I am not against merging Edge and Flood of Shadow, Carve and Spit and Abyssal Drain, Bloodspiller and Quietus, those are great ideas - however they need to be replaced by something else that adds to the job.
We also need to give up on the boring useless traits that do nothing but "Increase Living Shadow potency to x", if its needed to add an action to be executable by Living Shadow make the increase of potency and the additional action within 1 trait and add something else that is more useful.
Delete Enhanced Unmend and replace it with just another stack of Plunge or something else, that actually makes the job better.
With Shadowbringer's rework of DRK the job just feels both incomplete and rushed warrior copy paste, unlike MNK / GNB / RPR / SGE / PLD reworks or new kits. The way you get 2 gauges is fine but only as long as there's another essential job mechanic, NIN and MNK also have 2 gauges ( a spender gauge and a speed / dmg gauge ) but they have mudras and perfect balance and forms to add more.
I thought a lot about this and here's an idea, that is really simple and would greatly help the job:
- Remove Flood of Shadow. Edge of Shadow has a new animation where it does damage around you, with fall off after the first enemy hit.
- Dark Arts now grants a free Edge of Shadow or Abyssal Drain upon complete absorption of the shield or when the shield expires. Abyssal Drain costs 3000 MP and has no cooldown. ( fixed: Dungeon or AoE sustain, TBN breaking issue )
- Dark Mind now grants 10% damage reduction with an additional 15% magical for 10 seconds. ( fixed: magic specific, useless against anything else )
- TBN upgrades into Oblation at lvl 82. Can keep 2 charges ( fixed: defensive button consolidation )
More ambitious changes:
- Quietus removed
- Bloodspiller changed to cost 25 blood, with a better animation as it should have fall off after first target ( fixed: Not so similar to Fell Cleave anymore )
- Delirium is now a GCD that is only executable after Bloodspiller. Delirium has fall off after first target as well, no cost. ( fixed: Not an Inner Release copy anymore )
- Change the bloodgauge generating abilities to generate less blood
- Replace Enhanced Unmend with a trait that makes the next Edge of Shadow or Abyssal Drain heal over time as well or an small burst heal when HP < 50% on Oblation
- Add a new utility ability similar to old Blood Price or Sole Survivor
- Living Shadow copies your GCD attacks, after executing 3 combos of Bloodspiller -> Delirium , you and Fray can do a powerful finisher together