackblood once that's unlocked.
    (0)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  6. #1216
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    DarkSide should be made an actual mechanic, a ressource we can spend on other abilities. That way we have to be careful of it not running out.
    (4)

  7. #1217
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kalaam View Post
    DarkSide should be made an actual mechanic, a ressource we can spend on other abilities. That way we have to be careful of it not running out.
    But that's already Blackblood. Dark Knight doesn't need two mechanics like that. Do you really want Kenki and Wrath on one job?
    (0)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  8. #1218
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    That's the issue with making darkside a timer. Before it was just a stance that drained your MP/stopped MP regen, so while you spend MP on some skills you have to be careful and regen them, maybe sometime drop the stance to regain MP.
    Having a communicating vessel system between MP, Blood and Darkside could be interresting. We are DARK knights not BLOOD knights. That's why Darkside should be a cornerstone mechanic
    (0)

  9. #1219
    Player
    Kreyd's Avatar
    Join Date
    Jul 2017
    Posts
    163
    Character
    Kreyd Lerival
    World
    Shiva
    Main Class
    Dark Knight Lv 100


    Made this years ago. Knew it would come in handy at some point x'D
    (11)

  10. #1220
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by inhaledcorn View Post
    But that's already Blackblood. Dark Knight doesn't need two mechanics like that. Do you really want Kenki and Wrath on one job?
    Why not? Kenki is extremely shallow anyways, thats why SAM has additional systems. Draining a duration isn't new, that used to be from HW DRG.

    Beast Gauge lite, Kenki lite and Storm's Eye lite all existing with zero interaction to each other is mindbogglingly boring.

    The apex of DRK gameplay is abusing TBN and riding the CD of your ogcds.
    (0)

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