The way I read this, Oblation will remain as an action with two charges @ 60s Recharge and the function of 10% generic damage reduction applicable to self or a target party member is replaced with essentially Dark Arts "but for defensive actions". Based on this, we now have a somewhat limited access to this modifier, making the cast of this ability the inherent cost (on top of losing out the mitigation it currently has).
Modifying your mitigation definitely adds some spice to the mix and offers a degree of versatility... at the cost of losing a different kind of versatility and a situational cost of the non-modified version of the skill being inherently mutually exclusive to the modified versions.
Why would it need additional "cost" by increasing the recast of that action? That's just awful for no good reason.
As for the individual skills, I have some words as well:
- Dark Mind: We already don't have 10% from Oblation anymore, why only 15% on physical only? This is far inferior to current Oblation + Dark Mind versatility.
- Dark Missionary: 10% physical reduction and an Expedient-like speedboost for 120s is far too situational. If this was generic damage reduction regardless of type, "maybe" but as it is, this is awful and would see very limited use.
- The Blackest Night: If we lose current oblation, make the HP shield 30% and the recast for this combo 30s, it would at MINIMUM need to cover slightly above 50% HP in shield + HP recovery to make up for the 2x standard TBN + 1x current Oblation you could use instead.
Also I keep lol-ing at every attempt of making TBN a skill that can be used without MP. But the heal on shield pop (along with Dark Arts for EoS/FoS) would be cute in general. I like skills similar to AST's Exaltation and SCH's Excogitation.- Blood Weapon: So basically turn "Infuriate with extra steps" into "Infuriate + Equilibrium with extra steps" except you can't really hold Blood Weapon unlike the mentioned skills so it's either use it or lose it for the HP bonus. For the situational cost alone the heal would need to be massive.
I'mma be real, the idea is neat but sacrificing Oblation for it along with the current stats is a hard no.



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