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  1. #4521
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    291
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    I've cleared the first extreme and peeked into the second, my general findings of the DRK changes is the job is actually harder now, which I feel is unintentional.
    That 1200 mp per minute we lost is actually really important, as with only 3 mp spenders between burst windows, it indirectly makes Darkside Management a real thing, which inturn means TBN is even more punishing if it doesn't break.

    And whats worse is post Burst window, I'm finding it takes significantly longer to return to 3k MP for TBN usage. This bit feels unintentional.
    I haven't even played it in any difficult content, just daily dungeons, and I agree, the MP nerf has made Dark Knight harder to play. There's a real risk Darkside will fall off if TBN doesn't break, and that's not something always inside my control with healer mits.

    Given that removing the Blood cost from Esteem was to make the job easier, I'm really having my doubts SE intended to make Darkside harder to maintain.
    (2)
    Last edited by Astronis; 07-04-2024 at 05:13 AM.

  2. #4522
    Player
    EmsaVadenn's Avatar
    Join Date
    Dec 2015
    Posts
    11
    Character
    Emsa Vadenn
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Just putting Abyssal Drain's cooldown to 30 seconds and deleting the shared cooldown with C&S is enough.
    According to the fact that Abyssal Drain already gives 600MP, now the 1200MP loss per minute is fixed, we have (a little) better sustain and the job's gameplay is (a little) less boring.
    (11)

  3. #4523
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,306
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by EmsaVadenn View Post
    Just putting Abyssal Drain's cooldown to 30 seconds and deleting the shared cooldown with C&S is enough.
    According to the fact that Abyssal Drain already gives 600MP, now the 1200MP loss per minute is fixed, we have (a little) better sustain and the job's gameplay is (a little) less boring.
    I'd love this solution personally. Abyssal Drain is pretty good under Rampart now so having it at 30s would be amazing.
    (8)

  4. #4524
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Just an ugly thing I learned in an EX yesterday since I am used to weave Souleater for healing between Bloodspillers with old Delirium...

    ...if you start the Torcleaver combo and use Hard Slash, Syphon Strike, Souleater, Unleash or Stalwart Soul before finishing it, you reset the combo progress back to Scarlet Delirium even though you had the right amount of stacks left.

    Our dollarstore Inner Release turned into a wish.com Gnashing Fang combo, except you can at least blow cartridges under Gnashing Fang and you cant spend Blood under Delirium.

    Meanwhile Palachads over there flexing their Sepulchre combo that does not get interrupted by anything short the server dying having a new GCD optimisation for FoF.

    If someone wants to help me... please tell me where the thought is that was put into DRK this expac.
    (7)

  5. #4525
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    I just saw that WAR has more damage then dark knight !!
    (0)

  6. #4526
    Player
    Avorie's Avatar
    Join Date
    Feb 2022
    Location
    Don't Remember
    Posts
    14
    Character
    Avory Bernkastel
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Oizen View Post
    I'd love this solution personally. Abyssal Drain is pretty good under Rampart now so having it at 30s would be amazing.
    Really good solution, AD could be under 30s with 2 stacks, they could also increase the healing potency a bit and the damage it does along with the 600 mp.
    But not only that, Enhanced Unmend can be tied to lowering the cool down of AD. Making that move so much better, and replacing plunge with an actual better ogcd.
    (2)

  7. #4527
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Just an ugly thing I learned in an EX yesterday since I am used to weave Souleater for healing between Bloodspillers with old Delirium...

    ...if you start the Torcleaver combo and use Hard Slash, Syphon Strike, Souleater, Unleash or Stalwart Soul before finishing it, you reset the combo progress back to Scarlet Delirium even though you had the right amount of stacks left.

    Our dollarstore Inner Release turned into a wish.com Gnashing Fang combo, except you can at least blow cartridges under Gnashing Fang and you cant spend Blood under Delirium.

    Meanwhile Palachads over there flexing their Sepulchre combo that does not get interrupted by anything short the server dying having a new GCD optimisation for FoF.

    If someone wants to help me... please tell me where the thought is that was put into DRK this expac.
    I genuinely don't think they did put any thought into it.
    Drk got the laziest, most lack luster changes of all the tanks that had the most negative changes on it's gameplay.
    Plunge and Blood weapon removed which means your 123 downtime spam feels much worse.
    Blood weapon stacks reduced to 3 which hurts Drk's mana economy, a lazy animation change to bloodspiller spam instead of giving us actual new abilities, and the most lackluster 2 minute cooldown in the entire game that does not do anything for the job. Dark knight has Flood of Shadow, Shadowbringer, and now Disesteem. They are ALL the same ability. The only difference is that they have different potencies, and they put one on GCD.

    So all in all. We lost Plunge, which helped make the job feel busy.
    We lost Blood weapon, which further helped make the job feel busy and gave it some thematic flare with the weapon enhancement.
    We Took a hit to our mana economy, which further makes the job feel slower
    They took away the blood gauge cost from living shadow, which made the blood gauge the bloodspiller gauge.

    And what did their favourite streamer approved tank lose? Nothing.
    They just gave it 2 new ogcd's to make it the new damage tank. But it still retains the best utility in it's role. They even further leaned into it's ridiculous sustain.

    All i can say is just stop playing Dark knight if you want things to get better.
    Warrior's pickrate is already more than Paladin and Dark knight's combined right now.
    (4)

  8. #4528
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Reduce invul recast and add ability to consume health to do damage

    I mean dark knight is the worst tanky at the moment
    (0)

  9. #4529
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Hello Yoshida, please increase the damage of Dark Knight compared to Warrior. Warrior has more defenses, better recovery and a stronger invulnerability ( happens more often ). This damage difference shouldn't be more than 3-4% but it should be there. Some actions like the Torcleaver combo and Disesteem do not hit hard enough compared to their visual effect. The melee mastery trait does not increase the damage of Quietus , Carve and Spit or Edge of Shadow, while the GNB trait increases literally everything to an absurd point.
    (11)

  10. #4530
    Player
    Andreis's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    3
    Character
    Andreis Valen
    World
    Phantom
    Main Class
    Dark Knight Lv 96
    I really do feel like Oblation should have been a pre-50 TBN, what's what it feels like as a skill to me.

    Also yes - It's such a shame to me that Dark Knight has lost so much job identity since HW, it used to be the "fighting dirty" tank, ferocious but in a different way to Warrior. Now its basically Rune Knight and if we get that as a tank in the future what will Dark Knight be?
    I agree I really don't love Delirium, honestly everything the team learnt about Sage could be really well applied to Dark Knight. Using a Eukrasia style mechanic for Dark Arts could work really well in my opinion.

    I played Dark Knight all the way through HW and SB but once we got it's Shadowbringers iteration I really couldn't bring myself to play it anymore.
    (3)

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