Quote Originally Posted by Absurdity View Post
I'm actually happy for the people who never knew how jobs played before ShB, they live in blissful ignorance of what we had and probably get more enjoyment out of the current game.

I wish I couldn't see the absolutely awful direction that XIV's gameplay has been heading in for two expansions now.

It's going in the same direction that made me quit WoW in Legion after 12 years, just harder and faster than WoW ever did.
Quote Originally Posted by Kaixern View Post
I hate the fact that i have to agree so much with this
Sometime i wish i could completely forget the older iterations of Dark Knight

One random thing that i often recall was , for me at least, the fact that dungeons at the time were enjoyable when playing this class, especially in stormblood
And while i often prefered the heavensward version (maybe it was nostalgia goggles, or not, who knows), i really enjoyed going in dungeon (i know, dungeons are not raids or hard content so it doesn't count, sorry in advance) in stormblood with how the dark knight abilities and the mana/blood gauge interacted so well together.
This is something I hear all the time from old DRK mains, and it reminds me of a complaint that I often hear in regards to job changes: It really doesn't feel like these decisions are being made by designers who are dedicated players of the job in question. Like, I've never met a StB DRK main who didn't LOVE Dark Arts, but I hear the reason they removed it was because it felt "spammy"? But I got the feeling that was kind of the point?

I feel the same way about what we saw in the trailer. They're making all these changes to reduce how busy the burst is- isn't that what half the fun of the job is currently? "DRK is too busy" is the kind of complaint I could only imagine someone who is new to the job making. Surely any avid DRK main on the dev team would agree. So who's in charge of these decisions?