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  1. #11
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,574
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GoatOfWar View Post
    I'd just go 15% magic mit and 10% shields.
    That would be a very slight gain in magic mitigation for damage spikes/single hit cases (129.41% vs 125% effective HP), slightly weaker at recurring magical hits + regens taken into account (Akh Morn and other multi-hit attacks) and a rather meaningless HP shield vs physical/unique damage scenarios.

    For single hits, the 10% HP shield would provide a relative +10% effective HP where 10% physical damage reduction would be +11.1% (100% / 0.9 = 111.11...%). Since the preferred application would be against multiple attacks over time (10s duration) like dungeons, you'd have more value out of 10% physical reduction than a 10% HP shield, especially when taking regens and heals taken into account.

    Hate to say it, but your suggestion would perform poorly against physical damage, especially in presence of TBN at Lv70+.
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    Last edited by Reinhardt_Azureheim; 05-03-2024 at 09:16 PM.