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  1. #4491
    Player
    Keagian's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Keagian Lowell
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Dawntrail DRK feels so slow and boring to play outside of the 2 min burst. Wished they lowered all of DRK's offensive CD so that the job didn't feel so slow to play. I'd take a damage cut if the job was made to feel faster with the lower CD, to make the 123 combo not feel so boring. Not even the occasional Edge or Bloodspiller breaks that monotony until your burst window comes up and losing Plunge really makes that 1 min burst feel hollow.
    (5)

  2. #4492
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    Lower recast time of blood weapon, delirium or abyssal drain-carve and spit? If it is the latter it might not help much. However if bloodweapon and delirium grant haste and have the recast time reduce to 30s(as well as increase weaponskill attack range to 5y) it would be a game changer. Carve and split could have mp restore effect changes to increase next weaponskill potency or something else to compensate for additional 600 mp bw/deli generated more than the original.
    (0)

  3. #4493
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,305
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    Please increase the MP gained from Blood Weapon stacks, to like 1000 MP or increase the stacks back to 5. Its not nice to use less Edge/Flood and less TBN.
    Speaking of potencies, maybe increase the damage on the Delirium combo by 50 on each attack or perhaps increase Disesteem potency to 900 or 1000? The attack feels like it should do more damage, and as far as I saw numbers being calculated, DRK is last in damage by a big margin ( almost 10% ) behind GNB/PLD.
    TBN feels very punishing right now with reduced MP, it feels like an oversight
    (0)

  4. #4494
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    So after actually playing with the changes to DRK. I was trying to give it benefit of the doubt but....I hate it.

    Plunge change I can stomach, but both the Blood Weapon and Living Shadow are straight up downgrades to the class made for no reason. Living Shadow lost its only tie to the rest of the kit that was its cost, so now it's just empty button to press. Blood Weapon losing 2 stacks means our mana economy is worse, both making the problem of everything outside of 2 minutes being non-rotation worse, and it makes TBN feel worse to press, which just...awful.
    And all we got in return is this lousy GCD. Thanks, I hate it.

    Give BW its 2 stacks back, increase the MP gain on the 3 stacks it has, hell, reduce CD on Delirium to 40 seconds....anything. The other tanks are at worst the same as they were before, or slightly better, only DRK just got...worse.
    (5)

  5. #4495
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Additional thought to my previous post - with the big problem of DRK being everything outside of 2 minutes being unengaging, what we needed was more MP over time, not less. We're basically capped on what we can spend in two minutes, so we need overflow so we can do more outside of burst. As is, the changes drain MP from the rest of the rotation to concentrate into two minutes, meaning we do even more 1-2-3 only spam now.
    (3)

  6. #4496
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,305
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vallerie View Post
    Additional thought to my previous post - with the big problem of DRK being everything outside of 2 minutes being unengaging, what we needed was more MP over time, not less. We're basically capped on what we can spend in two minutes, so we need overflow so we can do more outside of burst. As is, the changes drain MP from the rest of the rotation to concentrate into two minutes, meaning we do even more 1-2-3 only spam now.
    I think it would have been cool if DRK stayed at 3600 MP from Delirium pre 96 and got even more from Scarlet Deliirum.
    (2)

  7. #4497
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    Do you realize that the only two things you could spend with more mp are more edge and tbn?
    (0)
    Last edited by The_User; 06-30-2024 at 08:04 AM.

  8. #4498
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by The_User View Post
    Do you realize that the only two thing could spend with more mp are more edge and tbn?
    Enjoy your slow apm then i guess.
    (1)

  9. #4499
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    199
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 62
    Sure if you would rather content with just more mp instead of ask for a real rework.
    (1)

  10. #4500
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    115
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by The_User View Post
    Do you realize that the only two things you could spend with more mp are more edge and tbn?
    And? We have 5 edges under burst one way or another. The point I was making is that I would like to press Edge more outside of the burst. The 2400 MP we lost isn't gone from 2min, we push it from the rest of the rotation back into it. Which means we can now press Edge/TBN less elsewhere. That's the whole point. Edge is one of the most satisfying abilities in the game to me, and I would like to press it more. It's only beat by TBN, and TBN followed by Edge.

    I mean yeah, I would love to have more stuff to do with MP, but like, I'm looking to have a reasonable request here for the savage tuning patch. Anything else is minor rework level adjustment which they aren't going to be doing anytime soon.
    (Plus I actually liked ShB/EW DRK, I wanted them to do a bit more with it and instead we got less for some reason)
    (1)
    Last edited by Vallerie; 06-30-2024 at 08:13 AM.

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