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  1. #1
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    I said this in my own thread but it'd be nice if DRK was the actual sustain/drain tank. They were originally in HW and SB and traditionally have self healing and lifesteal in other FF games. It's very weird they went the healing route on WAR instead. I feel like bloodwhetting should honestly have been what an upgrade to blood weapon should have been
    (1)

  2. #2
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AddictedToWitches View Post
    stuff
    as the above poster said about WAR, it was made the healer tank in 1.23 and 2.0 which is odd, since PLD is mostly based on the Knight jobs that could heal, and WAR is based on a mash up of Knights that couldnt heal, and Berserker. (Im not sure what Warrior was called in the japanese version of FFXI. I just know PLD was just called Knight. edit: double checked WAR, and its soldier/warrior depending on who does the translation)

    With DRKs sometimes having heals, its not too far fetched to be the "drain" tank. (Id make it more complex than that personally, but imma not flood the thread with "what if" versions of DRK right now)

    EDIT#2: most of the job design was changed when Yoshida stepped in, and wanted to base a lot of it on Lineage 2. So this is why DRK was the "Magic Defense Tank", and SMN was the "poison/DoT job".
    (0)
    Last edited by Claire_Pendragon; 08-27-2024 at 12:23 AM.
    CLAIRE PENDRAGON

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,892
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by AddictedToWitches View Post
    I said this in my own thread but it'd be nice if DRK was the actual sustain/drain tank. They were originally in HW and SB and traditionally have self healing and lifesteal in other FF games. It's very weird they went the healing route on WAR instead. I feel like bloodwhetting should honestly have been what an upgrade to blood weapon should have been
    I'm not sure where this myth comes from, at least as it pertains to XIV. Warrior literally started as the tank whose only means of sustain was drain. Their only native mitigation skill, Foresight, gave all of 3% mitigation. Bloodbath was their most significant defensive (lasting for 30s per 90), alongside healing for 3x the damage of Inner Beast. Storm's Path likewise predates Souleater.

    That said, Blood Weapon giving MP instead of HP was already thematic and more useful, if only for the fact of it being more bankable. The controllable vampiric portion of DRK originally came from MP expenditure, enhancing the potency and therefore healing of Souleater or causing Abyssal Drain to heal for damage dealt, as Bloodbath already did but at a much higher percentage (100% instead of 25%).

    The problem was just that they removed sustain control from MP in DRK. Though, tbf, they also removed its bankability from Warrior, who could previously bank gauge for the purpose.
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