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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,737
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by ItsUrBoi View Post
    Its not just reducing the versatility.
    If you want to help a healer or dps, use TBN, giving them a 10% won't be that big of a deal. I also did Dragonsong ultimate and honestly, in which scenario would you give a dps / healer a 10% mit instead of a 25% shield?

    The reason for merging those cooldowns is just to be able to add another ability that focuses on DRK's weaknesses: sustain and HP recovery. Otherwise you are basically already double weaving for like 10 GCDs in your burst, now you got to weave 4 defenses to mitigate?

    Using Oblation for auto attacks is kind of pointless, you need a better tool to deal with that. Dark Mind's purpose is to work against either raidwides or magical tank busters. Giving this to someone else is over powered? How about Nascent Flash healing you for 1600 potency with high possibility of crit heals and a ~18% damage reduction and a 400 potency shield? Oh never mind the 29% magic mitigation for 10 seconds is ridiculous.
    1.) Intermission phase where you have the option to freely hand out two Oblations and a TBN to three DPS while your co-tank does the fourth one. You could argue overkill or issues elsewhere, but I had too many cases where that 10% extra actually made the difference of them living.

    In other fights, P8Sp2 dominion for casters and healers, especially if you had a Red Mage.

    2.) Gave you a solid example of how to introduce more sustain with the Oblation suggestion, gave you another based on your souleater alternative for HP + blood regen, could even toss you a 200p heal on Stalwart Soul and heal potencies on Blood skills.

    So there are plenty of solutions for introducing more sustsin without upping oGCD count. If your issue is how busy the weave window is, take it up with the 2min burst window design flaw and the ability diarrhea introduced by making oGCDs with no interaction like Shadowbringer.

    3.) P7 Trinity paired with TBN whenever available goes a LONG way for auto attacks. Frankly yes, outside of ultimates or AA spam phases like Thordan Unreal is limited.

    Giving 29% magic mit to a non-tank is overpowered when going by the design that decided that MNK's riddle of earth had to be a single charge 120s CD, yes.

    Also your comparison with Nascent Flash is flawed because even though it is powerful, it locks you out of using Bloodwhetting when mitigation matters. Also the 19% mit is for 4s, another 10% for subsequent 4s. At most the healing bonus is busted, but should we really take a busted design like WAR sustain in EW as a role model to what other tanks should get?
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  2. #2
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Giving 29% magic mit to a non-tank is overpowered when going by the design that decided that MNK's riddle of earth had to be a single charge 120s CD, yes.
    Also your comparison with Nascent Flash is flawed because even though it is powerful, it locks you out of using Bloodwhetting when mitigation matters. Also the 19% mit is for 4s, another 10% for subsequent 4s. At most the healing bonus is busted, but should we really take a busted design like WAR sustain in EW as a role model to what other tanks should get?
    Yeah I guess you are right.
    The design should be something similar to giving each tank a 3rd mitigation based on their identity ( WAR - Thrill of Battle ; PLD - Bulwark ; GNB - Camouflage )
    For DRK a redesign of sorts would be pretty nice for Dark Mind, Oblation and TBN. Some ideas:
    1. Disconnecting TBN from MP can make it so The Blackest Night upgrades into Oblation at lvl 82, and its just the current shield with the Oblation effect, with 2 charges, and 30 second recast per charge, instead of 60. Dark Arts could be granting the next Edge or Flood of Shadow a heal equal to damage dealt, or just flat potency heal. Or reduces the cooldown of a reworked Dark Mind.
    The point is to have 1 button that does it all for your mitigation while also being able to keep the versatility, and uniqueness. If TBN was upgradable to Oblation, it could've gotten more than the 10%, and that would allow Dark Mind to get a rework.
    2. Dark Mind could get a rework to be like:
    - Compiles damage taken, after 10 seconds, heals for 80% of compiled damage, and 20% over time.
    - Each time you suffer damage you generate 1 blood.
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  3. #3
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Back by unpopular demand: Me. Good to see the discourse is still alive.

    Quote Originally Posted by ItsUrBoi View Post
    For DRK a redesign of sorts would be pretty nice for Dark Mind, Oblation and TBN. Some ideas:
    1. Disconnecting TBN from MP can make it so The Blackest Night upgrades into Oblation at lvl 82, and its just the current shield with the Oblation effect, with 2 charges, and 30 second recast per charge, instead of 60. Dark Arts could be granting the next Edge or Flood of Shadow a heal equal to damage dealt, or just flat potency heal. Or reduces the cooldown of a reworked Dark Mind.
    The point is to have 1 button that does it all for your mitigation while also being able to keep the versatility, and uniqueness. If TBN was upgradable to Oblation, it could've gotten more than the 10%, and that would allow Dark Mind to get a rework.
    2. Dark Mind could get a rework to be like:
    - Compiles damage taken, after 10 seconds, heals for 80% of compiled damage, and 20% over time.
    - Each time you suffer damage you generate 1 blood.
    1) Personally, I'm unsure if I'd like oblation's mit effect tacked onto TBN, especially since it gets harder to break the more we're geared. If we're going to use oblation as an upgrade I would prefer to have our next Dark Arts expenditure to grant some healing, which you listed. Or something like arcane crest where when TBN breaks it grants us a HoT.

    2) I'm of the mind of wanting to keep Dark Mind as is, but I would take using this model for Blood Price. Also, the healing return for the concept is a bit high imo maybe 50%(straight up)/50% HoT split?

    2a) Read the prior page, I absolutely would take Stormblood Delirium and the playstyle we had in a heartbeat.
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